/* * Copyright 2016 Józef Kucia for CodeWeavers * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /* Hack for MinGW-w64 headers. * * We want to use WIDL C inline wrappers because some methods * in D3D12 interfaces return aggregate objects. Unfortunately, * WIDL C inline wrappers are broken when used with MinGW-w64 * headers because FORCEINLINE expands to extern inline * which leads to the "multiple storage classes in declaration * specifiers" compiler error. */ #ifdef __MINGW32__ # include <_mingw.h> # ifdef __MINGW64_VERSION_MAJOR # undef __forceinline # define __forceinline __inline__ __attribute__((__always_inline__,__gnu_inline__)) # endif # define _HRESULT_DEFINED typedef int HRESULT; #endif #define INITGUID #define COBJMACROS #include "vkd3d_test.h" #include "vkd3d_windows.h" #define WIDL_C_INLINE_WRAPPERS #include "d3d12.h" #define check_interface(a, b, c) check_interface_(__LINE__, (IUnknown *)a, b, c) static void check_interface_(unsigned int line, IUnknown *iface, REFIID riid, BOOL supported) { HRESULT hr, expected_hr; IUnknown *unk; expected_hr = supported ? S_OK : E_NOINTERFACE; hr = IUnknown_QueryInterface(iface, riid, (void **)&unk); ok_(line)(hr == expected_hr, "Got hr %#x, expected %#x.\n", hr, expected_hr); if (SUCCEEDED(hr)) IUnknown_Release(unk); } static ID3D12Device *create_device(void) { ID3D12Device *device; HRESULT hr; if (FAILED(hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&device))) return NULL; return device; } static void test_create_device(void) { ID3D12Device *device; ULONG refcount; HRESULT hr; if (!(device = create_device())) { skip("Failed to create device.\n"); return; } check_interface(device, &IID_ID3D12Object, TRUE); check_interface(device, &IID_ID3D12DeviceChild, FALSE); check_interface(device, &IID_ID3D12Pageable, FALSE); check_interface(device, &IID_ID3D12Device, TRUE); refcount = ID3D12Device_Release(device); ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount); hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&device); ok(hr == S_OK, "D3D12CreateDevice failed, hr %#x.\n", hr); ID3D12Device_Release(device); hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_9_1, &IID_ID3D12Device, (void **)&device); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_9_2, &IID_ID3D12Device, (void **)&device); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_9_3, &IID_ID3D12Device, (void **)&device); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_10_0, &IID_ID3D12Device, (void **)&device); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_10_1, &IID_ID3D12Device, (void **)&device); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); hr = D3D12CreateDevice(NULL, 0, &IID_ID3D12Device, (void **)&device); ok(hr == E_INVALIDARG, "D3D12CreateDevice failed, hr %#x.\n", hr); hr = D3D12CreateDevice(NULL, ~0u, &IID_ID3D12Device, (void **)&device); ok(hr == E_INVALIDARG, "D3D12CreateDevice failed, hr %#x.\n", hr); } START_TEST(d3d12) { ID3D12Debug *debug; if (SUCCEEDED(D3D12GetDebugInterface(&IID_ID3D12Debug, (void **)&debug))) { ID3D12Debug_EnableDebugLayer(debug); ID3D12Debug_Release(debug); } test_create_device(); }