[require] shader model >= 4.0 [rtv 0] format r32g32b32a32-uint size (2d, 640, 480) [pixel shader] uniform float a; uint4 main() : sv_target { return f32tof16(a); } [test] uniform 0 float 42.0 todo(msl) draw quad probe (0, 0) rgbaui (0x5140, 0x5140, 0x5140, 0x5140) % zero uniform 0 float 0.0 todo(msl) draw quad probe (0, 0) rgbaui (0x0, 0x0, 0x0, 0x0) % negative zero uniform 0 uint 0x8000 todo(msl) draw quad probe (0, 0) rgba(-0.0, -0.0, -0.0, -0.0) % subnormal number uniform 0 float 5.9604645e-08 todo(msl) draw quad probe (0, 0) rgbaui (0x1, 0x1, 0x1, 0x1) % subnormal number uniform 0 float 1.1920929e-07 todo(msl) draw quad probe (0, 0) rgbaui (0x2, 0x2, 0x2, 0x2) % subnormal number uniform 0 float 2.3841858e-07 todo(msl) draw quad probe (0, 0) rgbaui (0x4, 0x4, 0x4, 0x4) % subnormal number uniform 0 float 4.7683716e-07 todo(msl) draw quad probe (0, 0) rgbaui (0x8, 0x8, 0x8, 0x8) % subnormal number uniform 0 float 9.536743e-07 todo(msl) draw quad probe (0, 0) rgbaui (0x10, 0x10, 0x10, 0x10) % subnormal number uniform 0 float 1.9073486e-06 todo(msl) draw quad probe (0, 0) rgbaui (0x20, 0x20, 0x20, 0x20) % subnormal number uniform 0 float 3.8146973e-06 todo(msl) draw quad probe (0, 0) rgbaui (0x40, 0x40, 0x40, 0x40) % subnormal number uniform 0 float 7.6293945e-06 todo(msl) draw quad probe (0, 0) rgbaui (0x80, 0x80, 0x80, 0x80) % subnormal number uniform 0 float 1.5258789e-05 todo(msl) draw quad probe (0, 0) rgbaui (0x100, 0x100, 0x100, 0x100) % subnormal number uniform 0 float 3.0517578e-05 todo(msl) draw quad probe (0, 0) rgbaui (0x200, 0x200, 0x200, 0x200) % I'd love to use rgba probes here but msvc doesn't scanf infinity :( % positive infinity uniform 0 uint 0x7f800000 todo(msl) draw quad probe (0, 0) rgbaui (0x7c00, 0x7c00, 0x7c00, 0x7c00) % negative infinity uniform 0 uint 0xff800000 todo(msl) draw quad probe (0, 0) rgbaui (0xfc00, 0xfc00, 0xfc00, 0xfc00)