[pixel shader] float4 main() : SV_TARGET { float4x3 mat = {11, 12, 13, 21, 22, 23, 31, 32, 33, 41, 42, 43}; return float4(mat[1], 0); } [test] todo(glsl) draw quad probe all rgba (21, 22, 23, 0) [pixel shader] float4 main() : SV_TARGET { row_major float4x3 mat = {11, 12, 13, 21, 22, 23, 31, 32, 33, 41, 42, 43}; return float4(mat[1], 0); } [test] todo(glsl) draw quad probe all rgba (21, 22, 23, 0) [pixel shader] float4 main() : SV_TARGET { float3x4 mat = {11, 12, 13, 14, 21, 22, 23, 24, 31, 32, 33, 34}; return float4(mat[1]); } [test] todo(glsl) draw quad probe all rgba (21, 22, 23, 24) [pixel shader] float4 main() : SV_TARGET { row_major float3x2 mat = {11, 12, 21, 22, 31, 32}; return float4(mat[1], mat[2]); } [test] todo(glsl) draw quad probe all rgba (21, 22, 31, 32) [pixel shader] float4 main() : SV_TARGET { row_major float3x2 mat; mat = float3x2(11, 12, 21, 22, 31, 32); return float4(mat[1], mat[2]); } [test] todo(glsl) draw quad probe all rgba (21, 22, 31, 32) [pixel shader] float4 main() : SV_TARGET { float4 x = float4(12, 21, 22, 31); float3x2 mat = float3x2(11, x, 32); return float4(mat[1], mat[2]); } [test] todo(glsl) draw quad probe all rgba (21, 22, 31, 32)