/* * Copyright 2017-2019 Józef Kucia for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __VKD3D_SHADER_H #define __VKD3D_SHADER_H #include #include #include #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ enum vkd3d_shader_structure_type { /* 1.2 */ VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO, VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO, VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO, VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_DOMAIN_SHADER_TARGET_INFO, VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO, VKD3D_SHADER_STRUCTURE_TYPE_TRANSFORM_FEEDBACK_INFO, VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE), }; enum vkd3d_shader_compile_option_name { VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG = 0x00000001, VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_NAME), }; struct vkd3d_shader_compile_option { enum vkd3d_shader_compile_option_name name; unsigned int value; }; enum vkd3d_shader_visibility { VKD3D_SHADER_VISIBILITY_ALL = 0, VKD3D_SHADER_VISIBILITY_VERTEX = 1, VKD3D_SHADER_VISIBILITY_HULL = 2, VKD3D_SHADER_VISIBILITY_DOMAIN = 3, VKD3D_SHADER_VISIBILITY_GEOMETRY = 4, VKD3D_SHADER_VISIBILITY_PIXEL = 5, VKD3D_SHADER_VISIBILITY_COMPUTE = 1000000000, VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_VISIBILITY), }; struct vkd3d_shader_code { const void *code; size_t size; }; enum vkd3d_shader_descriptor_type { VKD3D_SHADER_DESCRIPTOR_TYPE_UNKNOWN, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, /* cb# */ VKD3D_SHADER_DESCRIPTOR_TYPE_SRV, /* t# */ VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, /* u# */ VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, /* s# */ VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_TYPE), }; struct vkd3d_shader_descriptor_binding { unsigned int set; unsigned int binding; }; enum vkd3d_shader_binding_flag { VKD3D_SHADER_BINDING_FLAG_BUFFER = 0x00000001, VKD3D_SHADER_BINDING_FLAG_IMAGE = 0x00000002, VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_BINDING_FLAG), }; enum vkd3d_shader_parameter_type { VKD3D_SHADER_PARAMETER_TYPE_UNKNOWN, VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT, VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT, }; enum vkd3d_shader_parameter_data_type { VKD3D_SHADER_PARAMETER_DATA_TYPE_UNKNOWN, VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32, }; enum vkd3d_shader_parameter_name { VKD3D_SHADER_PARAMETER_NAME_UNKNOWN, VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT, }; struct vkd3d_shader_parameter_immediate_constant { union { uint32_t u32; } u; }; struct vkd3d_shader_parameter_specialization_constant { uint32_t id; }; struct vkd3d_shader_parameter { enum vkd3d_shader_parameter_name name; enum vkd3d_shader_parameter_type type; enum vkd3d_shader_parameter_data_type data_type; union { struct vkd3d_shader_parameter_immediate_constant immediate_constant; struct vkd3d_shader_parameter_specialization_constant specialization_constant; } u; }; struct vkd3d_shader_resource_binding { enum vkd3d_shader_descriptor_type type; unsigned int register_space; unsigned int register_index; enum vkd3d_shader_visibility shader_visibility; unsigned int flags; /* vkd3d_shader_binding_flag */ struct vkd3d_shader_descriptor_binding binding; }; #define VKD3D_DUMMY_SAMPLER_INDEX ~0u struct vkd3d_shader_combined_resource_sampler { unsigned int resource_index; unsigned int sampler_index; enum vkd3d_shader_visibility shader_visibility; unsigned int flags; /* vkd3d_shader_binding_flag */ struct vkd3d_shader_descriptor_binding binding; }; struct vkd3d_shader_uav_counter_binding { unsigned int register_space; unsigned int register_index; /* u# */ enum vkd3d_shader_visibility shader_visibility; struct vkd3d_shader_descriptor_binding binding; unsigned int offset; }; struct vkd3d_shader_push_constant_buffer { unsigned int register_space; unsigned int register_index; enum vkd3d_shader_visibility shader_visibility; unsigned