[pixel shader]
float4 main() : SV_TARGET
{
    float4 array_loc[3] = {
        11, 12, 13, 14,
        21, 22, 23, 24,
        31, 32, 33, 34
    };
    return array_loc[1];
}

[test]
todo(msl) draw quad
probe (0, 0) rgba (21, 22, 23, 24)


[pixel shader]
float4 main() : SV_TARGET
{
    float4 array_loc[2][4] = {
        11, 12, 13, 14,
        21, 22, 23, 24,
        31, 32, 33, 34,
        41, 42, 43, 44,
        51, 52, 53, 54,
        61, 62, 63, 64,
        71, 72, 73, 74,
        81, 82, 83, 84,
    };
    return array_loc[1][2];
}

[test]
todo(msl) draw quad
probe (0, 0) rgba (71, 72, 73, 74)