[require]
shader model >= 5.0

[pixel shader]
struct apple {
    float2 a;
    Texture2D tex;
    sampler sam;
    float b;
};

uniform apple ap;

float4 main() : sv_target
{
    return float4(ap.a, ap.b, 0);
}

[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
todo(glsl) draw quad
probe all rgba (1.0, 2.0, 3.0, 0.0)


[pixel shader]
struct apple {
    Texture2D tex;
    sampler sam;
};

struct banana {
    float2 a;
    apple ap;
    float b;
};

uniform banana ba;

float4 main() : sv_target
{
    return float4(ba.a, ba.b, 0);
}

[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
todo(glsl) draw quad
probe all rgba (1.0, 2.0, 5.0, 0.0)


[pixel shader]
struct apple {
    float2 a;
    Texture2D tex[2];
    float b;
};

uniform apple ap;

float4 main() : sv_target
{
    return float4(ap.a, ap.b, 0);
}

[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
todo(glsl) draw quad
probe all rgba (1.0, 2.0, 5.0, 0.0)