[pixel shader] float4 main() : sv_target { float3 x = float4(71, 72, 73, 74); return float4(x, 75); } [test] todo(glsl) draw quad probe (0, 0) rgba (71.0, 72.0, 73.0, 75.0) [pixel shader] struct stu { float aa; float2 bb; float cc; }; float4 main() : sv_target { struct stu foo; foo.cc = 5; foo.bb = float3(2, 3, 4); // It shall not overflow to cc; foo.aa = 1; return float4(foo); } [test] todo(glsl) draw quad probe (0, 0) rgba (1.0, 2.0, 3.0, 5.0)