[require] clip-planes [pixel shader] float4 main() : sv_target { return 1.0; } [test] clear rtv 0 0 0 0 0 clip-plane 1 1.0 1.0 0.0 0.0 clip-plane 3 -1.0 1.0 0.0 0.0 draw quad probe (320, 120) rgba (1, 1, 1, 1) probe (320, 360) rgba (0, 0, 0, 0) probe (160, 240) rgba (0, 0, 0, 0) probe (480, 240) rgba (0, 0, 0, 0) clear rtv 0 0 0 0 0 clip-plane 0 1.0 0.0 0.0 0.5 clip-plane 1 -1.0 0.0 0.0 0.5 clip-plane 2 0.0 1.0 0.0 0.5 clip-plane 3 0.0 -1.0 0.0 0.5 clip-plane 5 1.0 1.0 0.0 0.2 draw quad probe (150, 130) rgba (0, 0, 0, 0) probe (170, 110) rgba (0, 0, 0, 0) probe (170, 130) rgba (1, 1, 1, 1) probe (490, 130) rgba (0, 0, 0, 0) probe (470, 110) rgba (0, 0, 0, 0) probe (470, 130) rgba (1, 1, 1, 1) probe (150, 350) rgba (0, 0, 0, 0) probe (170, 370) rgba (0, 0, 0, 0) probe (170, 350) rgba (0, 0, 0, 0) probe (490, 350) rgba (0, 0, 0, 0) probe (470, 370) rgba (0, 0, 0, 0) probe (470, 350) rgba (1, 1, 1, 1)