[pixel shader] float4 main() : SV_target { float4 ret = float4(2, 2, 2, 2); ret.yxz.yx += float2(0.1, 0.2); ret.w.x -= 0.3; ret.wzyx.zyx.yx.x *= 0.4; return ret; } [test] todo(glsl) draw quad probe (0, 0) rgba (2.1, 2.2, 0.8, 1.7)