int offset; /* in bytes */ unsigned int size; /* in bytes */ }; /* Extends vkd3d_shader_compile_info. */ struct vkd3d_shader_interface_info { enum vkd3d_shader_structure_type type; const void *next; const struct vkd3d_shader_resource_binding *bindings; unsigned int binding_count; const struct vkd3d_shader_push_constant_buffer *push_constant_buffers; unsigned int push_constant_buffer_count; const struct vkd3d_shader_combined_resource_sampler *combined_samplers; unsigned int combined_sampler_count; const struct vkd3d_shader_uav_counter_binding *uav_counters; unsigned int uav_counter_count; }; struct vkd3d_shader_transform_feedback_element { unsigned int stream_index; const char *semantic_name; unsigned int semantic_index; uint8_t component_index; uint8_t component_count; uint8_t output_slot; }; /* Extends vkd3d_shader_interface_info. */ struct vkd3d_shader_transform_feedback_info { enum vkd3d_shader_structure_type type; const void *next; const struct vkd3d_shader_transform_feedback_element *elements; unsigned int element_count; const unsigned int *buffer_strides; unsigned int buffer_stride_count; }; enum vkd3d_shader_source_type { VKD3D_SHADER_SOURCE_NONE, VKD3D_SHADER_SOURCE_DXBC_TPF, VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SOURCE_TYPE), }; enum vkd3d_shader_target_type { VKD3D_SHADER_TARGET_NONE, VKD3D_SHADER_TARGET_SPIRV_BINARY, VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TARGET_TYPE), }; struct vkd3d_shader_compile_info { enum vkd3d_shader_structure_type type; const void *next; struct vkd3d_shader_code source; enum vkd3d_shader_source_type source_type; enum vkd3d_shader_target_type target_type; const struct vkd3d_shader_compile_option *options; unsigned int option_count; }; enum vkd3d_shader_spirv_environment { VKD3D_SHADER_SPIRV_ENVIRONMENT_NONE, VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5, VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0, /* default target */ VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_ENVIRONMENT), }; enum vkd3d_shader_spirv_extension { VKD3D_SHADER_SPIRV_EXTENSION_NONE, VKD3D_SHADER_SPIRV_EXTENSION_EXT_DEMOTE_TO_HELPER_INVOCATION, VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_EXTENSION), }; /* Extends vkd3d_shader_compile_info. */ struct vkd3d_shader_spirv_target_info { enum vkd3d_shader_structure_type type; const void *next; const char *entry_point; /* "main" if NULL. */ enum vkd3d_shader_spirv_environment environment; const enum vkd3d_shader_spirv_extension *extensions; unsigned int extension_count; const struct vkd3d_shader_parameter *parameters; unsigned int parameter_count; bool dual_source_blending; const unsigned int *output_swizzles; unsigned int output_swizzle_count; }; enum vkd3d_shader_tessellator_output_primitive { VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT = 0x1, VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE = 0x2, VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW = 0x3, VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 0x4, VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_OUTPUT_PRIMITIVE), }; enum vkd3d_shader_tessellator_partitioning { VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER = 0x1, VKD3D_SHADER_TESSELLATOR_PARTITIONING_POW2 = 0x2, VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 0x3, VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 0x4, VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_PARTITIONING), }; /* Extends vkd3d_shader_spirv_target_info. */ struct vkd3d_shader_spirv_domain_shader_target_info { enum vkd3d_shader_structure_type type; const void *next; enum vkd3d_shader_tessellator_output_primitive output_primitive; enum vkd3d_shader_tessellator_partitioning partitioning; }; /* root signature 1.0 */ enum vkd3d_shader_filter { VKD3D_SHADER_FILTER_MIN_MAG_MIP_POINT = 