/* * Copyright 2016-2018 Józef Kucia for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __VKD3D_TEST_UTILS_H #define __VKD3D_TEST_UTILS_H /* Hack for MinGW-w64 headers. * * We want to use WIDL C inline wrappers because some methods * in D3D12 interfaces return aggregate objects. Unfortunately, * WIDL C inline wrappers are broken when used with MinGW-w64 * headers because FORCEINLINE expands to extern inline * which leads to the "multiple storage classes in declaration * specifiers" compiler error. */ #ifdef __MINGW32__ # include <_mingw.h> # ifdef __MINGW64_VERSION_MAJOR # undef __forceinline # define __forceinline __inline__ __attribute__((__always_inline__,__gnu_inline__)) # endif #endif #define COBJMACROS #define WIDL_C_INLINE_WRAPPERS #include #include #include #include #include "vkd3d_test.h" #include "vkd3d_d3d12.h" #include "vkd3d_d3dcompiler.h" #include "vkd3d_shader.h" #include "dxcompiler.h" struct vec2 { float x, y; }; struct vec4 { float x, y, z, w; }; struct dvec2 { double x, y; }; struct ivec4 { int x, y, z, w; }; struct uvec4 { unsigned int x, y, z, w; }; struct i64vec2 { int64_t x, y; }; struct u64vec2 { uint64_t x, y; }; struct resource_readback { uint64_t width; unsigned int height; unsigned int depth; uint64_t row_pitch; void *data; }; static inline uint32_t float_to_int(float f) { union { uint32_t u; float f; } u; u.f = f; return u.u; } static inline bool vkd3d_array_reserve(void **elements, size_t *capacity, size_t element_count, size_t element_size) { size_t new_capacity, max_capacity; void *new_elements; if (element_count <= *capacity) return true; max_capacity = ~(size_t)0 / element_size; if (max_capacity < element_count) return false; new_capacity = max(*capacity, 4); while (new_capacity < element_count && new_capacity <= max_capacity / 2) new_capacity *= 2; if (new_capacity < element_count) new_capacity = element_count; if (!(new_elements = realloc(*elements, new_capacity * element_size))) return false; *elements = new_elements; *capacity = new_capacity; return true; } static bool compare_uint(unsigned int x, unsigned int y, unsigned int max_diff) { unsigned int diff = x > y ? x - y : y - x; return diff <= max_diff; } static bool compare_uint64(uint64_t x, uint64_t y, uint64_t max_diff) { uint64_t diff = x > y ? x - y : y - x; return diff <= max_diff; } static bool compare_color(DWORD c1, DWORD c2, BYTE max_diff) { return compare_uint(c1 & 0xff, c2 & 0xff, max_diff) && compare_uint((c1 >> 8) & 0xff, (c2 >> 8) & 0xff, max_diff) && compare_uint((c1 >> 16) & 0xff, (c2 >> 16) & 0xff, max_diff) && compare_uint((c1 >> 24) & 0xff, (c2 >> 24) & 0xff, max_diff); } static bool compare_float(float f, float g, unsigned int ulps) { int x, y; union { float f; int i; } u; u.f = f; x = u.i; u.f = g; y = u.i; if (x < 0) x = INT_MIN - x; if (y < 0) y = INT_MIN - y; return compare_uint(x, y, ulps); } static bool compare_double(double f, double g, unsigned int ulps) { int64_t x, y; union { double f; int64_t i; } u; u.f = f; x = u.i; u.f = g; y = u.i; if (x < 0) x = INT64_MIN - x; if (y < 0) y = INT64_MIN - y; return compare_uint64(x, y, ulps); } static inline bool compare_uvec4(const struct uvec4 *v1, const struct uvec4 *v2) { return v1->x == v2->x && v1->y == v2->y && v1->z == v2->z && v1->w == v2->w; } static inline bool compare_vec(const struct vec4 *v1, const struct vec4 *v2, unsigned int ulps, unsigned component_count) { if (component_count > 0 && !compare_float(v1->x, v2->x, ulps)) return false; if (component_count > 1 && !compare_float(v1->y, v2->y, ulps)) return false; if (component_count > 2 && !compare_float(v1->z, v2->z, ulps)) return false; if (component_count > 3 && !compare_float(v1->w, v2->w, ulps)) return false; return true; } static inline bool compare_vec4(const struct vec4 *v1, const struct vec4 *v2, unsigned int ulps) { return compare_vec(v1, v2, ulps, 4); } static inline void set_rect(RECT *rect, int left, int top, int right, int bottom) { rect->left = left; rect->right = right; rect->top = top; rect->bottom = bottom; } static void *get_readback_data(const struct resource_readback *rb, unsigned int x, unsigned int y, unsigned int z, size_t element_size) { unsigned int slice_pitch = rb->row_pitch * rb->height; return &((uint8_t *)rb->data)[slice_pitch * z + rb->row_pitch * y + x * element_size]; } static float get_readback_float(const struct resource_readback *rb, unsigned int x, unsigned int y) { return *(float *)get_readback_data(rb, x, y, 0, sizeof(float)); } static double get_readback_double(const struct resource_readback *rb, unsigned int x, unsigned int y) { return *(double *)get_readback_data(rb, x, y, 0, sizeof(double)); } static unsigned int get_readback_uint(const struct resource_readback *rb, unsigned int x, unsigned int y, unsigned int z) { return *(unsigned int*)get_readback_data(rb, x, y, z, sizeof(unsigned int)); } static uint64_t get_readback_uint64(const struct resource_readback *rb, unsigned int x, unsigned int y) { return *(uint64_t*)get_readback_data(rb, x, y, 0, sizeof(uint64_t)); } static const struct vec4 *get_readback_vec4(const struct resource_readback *rb, unsigned int x, unsigned int y) { return get_readback_data(rb, x, y, 0, sizeof(struct vec4)); } static const struct uvec4 *get_readback_uvec4(const struct resource_readback *rb, unsigned int x, unsigned int y) { return get_readback_data(rb, x, y, 0, sizeof(struct uvec4)); } #define check_readback_data_float(a, b, c, d) check_readback_data_float_(__LINE__, a, b, c, d) static inline void check_readback_data_float_(unsigned int line, const struct resource_readback *rb, const RECT *rect, float expected, unsigned int max_diff) { RECT r = {0, 0, rb->width, rb->height}; unsigned int x = 0, y; bool all_match = true; float got = 0; if (rect) r = *rect; for (y = r.top; y < r.bottom; ++y) { for (x = r.left; x < r.right; ++x) { got = get_readback_float(rb, x, y); if (!compare_float(got, expected, max_diff)) { all_match = false; break; } } if (!all_match) break; } ok_(line)(all_match, "Got %.8e, expected %.8e at (%u, %u).\n", got, expected, x, y); } #define check_readback_data_double(a, b, c, d) check_readback_data_double_(__LINE__, a, b, c, d) static inline void check_readback_data_double_(unsigned int line, const struct resource_readback *rb, const RECT *rect, double expected, unsigned int max_diff) { RECT r = {0, 0, rb->width, rb->height}; unsigned int x = 0, y; bool all_match = true; double got = 0; if (rect) r = *rect; for (y = r.top; y < r.bottom; ++y) { for (x = r.left; x < r.right; ++x) { got = get_readback_double(rb, x, y); if (!compare_double(got, expected, max_diff)) { all_match = false; break; } } if (!all_match) break; } ok_(line)(all_match, "Got %.15le, expected %.15le at (%u, %u).