[pixel shader todo(sm<4)] uniform float4 x; float4 main() : sv_target { if (x.x == 9.0f) discard; return x; } [test] uniform 0 float4 1 2 3 4 todo(sm<4 | glsl) draw quad probe all rgba (1, 2, 3, 4) uniform 0 float4 9 8 7 6 todo(sm<4 | glsl) draw quad probe all rgba (1, 2, 3, 4)