0x000, VKD3D_SHADER_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x001, VKD3D_SHADER_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x004, VKD3D_SHADER_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x005, VKD3D_SHADER_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x010, VKD3D_SHADER_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x011, VKD3D_SHADER_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x014, VKD3D_SHADER_FILTER_MIN_MAG_MIP_LINEAR = 0x015, VKD3D_SHADER_FILTER_ANISOTROPIC = 0x055, VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x080, VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x081, VKD3D_SHADER_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x084, VKD3D_SHADER_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x085, VKD3D_SHADER_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x090, VKD3D_SHADER_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x091, VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x094, VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x095, VKD3D_SHADER_FILTER_COMPARISON_ANISOTROPIC = 0x0d5, VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100, VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101, VKD3D_SHADER_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104, VKD3D_SHADER_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105, VKD3D_SHADER_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110, VKD3D_SHADER_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111, VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114, VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115, VKD3D_SHADER_FILTER_MINIMUM_ANISOTROPIC = 0x155, VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180, VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181, VKD3D_SHADER_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184, VKD3D_SHADER_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185, VKD3D_SHADER_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190, VKD3D_SHADER_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191, VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194, VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195, VKD3D_SHADER_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5, VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_FILTER), }; enum vkd3d_shader_texture_address_mode { VKD3D_SHADER_TEXTURE_ADDRESS_MODE_WRAP = 0x1, VKD3D_SHADER_TEXTURE_ADDRESS_MODE_MIRROR = 0x2, VKD3D_SHADER_TEXTURE_ADDRESS_MODE_CLAMP = 0x3, VKD3D_SHADER_TEXTURE_ADDRESS_MODE_BORDER = 0x4, VKD3D_SHADER_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 0x5, VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TEXTURE_ADDRESS_MODE), }; enum vkd3d_shader_comparison_func { VKD3D_SHADER_COMPARISON_FUNC_NEVER = 0x1, VKD3D_SHADER_COMPARISON_FUNC_LESS = 0x2, VKD3D_SHADER_COMPARISON_FUNC_EQUAL = 0x3, VKD3D_SHADER_COMPARISON_FUNC_LESS_EQUAL = 0x4, VKD3D_SHADER_COMPARISON_FUNC_GREATER = 0x5, VKD3D_SHADER_COMPARISON_FUNC_NOT_EQUAL = 0x6, VKD3D_SHADER_COMPARISON_FUNC_GREATER_EQUAL = 0x7, VKD3D_SHADER_COMPARISON_FUNC_ALWAYS = 0x8, VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPARISON_FUNC), }; enum vkd3d_static_border_color { VKD3D_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0, VKD3D_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1, VKD3D_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2, VKD3D_FORCE_32_BIT_ENUM(VKD3D_STATIC_BORDER_COLOR), }; struct vkd3d_static_sampler_desc { enum vkd3d_shader_filter filter; enum vkd3d_shader_texture_address_mode address_u; enum vkd3d_shader_texture_address_mode address_v; enum vkd3d_shader_texture_address_mode address_w; float mip_lod_bias; unsigned int max_anisotropy; enum vkd3d_shader_comparison_func comparison_func; enum vkd3d_static_border_color border_color; float min_lod; float max_lod; unsigned int shader_register; unsigned int register_space; enum vkd3d_shader_visibility shader_visibility; }; enum vkd3d_shader_descriptor_range_type { VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_SRV = 