[require] shader model >= 5.0 format r32-float uav-load [uav 0] format r32-float size (2d, 1, 1) 0.1 [compute shader] RWTexture2D u; [numthreads(1, 1, 1)] void main() { u[uint2(0, 0)] = -123.0; } [test] todo(glsl) dispatch 1 1 1 probe uav 0 (0, 0) r (-123.0)