[pixel shader] uniform float4 x; uniform float4 y; float4 main() : SV_TARGET { return ldexp(x, y); } [test] uniform 0 float4 2.0 3.0 4.0 5.0 uniform 4 float4 0.0 -10.0 10.0 100.0 draw quad probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030) [require] shader model >= 4.0 [pixel shader] uniform int4 x; uniform int4 y; float4 main() : SV_TARGET { return ldexp(x, y); } [test] uniform 0 int4 2 3 4 5 uniform 4 int4 0 -10 10 100 draw quad probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030)