0x0, VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_UAV = 0x1, VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_CBV = 0x2, VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_SAMPLER = 0x3, VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE), }; struct vkd3d_shader_descriptor_range { enum vkd3d_shader_descriptor_range_type range_type; unsigned int descriptor_count; unsigned int base_shader_register; unsigned int register_space; unsigned int descriptor_table_offset; }; struct vkd3d_shader_root_descriptor_table { unsigned int descriptor_range_count; const struct vkd3d_shader_descriptor_range *descriptor_ranges; }; struct vkd3d_shader_root_constants { unsigned int shader_register; unsigned int register_space; unsigned int value_count; }; struct vkd3d_shader_root_descriptor { unsigned int shader_register; unsigned int register_space; }; enum vkd3d_shader_root_parameter_type { VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0x0, VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 0x1, VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV = 0x2, VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV = 0x3, VKD3D_SHADER_ROOT_PARAMETER_TYPE_UAV = 0x4, VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_PARAMETER_TYPE), }; struct vkd3d_root_parameter { enum vkd3d_shader_root_parameter_type parameter_type; union { struct vkd3d_shader_root_descriptor_table descriptor_table; struct vkd3d_shader_root_constants constants; struct vkd3d_shader_root_descriptor descriptor; } u; enum vkd3d_shader_visibility shader_visibility; }; enum vkd3d_root_signature_flags { VKD3D_ROOT_SIGNATURE_FLAG_NONE = 0x0, VKD3D_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1, VKD3D_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2, VKD3D_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4, VKD3D_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8, VKD3D_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10, VKD3D_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20, VKD3D_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40, VKD3D_FORCE_32_BIT_ENUM(VKD3D_ROOT_SIGNATURE_FLAGS), }; struct vkd3d_root_signature_desc { unsigned int parameter_count; const struct vkd3d_root_parameter *parameters; unsigned int static_sampler_count; const struct vkd3d_static_sampler_desc *static_samplers; enum vkd3d_root_signature_flags flags; }; /* root signature 1.1 */ enum vkd3d_shader_root_descriptor_flags { VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_NONE = 0x0, VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2, VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8, VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_DESCRIPTOR_FLAGS), }; enum vkd3d_shader_descriptor_range_flags { VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_NONE = 0x0, VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1, VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2, VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8, VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_RANGE_FLAGS), }; struct vkd3d_shader_descriptor_range1 { enum vkd3d_shader_descriptor_range_type range_type; unsigned int descriptor_count; unsigned int base_shader_register; unsigned int register_space; enum vkd3d_shader_descriptor_range_flags flags; unsigned int descriptor_table_offset; }; struct vkd3d_root_descriptor_table1 { unsigned int descriptor_range_count; const struct vkd3d_shader_descriptor_range1 *descriptor_ranges; }; struct vkd3d_root_descriptor1 { unsigned int shader_register; unsigned int register_space; enum vkd3d_shader_root_descriptor_flags flags; }; struct vkd3d_root_parameter1 { enum vkd3d_shader_root_parameter_type parameter_type; union { struct vkd3d_root_descriptor_table1 descriptor_table; struct vkd3d_shader_root_constants constants; struct vkd3d_root_descriptor1 descriptor; } u; enum vkd3d_shader_visibility shader_visibility; }; struct vkd3d_root_signature_desc1 { unsigned int