[pixel shader] struct foo { float3 aa; float4 bb; }; struct bar { struct foo aa; int2 bb; int4 cc[8]; }; float4 main() : SV_TARGET { struct bar p = (struct bar)42; return p.aa.bb + p.cc[5]; } [test] todo draw quad todo probe all rgba (84.0, 84.0, 84.0, 84.0)