\n", got, expected, x, y); } #define check_readback_data_uint(a, b, c, d) check_readback_data_uint_(__LINE__, a, b, c, d) static inline void check_readback_data_uint_(unsigned int line, struct resource_readback *rb, const D3D12_BOX *box, unsigned int expected, unsigned int max_diff) { D3D12_BOX b = {0, 0, 0, rb->width, rb->height, rb->depth}; unsigned int x = 0, y = 0, z; bool all_match = true; unsigned int got = 0; if (box) b = *box; for (z = b.front; z < b.back; ++z) { for (y = b.top; y < b.bottom; ++y) { for (x = b.left; x < b.right; ++x) { got = get_readback_uint(rb, x, y, z); if (!compare_color(got, expected, max_diff)) { all_match = false; break; } } if (!all_match) break; } if (!all_match) break; } ok_(line)(all_match, "Got 0x%08x, expected 0x%08x at (%u, %u, %u).\n", got, expected, x, y, z); } #define check_readback_data_uint64(a, b, c, d) check_readback_data_uint64_(__LINE__, a, b, c, d) static inline void check_readback_data_uint64_(unsigned int line, struct resource_readback *rb, const D3D12_BOX *box, uint64_t expected, unsigned int max_diff) { D3D12_BOX b = {0, 0, 0, rb->width, rb->height, rb->depth}; unsigned int x = 0, y = 0; bool all_match = true; uint64_t got = 0; if (box) b = *box; for (y = b.top; y < b.bottom; ++y) { for (x = b.left; x < b.right; ++x) { got = get_readback_uint64(rb, x, y); if (!compare_uint64(got, expected, max_diff)) { all_match = false; break; } } if (!all_match) break; } ok_(line)(all_match, "Got 0x%016"PRIx64", expected 0x%016"PRIx64" at (%u, %u).\n", got, expected, x, y); } #define check_readback_data_vec2(a, b, c, d) check_readback_data_vec_(__LINE__, a, b, c, d, 2) #define check_readback_data_vec4(a, b, c, d) check_readback_data_vec_(__LINE__, a, b, c, d, 4) static inline void check_readback_data_vec_(unsigned int line, const struct resource_readback *rb, const RECT *rect, const struct vec4 *expected, unsigned int max_diff, unsigned component_count) { RECT r = {0, 0, rb->width, rb->height}; unsigned int x = 0, y = 0; struct vec4 got = {0}; bool all_match = true; if (rect) r = *rect; for (y = r.top; y < r.bottom; ++y) { for (x = r.left; x < r.right; ++x) { got = *get_readback_vec4(rb, x, y); if (!compare_vec(&got, expected, max_diff, component_count)) { all_match = false; break; } } if (!all_match) break; } ok_(line)(all_match, "Got {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e} at (%u, %u).\n", got.x, got.y, got.z, got.w, expected->x, expected->y, expected->z, expected->w, x, y); } #define check_readback_data_ivec4(a, b, c) check_readback_data_uvec4_(__LINE__, a, b, (const struct uvec4 *)(c)) #define check_readback_data_uvec4(a, b, c) check_readback_data_uvec4_(__LINE__, a, b, c) static inline void check_readback_data_uvec4_(unsigned int line, const struct resource_readback *rb, const RECT *rect, const struct uvec4 *expected) { RECT r = {0, 0, rb->width, rb->height}; unsigned int x = 0, y = 0; struct uvec4 got = {0}; bool all_match = true; if (rect) r = *rect; for (y = r.top; y < r.bottom; ++y) { for (x = r.left; x < r.right; ++x) { got = *get_readback_uvec4(rb, x, y); if (!compare_uvec4(&got, expected)) { all_match = false; break; } } if (!all_match) break; } ok_(line)(all_match, "Got {0x%08x, 0x%08x, 0x%08x, 0x%08x}, expected {0x%08x, 0x%08x, 0x%08x, 0x%08x} at (%u, %u).