[pixel shader]
typedef row_major float2x2 mat_t;

row_major mat_t m;

float4 main() : sv_target
{
    return float4(m[0], m[1]);
}

[test]
uniform 0 float4 0.1 0.3 0.0 0.0
uniform 4 float4 0.2 0.4 0.0 0.0
draw quad
probe all rgba (0.1, 0.3, 0.2, 0.4)

[pixel shader fail]
row_major row_major float4x4 m;

float4 main() : sv_target
{
    return float4(0, 0, 0, 0);
}

[pixel shader fail]
typedef row_major float4x4 mat_t;
column_major mat_t m;

float4 main() : sv_target
{
    return float4(0, 0, 0, 0);
}

[pixel shader fail]
typedef row_major float4x4 matrix_t;
typedef column_major matrix_t matrix2_t;

float4 main() : sv_target
{
    return 0;
}

[pixel shader fail]
typedef column_major float4 myfloat_t;

float4 main() : sv_target
{
    return 0;
}

[pixel shader fail]
column_major float4 f;

float4 main() : sv_target
{
    return 0;
}

[pixel shader fail]
struct apple
{
    float4x4 m;
};
typedef column_major struct apple apple_t;

float4 main() : sv_target
{
    return 0;
}

[pixel shader fail]
struct apple
{
    float4x4 m;
};
column_major struct apple a;

float4 main() : sv_target
{
    return 0;
}

[pixel shader fail]
typedef float4x4 myarray_t[2];

row_major myarray_t a;

float4 main() : sv_target
{
    return 0;
}

[pixel shader fail]
float4 main(uniform row_major float4 f) : sv_target
{
    return 0;
}

[pixel shader fail]
struct apple
{
    row_major float4 f;
};

float4 main() : sv_target
{
    return 0;
}