[require] shader model >= 5.0 % UAVs are implicitly allocated starting from the highest render target slot. % They cannot overlap render target slots, and also cannot be allocated any % lower than the highest render target. % This ceases to be true with shader model 5.1. [rtv 1] format r32g32b32a32 float size (2d, 640, 480) [pixel shader] struct s { float3 a; }; RWBuffer u : register(u2); RWBuffer u1; RWBuffer u2; RWBuffer u3; float4 main() : sv_target1 { u[0] = float4(11.1, 12.2, 13.3, 14.4); return 0; } [pixel shader] struct s { float3 a; }; RasterizerOrderedBuffer u : register(u2); RasterizerOrderedBuffer u1; RasterizerOrderedBuffer u2; RasterizerOrderedBuffer u3; float4 main() : sv_target1 { u[0] = float4(11.1, 12.2, 13.3, 14.4); return 0; } % Type size is too wide [pixel shader fail] struct s { float3 a; float2 b; }; RWBuffer u; float4 main() : sv_target1 { return 0; } [pixel shader fail(sm<6) todo] RWBuffer u; float4 main() : sv_target1 { return 0; } [pixel shader] RWBuffer u; float4 main() : sv_target1 { return 0; } [pixel shader fail] struct s { float3 a; float2 b; }; RasterizerOrderedBuffer u; float4 main() : sv_target1 { return 0; } [pixel shader fail(sm<6) todo] RasterizerOrderedBuffer u; float4 main() : sv_target1 { return 0; } [pixel shader] RasterizerOrderedBuffer u; float4 main() : sv_target1 { return 0; } % Array type [pixel shader fail(sm<6)] typedef float arr[2]; RWBuffer u; float4 main() : sv_target1 { return 0; } % Object types [pixel shader fail(sm<6)] RWBuffer u; float4 main() : sv_target1 { return 0; } [pixel shader fail] struct s { Texture2D t; }; RWBuffer u; float4 main() : sv_target1 { return 0; } [pixel shader fail(sm<6)] typedef float arr[2]; RasterizerOrderedBuffer u; float4 main() : sv_target1 { return 0; } % Object types [pixel shader fail(sm<6)] RasterizerOrderedBuffer u; float4 main() : sv_target1 { return 0; } [pixel shader fail] struct s { Texture2D t; }; RasterizerOrderedBuffer u; float4 main() : sv_target1 { return 0; } [uav 1] format r32g32b32a32 sint size (buffer, 2) 1 2 3 4 5 6 7 8 [pixel shader] RWBuffer u : register(u1); float4 main() : sv_target { u[0] = int4(11, -12, 13, -14); u[1] = int4(-15, 16, -17, 18); return 0; } [test] todo(glsl) draw quad probe uav 1 (0) rgbai (11, -12, 13, -14) probe uav 1 (1) rgbai (-15, 16, -17, 18) [uav 2] size (buffer, 1) 0.1 0.2 0.3 0.4 [pixel shader] RWBuffer u : register(u2); float4 main() : sv_target1 { u[0] = float4(11.1, 12.2, 13.3, 14.4); return 0; } [test] todo(glsl) draw quad probe uav 2 (0) rgba (11.1, 12.2, 13.3, 14.4)