/*
 * Copyright 2010 Matteo Bruni for CodeWeavers
 * Copyright 2016 Józef Kucia for CodeWeavers
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 */

import "vkd3d_windows.h";

#include "vkd3d_unknown.idl"

typedef enum D3D_PRIMITIVE_TOPOLOGY
{
    D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
    D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
    D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
    D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
    D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
    D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
    D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
    D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
    D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
    D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
    D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
    D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
    D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
    D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
    D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
    D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
    D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
    D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
    D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
    D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
    D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
    D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
    D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
    D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
    D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
    D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
    D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
    D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
    D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
    D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
    D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
    D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
    D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
    D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
    D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
    D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
    D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
    D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
    D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
    D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
    D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
    D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST,
} D3D_PRIMITIVE_TOPOLOGY;

typedef enum D3D_FEATURE_LEVEL
{
    D3D_FEATURE_LEVEL_9_1 = 0x9100,
    D3D_FEATURE_LEVEL_9_2 = 0x9200,
    D3D_FEATURE_LEVEL_9_3 = 0x9300,
    D3D_FEATURE_LEVEL_10_0 = 0xa000,
    D3D_FEATURE_LEVEL_10_1 = 0xa100,
    D3D_FEATURE_LEVEL_11_0 = 0xb000,
    D3D_FEATURE_LEVEL_11_1 = 0xb100,
    D3D_FEATURE_LEVEL_12_0 = 0xc000,
    D3D_FEATURE_LEVEL_12_1 = 0xc100,
} D3D_FEATURE_LEVEL;

typedef enum D3D_CBUFFER_TYPE
{
    D3D_CT_CBUFFER,
    D3D_CT_TBUFFER,
    D3D_CT_INTERFACE_POINTERS,
    D3D_CT_RESOURCE_BIND_INFO,
} D3D_CBUFFER_TYPE;

typedef enum D3D_NAME
{
    D3D_NAME_UNDEFINED,
    D3D_NAME_POSITION,
    D3D_NAME_CLIP_DISTANCE,
    D3D_NAME_CULL_DISTANCE,
    D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
    D3D_NAME_VIEWPORT_ARRAY_INDEX,
    D3D_NAME_VERTEX_ID,
    D3D_NAME_PRIMITIVE_ID,
    D3D_NAME_INSTANCE_ID,
    D3D_NAME_IS_FRONT_FACE,
    D3D_NAME_SAMPLE_INDEX,
    D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
    D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
    D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
    D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
    D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
    D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
    D3D_NAME_BARYCENTRICS = 23,
    D3D_NAME_SHADINGRATE,
    D3D_NAME_CULLPRIMITIVE,
    D3D_NAME_TARGET = 64,
    D3D_NAME_DEPTH,
    D3D_NAME_COVERAGE,
    D3D_NAME_DEPTH_GREATER_EQUAL,
    D3D_NAME_DEPTH_LESS_EQUAL,
} D3D_NAME;

typedef enum D3D_REGISTER_COMPONENT_TYPE
{
    D3D_REGISTER_COMPONENT_UNKNOWN,
    D3D_REGISTER_COMPONENT_UINT32,
    D3D_REGISTER_COMPONENT_SINT32,
    D3D_REGISTER_COMPONENT_FLOAT32,
} D3D_REGISTER_COMPONENT_TYPE;

typedef enum D3D_RESOURCE_RETURN_TYPE
{
    D3D_RETURN_TYPE_UNORM = 1,
    D3D_RETURN_TYPE_SNORM,
    D3D_RETURN_TYPE_SINT,
    D3D_RETURN_TYPE_UINT,
    D3D_RETURN_TYPE_FLOAT,
    D3D_RETURN_TYPE_MIXED,
    D3D_RETURN_TYPE_DOUBLE,
    D3D_RETURN_TYPE_CONTINUED,
} D3D_RESOURCE_RETURN_TYPE;

typedef enum _D3D_SHADER_INPUT_FLAGS
{
    D3D_SIF_USERPACKED          = 0x01,
    D3D_SIF_COMPARISON_SAMPLER  = 0x02,
    D3D_SIF_TEXTURE_COMPONENT_0 = 0x04,
    D3D_SIF_TEXTURE_COMPONENT_1 = 0x08,
    D3D_SIF_TEXTURE_COMPONENTS  = 0x0c,
    D3D_SIF_UNUSED              = 0x10,
    D3D_SIF_FORCE_DWORD         = 0x7fffffff,
} D3D_SHADER_INPUT_FLAGS;

typedef enum _D3D_SHADER_INPUT_TYPE
{
    D3D_SIT_CBUFFER,
    D3D_SIT_TBUFFER,
    D3D_SIT_TEXTURE,
    D3D_SIT_SAMPLER,
    D3D_SIT_UAV_RWTYPED,
    D3D_SIT_STRUCTURED,
    D3D_SIT_UAV_RWSTRUCTURED,
    D3D_SIT_BYTEADDRESS,
    D3D_SIT_UAV_RWBYTEADDRESS,
    D3D_SIT_UAV_APPEND_STRUCTURED,
    D3D_SIT_UAV_CONSUME_STRUCTURED,
    D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
} D3D_SHADER_INPUT_TYPE;

typedef enum D3D_SRV_DIMENSION
{
    D3D_SRV_DIMENSION_UNKNOWN,
    D3D_SRV_DIMENSION_BUFFER,
    D3D_SRV_DIMENSION_TEXTURE1D,
    D3D_SRV_DIMENSION_TEXTURE1DARRAY,
    D3D_SRV_DIMENSION_TEXTURE2D,
    D3D_SRV_DIMENSION_TEXTURE2DARRAY,
    D3D_SRV_DIMENSION_TEXTURE2DMS,
    D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
    D3D_SRV_DIMENSION_TEXTURE3D,
    D3D_SRV_DIMENSION_TEXTURECUBE,
    D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
    D3D_SRV_DIMENSION_BUFFEREX,
} D3D_SRV_DIMENSION;

