[pixel shader] uniform float4 color; float4 main() : SV_target { float4 ret = color; ret.zw += float2(0.5, 0.3); ret.yx -= float2(0.1, 0.5); return ret; } [test] uniform 0 float4 0.0303 0.08 0.07 0.0202 todo(glsl) draw quad probe all rgba (-0.4697, -0.02, 0.57, 0.3202) 2