[require]
shader model >= 5.0

[uav 0]
format r32 float
size (1, 1)

0.1

[compute shader]
RWTexture2D<float> u;

    [numthreads(1, 1, 1)]
void main()
{
    u[uint2(0, 0)] = -123.0;
}

[test]
dispatch 1 1 1
probe uav 0 (0, 0) r (-123.0)