[pixel shader] float4 main() : sv_target { float a = 2.0, b = a + 1.0, c = b; return float4(a, b, c, 0); } [test] todo(glsl) draw quad probe all rgba (2, 3, 3, 0) [pixel shader fail] float4 main() : sv_target { float a = 2.0, b = c + 1.0, c = b; return float4(0); } [pixel shader] float4 main() : sv_target { struct apple { float a; int b; } apple1 = {7.2, 8.1}, apple2 = apple1; return float4(apple1.a, apple1.b, apple2.a, apple2.b); } [test] todo(glsl) draw quad probe all rgba (7.2, 8.0, 7.2, 8.0) [pixel shader] float4 main() : sv_target { struct apple { float a; int b; } apple1 = {5.2, 9.1}, apples[2] = {apple1, apple1}; return float4(apples[0].a, apples[0].b, apples[1].a, apples[1].b); } [test] todo(glsl) draw quad probe all rgba (5.2, 9.0, 5.2, 9.0)