[pixel shader]
static const float4 array_st[(2 + 1) * 2] = {
    11, 12, 13, 14,
    21, 22, 23, 24,
    31, 32, 33, 34,
    41, 42, 43, 44,
    51, 52, 53, 54,
    61, 62, 63, 64,
};

float4 main() : SV_TARGET
{
    return array_st[1];
}

[test]
todo(msl) draw quad
probe (0, 0) rgba (21, 22, 23, 24)


[pixel shader]
static const float4 array_st[2*2][1+1] = {
    11, 12, 13, 14,
    21, 22, 23, 24,
    31, 32, 33, 34,
    41, 42, 43, 44,
    51, 52, 53, 54,
    61, 62, 63, 64,
    71, 72, 73, 74,
    81, 82, 83, 84,
};

float4 main() : SV_TARGET
{
    return array_st[2][1];
}

[test]
todo(msl) draw quad
probe (0, 0) rgba (61, 62, 63, 64)

[pixel shader]
static const int size = 8;
static const float array[size] = {1, 2, 3, 4, 5, 6, 7, 8};

float4 main() : sv_target
{
    return float4(array[1], array[2], array[5], array[0]);
}

[test]
todo(msl) draw quad
probe (0, 0) rgba (2, 3, 6, 1)

% Additional level of indirection
[pixel shader fail(sm>=6)]
static const float array[8] = {1, 2, 3, 4, 5, 6, 7, 8};
static const int idx = 2;
static const float array2[array[idx]] = {1, 2, 3};

float4 main() : sv_target
{
    return float4(array[1], array2[2], array[5], array[0]);
}

[test]
todo(msl) draw quad
probe (0, 0) rgba (2, 3, 6, 1)


[pixel shader fail(sm>=6)]
static const struct
{
    float f;
    float2x3 m[2];
} a = {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1};

float arr[a.m[1]._13_22_21.zxy.z]; // Fails on SM6 because size is float.

float4 main() : sv_target
{
    return arr[4];
}

[test]
uniform 0 float 0.0
uniform 4 float 0.0
uniform 8 float 0.0
uniform 12 float 0.0
uniform 16 float 42.0
draw quad
probe (0, 0) rgba (42, 42, 42, 42)