[pixel shader] float4 main(uniform float3 u) : sv_target { return float4(clamp(u.x, u.y, u.z), clamp(0.9, u.y, u.z), clamp(u.x, -0.5, u.z), clamp(0.6, -0.4, 0.3)); } [test] uniform 0 float4 -0.3 -0.1 0.7 0.0 draw quad probe all rgba (-0.1, 0.7, -0.3, 0.3)