[pixel shader]
float4 main() : SV_TARGET
{
    float4 color;
    color[0] = 0.020;
    color[1] = 0.245;
    color[2] = 0.351;
    color[3] = 1.0;
    return color;
}

[test]
draw quad
probe all rgba (0.02, 0.245, 0.351, 1.0)