[pixel shader]
struct apple
{
    float3 aa;
    float4 bb;
};

struct banana
{
    struct apple aa;
    int2 bb;
    int4 cc[8];
};

float4 main() : SV_TARGET
{
    struct banana p = (struct banana)42;
    return p.aa.bb + p.cc[5];
}

[test]
todo(glsl) draw quad
probe (0, 0) rgba (84.0, 84.0, 84.0, 84.0)


[pixel shader fail]
struct apple
{
    float3 aa;
    float4 bb;
};

float4 main() : SV_TARGET
{
    struct apple f = 31;
    return f.bb;
}


[pixel shader fail]
struct apple
{
    float3 aa;
    float4 bb;
};

float4 fun(struct apple f)
{
    return f.bb;
}

float4 main() : SV_TARGET
{
    return fun(31);
}


[pixel shader fail]
float4 fun(float f[7])
{
    return f[1];
}

float4 main() : SV_TARGET
{
    return fun(32);
}


[pixel shader fail]
struct apple
{
    float4 foo;
    Texture2D tex;
};

float4 PSMain() : SV_TARGET
{
    struct apple a1;
    a1 = (struct apple)1;
    return a1.foo;
}


[pixel shader]
float4 fun(float3 f)
{
    return f.xyxy;
}

float4 main() : SV_TARGET
{
    return fun(33);
}

[test]
todo(glsl) draw quad
probe (0, 0) rgba (33.0, 33.0, 33.0, 33.0)