/* * Copyright 2017 Józef Kucia for CodeWeavers * Copyright 2020 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef _GNU_SOURCE #define _GNU_SOURCE #endif #include #include #include #include #include #include #include #include "vkd3d_common.h" #include "vkd3d_shader.h" #ifdef HAVE_NCURSES #include #endif #define MAX_COMPILE_OPTIONS 4 enum { OPTION_HELP = CHAR_MAX + 1, OPTION_BUFFER_UAV, OPTION_ENTRY, OPTION_OUTPUT, OPTION_PRINT_SOURCE_TYPES, OPTION_PRINT_TARGET_TYPES, OPTION_PROFILE, OPTION_STRIP_DEBUG, OPTION_VERSION, OPTION_TEXT_FORMATTING, }; #define TAG_DXBC VKD3D_MAKE_TAG('D', 'X', 'B', 'C') static const struct source_type_info { enum vkd3d_shader_source_type type; const char *name; const char *description; bool is_binary; enum vkd3d_shader_target_type default_target_type; } source_type_info[] = { {VKD3D_SHADER_SOURCE_DXBC_TPF, "dxbc-tpf", "A 'Tokenized Program Format' shader embedded in a DXBC container.\n" " This is the format used for Direct3D shader model 4 and 5 shaders.\n", true, VKD3D_SHADER_TARGET_SPIRV_BINARY}, {VKD3D_SHADER_SOURCE_HLSL, "hlsl", "High Level Shader Language source code.\n", false, VKD3D_SHADER_TARGET_DXBC_TPF}, {VKD3D_SHADER_SOURCE_D3D_BYTECODE, "d3dbc", "Legacy Direct3D byte-code.\n" " This is the format used for Direct3D shader model 1, 2, and 3 shaders.\n", true, VKD3D_SHADER_TARGET_SPIRV_BINARY}, }; static const struct target_type_info { enum vkd3d_shader_target_type type; const char *name; const char *description; bool is_binary; } target_type_info[] = { {VKD3D_SHADER_TARGET_SPIRV_BINARY, "spirv-binary", "A SPIR-V shader in binary form.\n" " This is the format used for Vulkan shaders.\n", true}, {VKD3D_SHADER_TARGET_SPIRV_TEXT, "spirv-text", "A SPIR-V shader in text form.\n", false}, {VKD3D_SHADER_TARGET_D3D_ASM, "d3d-asm", "A shader in Direct3D assembly form.\n", false}, {VKD3D_SHADER_TARGET_D3D_BYTECODE, "d3dbc", "Legacy Direct3D byte-code.\n" " This is the format used for Direct3D shader model 1, 2, and 3 shaders.\n", true}, {VKD3D_SHADER_TARGET_DXBC_TPF, "dxbc-tpf", "A 'Tokenized Program Format' shader embedded in a DXBC container.\n" " This is the format used for Direct3D shader model 4 and 5 shaders.\n", true}, {VKD3D_SHADER_TARGET_GLSL, "glsl", "An 'OpenGL Shading Language' shader.\n", false} }; static bool read_shader(struct vkd3d_shader_code *shader, FILE *f) { size_t size = 4096; struct stat st; size_t pos = 0; uint8_t *data; size_t ret; memset(shader, 0, sizeof(*shader)); if (fstat(fileno(f), &st) == -1) { fprintf(stderr, "Could not stat input.\n"); return false; } if (S_ISREG(st.st_mode)) size = st.st_size; if (!(data = malloc(size))) { fprintf(stderr, "Out of memory.\n"); return false; } for (;;) { if (pos >= size) { if (size > SIZE_MAX / 2 || !(data = realloc(data, size * 2))) { fprintf(stderr, "Out of memory.\n"); free(data); return false; } size *= 2; } if (!(ret = fread(&data[pos], 1, size - pos, f))) break; pos += ret; } if (!feof(f)) { free(data); return false; } shader->code = data; shader->size = pos; return true; } static bool write_shader(const struct vkd3d_shader_code *shader, FILE *f) { return fwrite(shader->code, 1, shader->size, f) == shader->size; } static void print_usage(const char *program_name) { static const char usage[] = "[options...] [file]\n" "Options:\n" " -h, --help Display this information and exit.\n" " -b Specify the target type. Use --print-target-types to\n" " list the valid and default target types for a given\n" " source type.\n" " --buffer-uav= Specify the buffer type to use for buffer UAV bindings.\n" " Valid values are 'buffer-texture' (default) and\n" " 'storage-buffer'.\n" " -e, --entry= Use as the entry point (default is \"main\").\n" " -E Preprocess the source code instead of compiling it.\n" " -o, --output= Write the output to . If is '-' or no\n" " output file is specified, output will be written to\n" " standard output.\n" " --formatting= Specify the formatting options for text output.\n" " is a comma separated list of formatting flags,\n" " optionally prefixed by '+' or '-'. Valid flags are\n" " 'colour', 'indent', 'offsets', 'header', and 'raw-ids'.\n" " The 'indent' and 'header' flags are enabled by default.\n" " --print-source-types Display the supported source types and exit.\n" " --print-target-types Display the supported target types for the specified\n" " source type and exit.\n" " -p, --profile= Specify the target shader profile for HLSL shaders.\n" " --strip-debug Strip debug information from the output.\n" " -V, --version Display version information and exit.