[require] shader model >= 5.0 [rtv 0] size (2d, 640, 480) [uav 1] format r32-float size (buffer, 1) 0.0 [dsv] size (2d, 640, 480) [pixel shader] RWBuffer u : register(u1); [earlydepthstencil] float4 main() : sv_target { u[0] = 1.0; return float4(1, 1, 1, 1); } [test] depth greater equal clear rtv 0 0.0 0.0 0.0 0.0 clear dsv 0.5 draw quad probe (0, 0) rgba(0, 0, 0, 0) probe uav 1 (0) r(0.0)