[require] shader model >= 4.0 [pixel shader] float4 main() : SV_TARGET { uint x = 5; uint y = 15; return float4(x + y, x - y, x * y, x / y); } [test] draw quad probe all rgba (20.0, 4294967296.0, 75.0, 0.0) [pixel shader] float4 main() : SV_TARGET { uint x = 5; uint y = 15; return float4(x % y, +x, -x, y / x); } [test] draw quad probe all rgba (5.0, 5.0, 4294967296.0, 3.0)