parameter_count; const struct vkd3d_root_parameter1 *parameters; unsigned int static_sampler_count; const struct vkd3d_static_sampler_desc *static_samplers; enum vkd3d_root_signature_flags flags; }; enum vkd3d_root_signature_version { VKD3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1, VKD3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2, VKD3D_FORCE_32_BIT_ENUM(VKD3D_ROOT_SIGNATURE_VERSION), }; struct vkd3d_versioned_root_signature_desc { enum vkd3d_root_signature_version version; union { struct vkd3d_root_signature_desc v_1_0; struct vkd3d_root_signature_desc1 v_1_1; } u; }; enum vkd3d_shader_resource_type { VKD3D_SHADER_RESOURCE_NONE = 0x0, VKD3D_SHADER_RESOURCE_BUFFER = 0x1, VKD3D_SHADER_RESOURCE_TEXTURE_1D = 0x2, VKD3D_SHADER_RESOURCE_TEXTURE_2D = 0x3, VKD3D_SHADER_RESOURCE_TEXTURE_2DMS = 0x4, VKD3D_SHADER_RESOURCE_TEXTURE_3D = 0x5, VKD3D_SHADER_RESOURCE_TEXTURE_CUBE = 0x6, VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY = 0x7, VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY = 0x8, VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY = 0x9, VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY = 0xa, VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_RESOURCE_TYPE), }; enum vkd3d_shader_resource_data_type { VKD3D_SHADER_RESOURCE_DATA_UNORM = 0x1, VKD3D_SHADER_RESOURCE_DATA_SNORM = 0x2, VKD3D_SHADER_RESOURCE_DATA_INT = 0x3, VKD3D_SHADER_RESOURCE_DATA_UINT = 0x4, VKD3D_SHADER_RESOURCE_DATA_FLOAT = 0x5, VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_RESOURCE_DATA_TYPE), }; enum vkd3d_shader_descriptor_info_flag { VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER = 0x00000001, VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ = 0x00000002, VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE = 0x00000004, VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_INFO_FLAG), }; struct vkd3d_shader_descriptor_info { enum vkd3d_shader_descriptor_type type; unsigned int register_space; unsigned int register_index; enum vkd3d_shader_resource_type resource_type; enum vkd3d_shader_resource_data_type resource_data_type; unsigned int flags; /* vkd3d_shader_descriptor_info_flag */ unsigned int count; }; struct vkd3d_shader_scan_info { enum vkd3d_shader_structure_type type; void *next; struct vkd3d_shader_descriptor_info *descriptors; unsigned int descriptor_count; }; enum vkd3d_shader_component_type { VKD3D_SHADER_COMPONENT_VOID = 0x0, VKD3D_SHADER_COMPONENT_UINT = 0x1, VKD3D_SHADER_COMPONENT_INT = 0x2, VKD3D_SHADER_COMPONENT_FLOAT = 0x3, VKD3D_SHADER_COMPONENT_BOOL = 0x4, VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPONENT_TYPE), }; enum vkd3d_shader_sysval_semantic { VKD3D_SHADER_SV_NONE = 0x00, VKD3D_SHADER_SV_POSITION = 0x01, VKD3D_SHADER_SV_CLIP_DISTANCE = 0x02, VKD3D_SHADER_SV_CULL_DISTANCE = 0x03, VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX = 0x04, VKD3D_SHADER_SV_VIEWPORT_ARRAY_INDEX = 0x05, VKD3D_SHADER_SV_VERTEX_ID = 0x06, VKD3D_SHADER_SV_PRIMITIVE_ID = 0x07, VKD3D_SHADER_SV_INSTANCE_ID = 0x08, VKD3D_SHADER_SV_IS_FRONT_FACE = 0x09, VKD3D_SHADER_SV_SAMPLE_INDEX = 0x0a, VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE = 0x0b, VKD3D_SHADER_SV_TESS_FACTOR_QUADINT = 0x0c, VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE = 0x0d, VKD3D_SHADER_SV_TESS_FACTOR_TRIINT = 0x0e, VKD3D_SHADER_SV_TESS_FACTOR_LINEDET = 0x0f, VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN = 0x10, VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SYSVAL_SEMANTIC), }; enum vkd3d_shader_minimum_precision { VKD3D_SHADER_MINIMUM_PRECISION_NONE = 0, VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_16 = 1, VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_8_2 = 2, VKD3D_SHADER_MINIMUM_PRECISION_INT_16 = 4, VKD3D_SHADER_MINIMUM_PRECISION_UINT_16 = 5, }; struct vkd3d_shader_signature_element { const char *semantic_name; unsigned int semantic_index; unsigned int stream_index; enum vkd3d_shader_sysval_semantic