\n" " -x Specify the type of the source. Use --print-source-types\n" " to list valid source types. The default source type is\n" " automatically detected from the input shader.\n" " -- Stop option processing. Any subsequent argument is\n" " interpreted as a filename.\n" "\n" "If the input file is '-' or not specified, input will be read from standard\n" "input.\n"; fprintf(stderr, "Usage: %s %s", program_name, usage); } struct options { const char *filename; const char *output_filename; const char *entry_point; const char *profile; enum vkd3d_shader_source_type source_type; enum vkd3d_shader_target_type target_type; bool preprocess_only; bool print_help; bool print_version; bool print_source_types; bool print_target_types; uint32_t formatting; bool explicit_colour; struct vkd3d_shader_compile_option compile_options[MAX_COMPILE_OPTIONS]; unsigned int compile_option_count; }; static void add_compile_option(struct options *options, enum vkd3d_shader_compile_option_name name, unsigned int value) { struct vkd3d_shader_compile_option *o; unsigned int i; for (i = 0; i < options->compile_option_count; ++i) { o = &options->compile_options[i]; if (o->name == name) { o->value = value; return; } } if (options->compile_option_count >= ARRAY_SIZE(options->compile_options)) { fprintf(stderr, "Ignoring option.\n"); return; } o = &options->compile_options[options->compile_option_count++]; o->name = name; o->value = value; } static bool parse_buffer_uav(enum vkd3d_shader_compile_option_buffer_uav *buffer_uav, const char *arg) { if (!strcmp(arg, "buffer-texture")) { *buffer_uav = VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_TEXEL_BUFFER; return true; } if (!strcmp(arg, "storage-buffer")) { *buffer_uav = VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_BUFFER; return true; } return false; } static bool parse_formatting(uint32_t *formatting, bool *colour, char *arg) { static const struct formatting_option { char *name; enum vkd3d_shader_compile_option_formatting_flags value; } opts[] = { {"colour", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR}, {"indent", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT}, {"offsets", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS}, {"header", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER}, {"raw-ids", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_RAW_IDS}, }; char *tok; for (tok = strtok(arg, ","); tok; tok = strtok(NULL, ",")) { bool set = true; unsigned int i; if (*tok == '-') { set = false; ++tok; } else if (*tok == '+') { ++tok; } for (i = 0; i < ARRAY_SIZE(opts); ++i) { if (!strcmp(tok, opts[i].name)) { if (set) *formatting |= opts[i].value; else *formatting &= ~opts[i].value; if (opts[i].value == VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR) *colour = true; break; } } if (i == ARRAY_SIZE(opts)) { fprintf(stderr, "Invalid formatting '%s' specified.\n", tok); return false; } } return true; } static enum vkd3d_shader_source_type parse_source_type(const char *source) { unsigned int i; if (!strcmp(source, "none")) return VKD3D_SHADER_SOURCE_DXBC_TPF; for (i = 0; i < ARRAY_SIZE(source_type_info); ++i) { if (!strcmp(source, source_type_info[i].name)) return source_type_info[i].type; } return VKD3D_SHADER_SOURCE_NONE; } static enum vkd3d_shader_target_type parse_target_type(const char *target) { unsigned int i; for (i = 0; i < ARRAY_SIZE(target_type_info); ++i) { if (!strcmp(target, target_type_info[i].name)) return target_type_info[i].type; } return VKD3D_SHADER_TARGET_NONE; } static const struct source_type_info *get_source_type_info(enum vkd3d_shader_source_type type) { unsigned int i; for (i = 0; i < ARRAY_SIZE(source_type_info); ++i) if (type == source_type_info[i].type) return &source_type_info[i]; return NULL; } static const struct target_type_info *get_target_type_info(enum vkd3d_shader_target_type type) { unsigned int i; for (i = 0; i < ARRAY_SIZE(target_type_info); ++i) if (type == target_type_info[i].type) return &target_type_info[i]; return NULL; } static bool validate_target_type( enum vkd3d_shader_source_type source_type, enum vkd3d_shader_target_type target_type) { unsigned int i, count; const enum vkd3d_shader_target_type *supported_types = vkd3d_shader_get_supported_target_types(source_type, &count); for (i = 0; i < count; ++i) { if (target_type == supported_types[i]) return true; } return false; } static bool parse_command_line(int argc, char **argv, struct options *options) { enum vkd3d_shader_compile_option_buffer_uav buffer_uav; int option; static struct option