[pixel shader] float4 main() : SV_TARGET { float x = 5.0; float y = 15.0; return float4(x + y, x - y, x * y, x / y); } [test] draw quad probe all rgba (20.0, -10.0, 75.0, 0.33333333) [pixel shader] float4 main() : SV_TARGET { float x = 5.0; float y = 15.0; return float4(x % y, +x, -x, y / x); } [test] todo draw quad probe all rgba (5.0, 5.0, -5.0, 3.0)