/* * Copyright 2018 Józef Kucia for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "vkd3d_common.h" HRESULT hresult_from_vkd3d_result(int vkd3d_result) { switch (vkd3d_result) { case VKD3D_OK: return S_OK; case VKD3D_ERROR_INVALID_SHADER: WARN("Invalid shader.\n"); /* fall-through */ case VKD3D_ERROR: return E_FAIL; case VKD3D_ERROR_OUT_OF_MEMORY: return E_OUTOFMEMORY; case VKD3D_ERROR_INVALID_ARGUMENT: return E_INVALIDARG; case VKD3D_ERROR_NOT_IMPLEMENTED: return E_NOTIMPL; case VKD3D_ERROR_KEY_ALREADY_EXISTS: return DXGI_ERROR_ALREADY_EXISTS; default: FIXME("Unhandled vkd3d result %d.\n", vkd3d_result); return E_FAIL; } }