long_options[] = { {"help", no_argument, NULL, OPTION_HELP}, {"buffer-uav", required_argument, NULL, OPTION_BUFFER_UAV}, {"entry", required_argument, NULL, OPTION_ENTRY}, {"output", required_argument, NULL, OPTION_OUTPUT}, {"formatting", required_argument, NULL, OPTION_TEXT_FORMATTING}, {"print-source-types", no_argument, NULL, OPTION_PRINT_SOURCE_TYPES}, {"print-target-types", no_argument, NULL, OPTION_PRINT_TARGET_TYPES}, {"profile", required_argument, NULL, OPTION_PROFILE}, {"strip-debug", no_argument, NULL, OPTION_STRIP_DEBUG}, {"version", no_argument, NULL, OPTION_VERSION}, {NULL, 0, NULL, 0}, }; memset(options, 0, sizeof(*options)); options->source_type = VKD3D_SHADER_SOURCE_NONE; options->target_type = VKD3D_SHADER_TARGET_NONE; options->formatting = VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT | VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER; for (;;) { if ((option = getopt_long(argc, argv, "b:e:Eho:p:Vx:", long_options, NULL)) == -1) break; switch (option) { case 'b': if ((options->target_type = parse_target_type(optarg)) == VKD3D_SHADER_TARGET_NONE) { fprintf(stderr, "Invalid target type '%s' specified.\n", optarg); return false; } break; case OPTION_BUFFER_UAV: if (!parse_buffer_uav(&buffer_uav, optarg)) { fprintf(stderr, "Invalid buffer UAV type '%s' specified.\n", optarg); return false; } add_compile_option(options, VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV, buffer_uav); break; case OPTION_ENTRY: case 'e': options->entry_point = optarg; break; case 'E': options->preprocess_only = true; break; case 'h': case OPTION_HELP: options->print_help = true; return true; case OPTION_OUTPUT: case 'o': options->output_filename = optarg; break; case OPTION_PROFILE: case 'p': options->profile = optarg; break; case OPTION_TEXT_FORMATTING: if (!parse_formatting(&options->formatting, &options->explicit_colour, optarg)) return false; break; case OPTION_PRINT_SOURCE_TYPES: options->print_source_types = true; return true; case OPTION_PRINT_TARGET_TYPES: options->print_target_types = true; break; case OPTION_STRIP_DEBUG: add_compile_option(options, VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG, 1); break; case OPTION_VERSION: case 'V': options->print_version = true; return true; case 'x': if ((options->source_type = parse_source_type(optarg)) == VKD3D_SHADER_SOURCE_NONE) { fprintf(stderr, "Invalid source type '%s' specified.\n", optarg); return false; } break; default: return false; } } if (optind < argc) options->filename = argv[argc - 1]; return true; } static void print_source_types(void) { const enum vkd3d_shader_source_type *source_types; unsigned int count, i; source_types = vkd3d_shader_get_supported_source_types(&count); fputs("Supported source types:\n", stdout); for (i = 0; i < count; ++i) { const struct source_type_info *type = get_source_type_info(source_types[i]); if (type) fprintf(stdout, " %-12s %s", type->name, type->description); } } static void print_target_types(enum vkd3d_shader_source_type source_type) { const struct source_type_info *source_info = get_source_type_info(source_type); const enum vkd3d_shader_target_type *target_types; const char *source_type_name = source_info->name; unsigned int count, i; target_types = vkd3d_shader_get_supported_target_types(source_type, &count); fprintf(stdout, "Supported target types for source type '%s':\n", source_type_name); for (i = 0; i < count; ++i) { const struct target_type_info *type = get_target_type_info(target_types[i]); if (type) fprintf(stdout, " %-12s %s", type->name, type->description); } printf("The default target type is '%s'.\n", get_target_type_info(source_info->default_target_type)->name); } static FILE *open_input(const char *filename, bool *close) { FILE *f; *close = false; if (!filename || !strcmp(filename, "-")) return stdin; if (!(f = fopen(filename, "rb"))) { fprintf(stderr, "Unable to open '%s' for reading.\n", filename); return NULL; } *close = true; return f; } static FILE *open_output(const char *filename, bool *close) { FILE *f; *close = false; if (!filename || !strcmp(filename, "-")) return stdout; if (!(f = fopen(filename, "wb"))) { fprintf(stderr, "Unable to open '%s' for writing.