[pixel shader] float4 main() : sv_target { float4 aa = 7; return aa; } [test] todo(glsl) draw quad probe all rgba (7.0, 7.0, 7.0, 7.0) [pixel shader] float4 main() : sv_target { float4 bb; float3 aa = 7; bb.xyz = aa; bb.w = 8.0; return bb; } [test] todo(glsl) draw quad probe all rgba (7.0, 7.0, 7.0, 8.0)