sysval_semantic; enum vkd3d_shader_component_type component_type; unsigned int register_index; unsigned int mask; enum vkd3d_shader_minimum_precision min_precision; }; struct vkd3d_shader_signature { struct vkd3d_shader_signature_element *elements; unsigned int element_count; }; /* swizzle bits fields: wwzzyyxx */ #define VKD3D_SHADER_SWIZZLE_X (0u) #define VKD3D_SHADER_SWIZZLE_Y (1u) #define VKD3D_SHADER_SWIZZLE_Z (2u) #define VKD3D_SHADER_SWIZZLE_W (3u) #define VKD3D_SHADER_SWIZZLE_MASK (0x3u) #define VKD3D_SHADER_SWIZZLE_SHIFT(idx) (2u * (idx)) #define VKD3D_SHADER_SWIZZLE(x, y, z, w) \ (((x & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(0)) \ | ((y & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(1)) \ | ((z & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(2)) \ | ((w & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(3))) #define VKD3D_SHADER_NO_SWIZZLE \ VKD3D_SHADER_SWIZZLE(VKD3D_SHADER_SWIZZLE_X, VKD3D_SHADER_SWIZZLE_Y, \ VKD3D_SHADER_SWIZZLE_Z, VKD3D_SHADER_SWIZZLE_W) #ifndef VKD3D_SHADER_NO_PROTOTYPES int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out); void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code); int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc, struct vkd3d_versioned_root_signature_desc *root_signature); void vkd3d_shader_free_root_signature(struct vkd3d_versioned_root_signature_desc *root_signature); /* FIXME: Add support for returning error messages (ID3DBlob). */ int vkd3d_shader_serialize_root_signature(const struct vkd3d_versioned_root_signature_desc *root_signature, struct vkd3d_shader_code *dxbc); int vkd3d_shader_convert_root_signature(struct vkd3d_versioned_root_signature_desc *dst, enum vkd3d_root_signature_version version, const struct vkd3d_versioned_root_signature_desc *src); int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_scan_info *scan_info); void vkd3d_shader_free_scan_info(struct vkd3d_shader_scan_info *scan_info); int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_signature *signature); struct vkd3d_shader_signature_element *vkd3d_shader_find_signature_element( const struct vkd3d_shader_signature *signature, const char *semantic_name, unsigned int semantic_index, unsigned int stream_index); void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature); #endif /* VKD3D_SHADER_NO_PROTOTYPES */ /* * Function pointer typedefs for vkd3d-shader functions. */ typedef int (*PFN_vkd3d_shader_compile)(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out); typedef void (*PFN_vkd3d_shader_free_shader_code)(struct vkd3d_shader_code *code); typedef int (*PFN_vkd3d_shader_parse_root_signature)(const struct vkd3d_shader_code *dxbc, struct vkd3d_versioned_root_signature_desc *root_signature); typedef void (*PFN_vkd3d_shader_free_root_signature)(struct vkd3d_versioned_root_signature_desc *root_signature); typedef int (*PFN_vkd3d_shader_serialize_root_signature)( const struct vkd3d_versioned_root_signature_desc *root_signature, struct vkd3d_shader_code *dxbc); typedef int (*PFN_vkd3d_shader_convert_root_signature)(struct vkd3d_versioned_root_signature_desc *dst, enum vkd3d_root_signature_version version, const struct vkd3d_versioned_root_signature_desc *src); typedef int (*PFN_vkd3d_shader_scan_dxbc)(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_scan_info *scan_info); typedef void (*PFN_vkd3d_shader_free_scan_info)(struct vkd3d_shader_scan_info *scan_info); typedef int (*PFN_vkd3d_shader_parse_input_signature)(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_signature *signature); typedef struct vkd3d_shader_signature_element * (*PFN_vkd3d_shader_find_signature_element)( const struct vkd3d_shader_signature *signature, const char *semantic_name, unsigned int semantic_index, unsigned int stream_index); typedef void (*PFN_vkd3d_shader_free_shader_signature)(struct vkd3d_shader_signature *signature); #ifdef __cplusplus } #endif /* __cplusplus */ #endif /* __VKD3D_SHADER_H */