[require] shader model >= 4.0 [texture 0] size (3, 3) 0 0 0 1 1 0 0 1 2 0 0 1 0 1 0 1 1 1 0 1 2 1 0 1 0 2 0 1 1 2 0 1 2 2 0 1 [pixel shader todo] Texture2D t; float4 main(float4 pos : sv_position) : sv_target { return t.Load(int3(pos.xy, 0), int2(0, 1)); } [test] todo draw quad todo probe (0, 0) rgba (0, 1, 0, 1) todo probe (1, 0) rgba (1, 1, 0, 1) todo probe (0, 1) rgba (0, 2, 0, 1) todo probe (1, 1) rgba (1, 2, 0, 1) [pixel shader todo] Texture2D t; float4 main(float4 pos : sv_position) : sv_target { return t.Load(int3(pos.xy, 0), int2(-2, 0)); } [test] todo draw quad todo probe (3, 0) rgba (1, 0, 0, 1) todo probe (4, 0) rgba (2, 0, 0, 1) todo probe (3, 1) rgba (1, 1, 0, 1) todo probe (4, 1) rgba (2, 1, 0, 1) [pixel shader fail] Texture2D t; float4 main(float4 pos : sv_position) : sv_target { return t.Load(int3(pos.xy, 0), int2(8, 1)); }