[pixel shader]
float4 main() : sv_target
{
    int4 aa = {1, 2, 3, 4};
    return aa;
}

[test]
draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0) 4


[pixel shader]
float4 main() : sv_target
{
    float4 aa = {1, 2, 3, 4};
    return aa;
}

[test]
draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0) 4


[pixel shader]
float4 main() : sv_target
{
    float3 aa = {1, 2, 3};
    float4 bb = {aa.x, aa.y, aa.z, 4.0};
    return bb;
}

[test]
draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0) 4


[pixel shader]
float4 main() : sv_target
{
    float4 aa = { 1e1, 1e-1,  1., 2.f };
    float4 bb = {  .1, .1e1, .2f, 1.e-1f };
    return aa + bb;
}

[test]
draw quad
probe all rgba (10.1, 1.1, 1.2, 2.1) 4