[require] shader model >= 5.0 [uav 0] format r32g32b32a32 float size (1, 1) 0.1 0.2 0.3 0.4 [compute shader] RWTexture2D u; void func(inout float4 f) { f.xz += 0.1; } [numthreads(1, 1, 1)] void main() { func(u[uint2(0, 0)].yzwx); } [test] dispatch 1 1 1 todo probe uav 0 (0, 0) rgba (0.1, 0.3, 0.3, 0.5)