/*
 * Copyright 2018 Józef Kucia for CodeWeavers
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 */

#include "vkd3d_common.h"

HRESULT hresult_from_vkd3d_result(int vkd3d_result)
{
    switch (vkd3d_result)
    {
        case VKD3D_OK:
            return S_OK;
        case VKD3D_ERROR_INVALID_SHADER:
            WARN("Invalid shader.\n");
            /* fall-through */
        case VKD3D_ERROR:
            return E_FAIL;
        case VKD3D_ERROR_OUT_OF_MEMORY:
            return E_OUTOFMEMORY;
        case VKD3D_ERROR_INVALID_ARGUMENT:
            return E_INVALIDARG;
        case VKD3D_ERROR_NOT_IMPLEMENTED:
            return E_NOTIMPL;
        default:
            FIXME("Unhandled vkd3d result %d.\n", vkd3d_result);
            return E_FAIL;
    }
}