typedef enum _D3D_SHADER_VARIABLE_CLASS
{
    D3D_SVC_SCALAR,
    D3D_SVC_VECTOR,
    D3D_SVC_MATRIX_ROWS,
    D3D_SVC_MATRIX_COLUMNS,
    D3D_SVC_OBJECT,
    D3D_SVC_STRUCT,
    D3D_SVC_INTERFACE_CLASS,
    D3D_SVC_INTERFACE_POINTER,
    D3D_SVC_FORCE_DWORD = 0x7fffffff,
} D3D_SHADER_VARIABLE_CLASS;

typedef enum _D3D_SHADER_VARIABLE_FLAGS
{
    D3D_SVF_USERPACKED          = 0x01,
    D3D_SVF_USED                = 0x02,
    D3D_SVF_INTERFACE_POINTER   = 0x04,
    D3D_SVF_INTERFACE_PARAMETER = 0x08,
    D3D_SVF_FORCE_DWORD         = 0x7fffffff,
} D3D_SHADER_VARIABLE_FLAGS;

typedef enum _D3D_SHADER_VARIABLE_TYPE
{
    D3D_SVT_VOID,
    D3D_SVT_BOOL,
    D3D_SVT_INT,
    D3D_SVT_FLOAT,
    D3D_SVT_STRING,
    D3D_SVT_TEXTURE,
    D3D_SVT_TEXTURE1D,
    D3D_SVT_TEXTURE2D,
    D3D_SVT_TEXTURE3D,
    D3D_SVT_TEXTURECUBE,
    D3D_SVT_SAMPLER,
    D3D_SVT_SAMPLER1D,
    D3D_SVT_SAMPLER2D,
    D3D_SVT_SAMPLER3D,
    D3D_SVT_SAMPLERCUBE,
    D3D_SVT_PIXELSHADER,
    D3D_SVT_VERTEXSHADER,
    D3D_SVT_PIXELFRAGMENT,
    D3D_SVT_VERTEXFRAGMENT,
    D3D_SVT_UINT,
    D3D_SVT_UINT8,
    D3D_SVT_GEOMETRYSHADER,
    D3D_SVT_RASTERIZER,
    D3D_SVT_DEPTHSTENCIL,
    D3D_SVT_BLEND,
    D3D_SVT_BUFFER,
    D3D_SVT_CBUFFER,
    D3D_SVT_TBUFFER,
    D3D_SVT_TEXTURE1DARRAY,
    D3D_SVT_TEXTURE2DARRAY,
    D3D_SVT_RENDERTARGETVIEW,
    D3D_SVT_DEPTHSTENCILVIEW,
    D3D_SVT_TEXTURE2DMS,
    D3D_SVT_TEXTURE2DMSARRAY,
    D3D_SVT_TEXTURECUBEARRAY,
    D3D_SVT_HULLSHADER,
    D3D_SVT_DOMAINSHADER,
    D3D_SVT_INTERFACE_POINTER,
    D3D_SVT_COMPUTESHADER,
    D3D_SVT_DOUBLE,
    D3D_SVT_RWTEXTURE1D,
    D3D_SVT_RWTEXTURE1DARRAY,
    D3D_SVT_RWTEXTURE2D,
    D3D_SVT_RWTEXTURE2DARRAY,
    D3D_SVT_RWTEXTURE3D,
    D3D_SVT_RWBUFFER,
    D3D_SVT_BYTEADDRESS_BUFFER,
    D3D_SVT_RWBYTEADDRESS_BUFFER,
    D3D_SVT_STRUCTURED_BUFFER,
    D3D_SVT_RWSTRUCTURED_BUFFER,
    D3D_SVT_APPEND_STRUCTURED_BUFFER,
    D3D_SVT_CONSUME_STRUCTURED_BUFFER,
    D3D_SVT_MIN8FLOAT,
    D3D_SVT_MIN10FLOAT,
    D3D_SVT_MIN16FLOAT,
    D3D_SVT_MIN12INT,
    D3D_SVT_MIN16INT,
    D3D_SVT_MIN16UINT,
    D3D_SVT_FORCE_DWORD = 0x7fffffff,
} D3D_SHADER_VARIABLE_TYPE;

[
    uuid(8ba5fb08-5195-40e2-ac58-0d989c3a0102),
    object,
    local,
    pointer_default(unique)
]
interface ID3D10Blob : IUnknown
{
    void *GetBufferPointer();
    SIZE_T GetBufferSize();
}

typedef ID3D10Blob ID3DBlob;
cpp_quote("#define IID_ID3DBlob IID_ID3D10Blob")

typedef enum _D3D_INCLUDE_TYPE
{
    D3D_INCLUDE_LOCAL = 0,
    D3D_INCLUDE_SYSTEM,
    D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
    D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
    D3D_INCLUDE_FORCE_DWORD = 0x7fffffff,
} D3D_INCLUDE_TYPE;

[
    object,
    local,
]
interface ID3DInclude
{
    HRESULT Open(D3D_INCLUDE_TYPE include_type, const char *filename, const void *parent_data, const void **data,
            UINT *size);
    HRESULT Close(const void *data);
}

typedef struct _D3D_SHADER_MACRO
{
    const char *Name;
    const char *Definition;
} D3D_SHADER_MACRO;