[pixel shader]
float4 main() : sv_target
{
    float4 color[2][3] =
    {
        1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24
    };
    return color[1][1];
}

[test]
draw quad
probe all rgba (17, 18, 19, 20)


[pixel shader fail]
float4 main() : sv_target
{
    float4 color[2][3] =
    {
        1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23
    };
    return color[1][1];
}

[pixel shader fail]
float4 main() : sv_target
{
    float4 color[2][3] =
    {
        1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25
    };
    return color[1][1];
}


[pixel shader]
struct stu
{
    struct
    {
        int bar;
        float4 foo;
    } bbb[2];
    int2 aaa;
};

float4 main() : sv_target
{
    struct stu val =
    {
        11, 12, 13, 14, 25,
        21, 22, 23, 24, 25,
        31, 32,
    };
    return val.bbb[1].foo;
}

[test]
draw quad
probe all rgba (22, 23, 24, 25)


[pixel shader fail]
struct stu
{
    struct
    {
        int bar;
        float4 foo;
    } bbb[2];
    int2 aaa;
};

float4 main() : sv_target
{
    struct stu val =
    {
        11, 12, 13, 14, 25,
        21, 22, 23, 24, 25,
        31, 32, 33,
    };
    return val.bbb[1].foo;
}


[pixel shader fail]
struct stu
{
    struct
    {
        int bar;
        float4 foo;
    } bbb[2];
    int2 aaa;
};

float4 main() : sv_target
{
    struct stu val =
    {
        11, 12, 13, 14, 25,
        21, 22, 23, 24, 25,
        31,
    };
    return val.bbb[1].foo;
}