[pixel shader] typedef row_major float2x2 mat_t; row_major mat_t m; float4 main() : sv_target { return float4(m[0], m[1]); } [test] uniform 0 float4 0.1 0.3 0.0 0.0 uniform 4 float4 0.2 0.4 0.0 0.0 todo(glsl) draw quad probe all rgba (0.1, 0.3, 0.2, 0.4) [pixel shader fail(sm<6)] row_major row_major float4x4 m; float4 main() : sv_target { return float4(0, 0, 0, 0); } [pixel shader fail] typedef row_major float4x4 mat_t; column_major mat_t m; float4 main() : sv_target { return float4(0, 0, 0, 0); } [pixel shader fail] typedef row_major float4x4 matrix_t; typedef column_major matrix_t matrix2_t; float4 main() : sv_target { return 0; } [pixel shader fail] typedef column_major float4 myfloat_t; float4 main() : sv_target { return 0; } [pixel shader fail] column_major float4 f; float4 main() : sv_target { return 0; } [pixel shader fail] struct apple { float4x4 m; }; typedef column_major struct apple apple_t; float4 main() : sv_target { return 0; } [pixel shader fail] struct apple { float4x4 m; }; column_major struct apple a; float4 main() : sv_target { return 0; } [pixel shader fail] typedef float4x4 myarray_t[2]; row_major myarray_t a; float4 main() : sv_target { return 0; } [pixel shader fail] float4 main(uniform row_major float4 f) : sv_target { return 0; } [pixel shader fail] struct apple { row_major float4 f; }; float4 main() : sv_target { return 0; }