\n", got.x, got.y, got.z, got.w, expected->x, expected->y, expected->z, expected->w, x, y); } struct test_options { bool use_warp_device; unsigned int adapter_idx; bool enable_debug_layer; bool enable_gpu_based_validation; const char *filename; }; extern struct test_options test_options; static inline void parse_args(int argc, char **argv) { unsigned int i; for (i = 1; i < argc; ++i) { if (!strcmp(argv[i], "--warp")) test_options.use_warp_device = true; else if (!strcmp(argv[i], "--adapter") && i + 1 < argc) test_options.adapter_idx = atoi(argv[++i]); else if (!strcmp(argv[i], "--validate")) test_options.enable_debug_layer = true; else if (!strcmp(argv[i], "--gbv")) test_options.enable_gpu_based_validation = true; else if (argv[i][0] != '-') test_options.filename = argv[i]; } } static inline HRESULT vkd3d_shader_code_from_dxc_blob(IDxcBlob *blob, struct vkd3d_shader_code *blob_out) { size_t size; size = IDxcBlob_GetBufferSize(blob); if (!(blob_out->code = malloc(size))) { trace("Failed to allocate shader code.\n"); return E_OUTOFMEMORY; } memcpy((void *)blob_out->code, IDxcBlob_GetBufferPointer(blob), size); blob_out->size = size; return S_OK; } static inline HRESULT dxc_compile(void *dxc_compiler, const WCHAR *profile, unsigned int compile_options, const char *hlsl, struct vkd3d_shader_code *blob_out) { DxcBuffer src_buf = {hlsl, strlen(hlsl), 65001}; IDxcCompiler3 *compiler = dxc_compiler; IDxcBlobUtf8 *errors; IDxcResult *result; HRESULT compile_hr; size_t arg_count; IDxcBlob *blob; int hr; const WCHAR *args[] = { L"/T", profile, L"/Qstrip_reflect", L"/Qstrip_debug", L"/flegacy-macro-expansion", L"/flegacy-resource-reservation", NULL, NULL, NULL, }; memset(blob_out, 0, sizeof(*blob_out)); arg_count = ARRAY_SIZE(args) - 3; if (compile_options & D3DCOMPILE_PACK_MATRIX_ROW_MAJOR) args[arg_count++] = L"/Zpr"; if (compile_options & D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR) args[arg_count++] = L"/Zpc"; if (compile_options & D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY) args[arg_count++] = L"/Gec"; if (FAILED(hr = IDxcCompiler3_Compile(compiler, &src_buf, args, arg_count, NULL, &IID_IDxcResult, (void **)&result))) return hr; if (IDxcResult_HasOutput(result, DXC_OUT_ERRORS) && SUCCEEDED(hr = IDxcResult_GetOutput(result, DXC_OUT_ERRORS, &IID_IDxcBlobUtf8, (void **)&errors, NULL))) { if (IDxcBlobUtf8_GetStringLength(errors) && vkd3d_test_state.debug_level) trace("%s\n", (char *)IDxcBlobUtf8_GetStringPointer(errors)); IDxcBlobUtf8_Release(errors); } if (FAILED(hr = IDxcResult_GetStatus(result, &compile_hr)) || FAILED((hr = compile_hr))) { if (hr == DXC_E_LLVM_CAST_ERROR) hr = E_FAIL; goto result_release; } if (FAILED(hr = IDxcResult_GetOutput(result, DXC_OUT_OBJECT, &IID_IDxcBlob, (void **)&blob, NULL))) goto result_release; IDxcResult_Release(result); hr = vkd3d_shader_code_from_dxc_blob(blob, blob_out); IDxcBlob_Release(blob); return hr; result_release: IDxcResult_Release(result); return hr; } #if (defined(SONAME_LIBDXCOMPILER) || defined(VKD3D_CROSSTEST)) static inline IDxcCompiler3 *dxcompiler_create(void) { DxcCreateInstanceProc create_instance; IDxcCompiler3 *compiler; const char *skip_dxc; void *dll; int hr; if ((skip_dxc = getenv("VKD3D_TEST_SKIP_DXC")) && strcmp(skip_dxc, "") != 0) return NULL; # ifdef VKD3D_CROSSTEST dll = vkd3d_dlopen("dxcompiler.dll"); # else dll = vkd3d_dlopen(SONAME_LIBDXCOMPILER); # endif ok(dll, "Failed to load dxcompiler library, %s.\n", vkd3d_dlerror()); if (!dll) return NULL; create_instance = (DxcCreateInstanceProc)vkd3d_dlsym(dll, "DxcCreateInstance"); ok(create_instance, "Failed to get DxcCreateInstance() pointer.\n"); if (!create_instance) return NULL; hr = create_instance(&CLSID_DxcCompiler, &IID_IDxcCompiler3, (void **)&compiler); ok(SUCCEEDED(hr), "Failed to create instance, hr %#x.\n", hr); if (FAILED(hr)) return NULL; return compiler; } #else static inline IDxcCompiler3 *dxcompiler_create(void) { return NULL; } #endif #endif