[pixel shader] float2 max(float2 a, float2 b) { return a + b; } float4 main() : sv_target { return float4(max(0.1, 0.2), max(float2(0.1, 0.2), float2(0.3, 0.4))); } [test] todo draw quad probe all rgba (0.3, 0.3, 0.4, 0.6) [pixel shader] float2 max(float2 a, float3 b) { return a + b.xy; } float4 main() : sv_target { return float4(max(0.1, 0.2), max(float2(0.1, 0.2), float2(0.3, 0.4))); } [test] todo draw quad probe all rgba (0.3, 0.3, 0.3, 0.4)