[require] shader model >= 6.0 [pixel shader] uint u, v, w; static float foo[3] = {0.25, 0.5, 0.75}; float4 main(float4 pos : SV_Position) : SV_Target { // Compiles to a constexpr uint pointer cast of foo for a store instruction. if (v) foo[1] = asfloat(w); return float4(foo[u], foo[u + 1], 0.0, 1.0); } [test] uniform 0 uint4 0 1 0x3e000000 0 draw quad probe all rgba (0.25, 0.125, 0.0, 1.0) uniform 0 uint4 1 0 0x3e000000 0 draw quad probe all rgba (0.5, 0.75, 0.0, 1.0)