[pixel shader] uniform float4 x; uniform float4 y; float4 main() : sv_target { return distance(x, y); } [test] uniform 0 float4 -2.0 3.0 4.0 0.1 uniform 4 float4 2.0 -1.0 4.0 5.0 todo(glsl) draw quad probe all rgba (7.483983, 7.483983, 7.483983, 7.483983) 1 [pixel shader] uniform int4 x; uniform int4 y; float4 main() : sv_target { return distance(x, y); }