[pixel shader] struct stu { int3 aaa; float3 bbb; int2 ccc; float4 ddd; int eee; }; float4 main() : sv_target { struct stu val = { 11, 12, 13, 21, 22, 23, 31, 32, 41, 42, 43, 44, 51 }; return val.ddd; } [test] todo(glsl) draw quad probe (0, 0) rgba (41, 42, 43, 44) [pixel shader] struct stu { int3 aaa; float3 bbb[2]; int2 ccc; float4 ddd[3][2]; int eee; }; float4 main() : sv_target { struct stu val = { 11, 12, 13, 211, 212, 213, 221, 222, 223, 31, 32, 4111, 4112, 4113, 4114, 4121, 4122, 4123, 4124, 4211, 4212, 4213, 4214, 4221, 4222, 4223, 4224, 4311, 4312, 4313, 4314, 4321, 4322, 4323, 4324, 51 }; return val.ddd[2][0]; } [test] todo(glsl) draw quad probe (0, 0) rgba (4311, 4312, 4313, 4314) [pixel shader] struct stu { int3 aaa; struct { float4 foo; int2 bar; } bbb[3]; }; float4 main() : sv_target { struct stu val = { 1, 2, 3, 11, 12, 13, 14, 15, 16, 21, 22, 23, 24, 25, 26, 31, 32, 33, 34, 35, 36 }; return val.bbb[1].foo; } [test] todo(glsl) draw quad probe (0, 0) rgba (21, 22, 23, 24)