[require] shader model < 3.0 [effect] float var1 = 0.1f; float2 var2 = {0.2f,0.3f}; float2x4 var3 = {1.0,2.0,3.0,4.0,5.0,6.0,7.0,8.0}; bool var4 = true; half var5 = 0.5; int var6 = 2; uint var7 = 3; technique {}