\n", filename); return NULL; } *close = true; return f; } static bool has_colour(FILE *f) { #ifdef HAVE_NCURSES bool supported; int ret; if (!isatty(fileno(f))) return false; setupterm(NULL, fileno(f), &ret); if (ret != 1) return false; supported = !!tigetstr("setaf"); del_curterm(cur_term); return supported; #else return false; #endif } int main(int argc, char **argv) { struct vkd3d_shader_spirv_target_info spirv_target_info = {0}; struct vkd3d_shader_hlsl_source_info hlsl_source_info = {0}; bool close_input = false, close_output = false; struct vkd3d_shader_compile_info info; struct vkd3d_shader_code output_code; struct options options; FILE *input, *output; char *messages; int fail = 1; int ret; if (!parse_command_line(argc, argv, &options)) return 1; if (options.print_help) { print_usage(argv[0]); return 0; } if (options.print_version) { const char *version = vkd3d_shader_get_version(NULL, NULL); fprintf(stdout, "vkd3d shader compiler version " PACKAGE_VERSION " using %s\n", version); return 0; } if (options.print_source_types) { print_source_types(); return 0; } if (options.print_target_types) { if (options.source_type == VKD3D_SHADER_SOURCE_NONE) { fprintf(stderr, "--print-target-types requires an explicitly specified source type.\n"); return 1; } print_target_types(options.source_type); return 0; } if (!(input = open_input(options.filename, &close_input))) goto done; if (!read_shader(&info.source, input)) { fprintf(stderr, "Failed to read input shader.\n"); goto done; } if (options.source_type == VKD3D_SHADER_SOURCE_NONE) { uint32_t token; if (options.preprocess_only || info.source.size < sizeof(token)) { options.source_type = VKD3D_SHADER_SOURCE_HLSL; } else { memcpy(&token, info.source.code, sizeof(token)); if (token == TAG_DXBC) options.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF; else if ((token & 0xfffe0000) == 0xfffe0000) options.source_type = VKD3D_SHADER_SOURCE_D3D_BYTECODE; else options.source_type = VKD3D_SHADER_SOURCE_HLSL; } } if (options.target_type == VKD3D_SHADER_TARGET_NONE && !options.preprocess_only) options.target_type = get_source_type_info(options.source_type)->default_target_type; if (!options.preprocess_only && !validate_target_type(options.source_type, options.target_type)) { fprintf(stderr, "Target type '%s' is invalid for source type '%s'.\n", get_target_type_info(options.target_type)->name, get_source_type_info(options.source_type)->name); return 1; } if (!options.preprocess_only && options.source_type == VKD3D_SHADER_SOURCE_HLSL && !options.profile) { fprintf(stderr, "You need to specify a profile when compiling from HLSL source.\n"); return 1; } if (!options.filename && get_source_type_info(options.source_type)->is_binary && isatty(fileno(input))) { fprintf(stderr, "Input is a tty and input format is binary, exiting.\n" "If this is really what you intended, specify the input explicitly.\n"); goto done; } if (!(output = open_output(options.output_filename, &close_output))) goto done; if (!options.output_filename && isatty(fileno(output))) { bool is_binary; if (options.preprocess_only) is_binary = get_source_type_info(options.source_type)->is_binary; else is_binary = get_target_type_info(options.target_type)->is_binary; if (is_binary) { fprintf(stderr, "Output is a tty and output format is binary, exiting.\n" "If this is really what you intended, specify the output explicitly.\n"); goto done; } } if (!options.explicit_colour && !getenv("NO_COLOUR") && !getenv("NO_COLOR") && has_colour(output)) options.formatting |= VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR; add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_FORMATTING, options.formatting); add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_8); info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO; info.next = &hlsl_source_info; info.source_type = options.source_type; info.target_type = options.target_type; info.options = options.compile_options; info.option_count = options.compile_option_count; info.log_level = VKD3D_SHADER_LOG_INFO; info.source_name = options.filename; hlsl_source_info.type = VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO; hlsl_source_info.next = &spirv_target_info; hlsl_source_info.profile = options.profile; hlsl_source_info.entry_point = options.entry_point; spirv_target_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO; spirv_target_info.entry_point = options.entry_point; spirv_target_info.environment = VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0; if (options.preprocess_only) ret = vkd3d_shader_preprocess(&info, &output_code, &messages); else ret = vkd3d_shader_compile(&info, &output_code, &messages); if (messages) fputs(messages, stderr); vkd3d_shader_free_messages(messages); vkd3d_shader_free_shader_code(&info.source); if (ret < 0) { fprintf(stderr, "Failed to compile shader, ret %d.\n", ret); goto done; } if (!write_shader(&output_code, output)) { fprintf(stderr, "Failed to write output shader.\n"); vkd3d_shader_free_shader_code(&output_code); goto done; } fail = 0; vkd3d_shader_free_shader_code(&output_code); done: if (close_output) fclose(output); if (close_input) fclose(input); return fail; }