[pixel shader] uniform float4 x; float4 main() : sv_target { return log2(x); } [test] uniform 0 float4 2.0 4.0 5.0 0.4 draw quad probe all rgba (1.0, 2.0, 2.32192802, -1.32192802) 1 [pixel shader] uniform float4 x; float4 main() : sv_target { return log10(x); } [test] uniform 0 float4 10.0 100.0 1.0 0.1 draw quad probe all rgba (1.0, 2.0, 0.0, -1.0) 1 [pixel shader] uniform float4 x; float4 main() : sv_target { return log(x); } [test] uniform 0 float4 3.0 10.0 1.0 0.1 draw quad probe all rgba (1.0986123, 2.302585, 0.0, -2.302585) 2