#if 0
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
mov o0.xyzw, v0.xyzw
mov o1.xyzw, v1.xyzw
ret
// Approximately 0 instruction slots used
#endif

const BYTE g_vs_main[] =
{
     68,  88,  66,  67,  17, 201,
    143, 165, 233,  56,   0,  40,
     84, 255, 207,  20,  40, 195,
     63, 228,   1,   0,   0,   0,
     68,   1,   0,   0,   3,   0,
      0,   0,  44,   0,   0,   0,
    124,   0,   0,   0, 208,   0,
      0,   0,  73,  83,  71,  78,
     72,   0,   0,   0,   2,   0,
      0,   0,   8,   0,   0,   0,
     56,   0,   0,   0,   0,   0,
      0,   0,   0,   0,   0,   0,
      3,   0,   0,   0,   0,   0,
      0,   0,  15,  15,   0,   0,
     65,   0,   0,   0,   0,   0,
      0,   0,   0,   0,   0,   0,
      3,   0,   0,   0,   1,   0,
      0,   0,  15,  15,   0,   0,
     80,  79,  83,  73,  84,  73,
     79,  78,   0,  67,  79,  76,
     79,  82,   0, 171,  79,  83,
     71,  78,  76,   0,   0,   0,
      2,   0,   0,   0,   8,   0,
      0,   0,  56,   0,   0,   0,
      0,   0,   0,   0,   1,   0,
      0,   0,   3,   0,   0,   0,
      0,   0,   0,   0,  15,   0,
      0,   0,  68,   0,   0,   0,
      0,   0,   0,   0,   0,   0,
      0,   0,   3,   0,   0,   0,
      1,   0,   0,   0,  15,   0,
      0,   0,  83,  86,  95,  80,
     79,  83,  73,  84,  73,  79,
     78,   0,  67,  79,  76,  79,
     82,   0, 171, 171,  83,  72,
     69,  88, 108,   0,   0,   0,
     80,   0,   1,   0,  27,   0,
      0,   0, 106,   8,   0,   1,
     95,   0,   0,   3, 242,  16,
     16,   0,   0,   0,   0,   0,
     95,   0,   0,   3, 242,  16,
     16,   0,   1,   0,   0,   0,
    103,   0,   0,   4, 242,  32,
     16,   0,   0,   0,   0,   0,
      1,   0,   0,   0, 101,   0,
      0,   3, 242,  32,  16,   0,
      1,   0,   0,   0,  54,   0,
      0,   5, 242,  32,  16,   0,
      0,   0,   0,   0,  70,  30,
     16,   0,   0,   0,   0,   0,
     54,   0,   0,   5, 242,  32,
     16,   0,   1,   0,   0,   0,
     70,  30,  16,   0,   1,   0,
      0,   0,  62,   0,   0,   1
};