# Test what kinds of expressions are valid array dimensions.
[pixel shader]
float4 main() : sv_target
{
    const int dim = 4;
    float a[2 * 2] = {0.1, 0.2, 0.3, 0.4};
    float b[4.1] = a;
    float c[dim] = b;
    float d[true] = {c[0]};
    float e[65536];
    return float4(d[0], c[0], c[1], c[3]);
}

[test]
draw quad
probe all rgba (0.1, 0.1, 0.2, 0.4)