/* * Copyright 2017 Józef Kucia for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "vkd3d_shader_private.h" #include VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG"); static void vkd3d_shader_dump_blob(const char *path, const char *prefix, const void *data, size_t size) { static int shader_id = 0; char filename[1024]; unsigned int id; FILE *f; id = InterlockedIncrement(&shader_id) - 1; snprintf(filename, ARRAY_SIZE(filename), "%s/vkd3d-shader-%s-%u.dxbc", path, prefix, id); if ((f = fopen(filename, "wb"))) { if (fwrite(data, 1, size, f) != size) ERR("Failed to write shader to %s.\n", filename); if (fclose(f)) ERR("Failed to close stream %s.\n", filename); } else { ERR("Failed to open %s for dumping shader.\n", filename); } } static void vkd3d_shader_dump_shader(enum vkd3d_shader_type type, const struct vkd3d_shader_code *shader) { static bool enabled = true; const char *path; if (!enabled) return; if (!(path = getenv("VKD3D_SHADER_DUMP_PATH"))) { enabled = false; return; } vkd3d_shader_dump_blob(path, shader_get_type_prefix(type), shader->code, shader->size); } struct vkd3d_shader_parser { struct vkd3d_shader_desc shader_desc; struct vkd3d_shader_version shader_version; void *data; const DWORD *ptr; }; static int vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser, const struct vkd3d_shader_code *dxbc) { struct vkd3d_shader_desc *shader_desc = &parser->shader_desc; int ret; if ((ret = shader_extract_from_dxbc(dxbc->code, dxbc->size, shader_desc)) < 0) { WARN("Failed to extract shader, vkd3d result %d.\n", ret); return ret; } if (!(parser->data = shader_sm4_init(shader_desc->byte_code, shader_desc->byte_code_size, &shader_desc->output_signature))) { WARN("Failed to initialize shader parser.\n"); free_shader_desc(shader_desc); return VKD3D_ERROR_INVALID_ARGUMENT; } shader_sm4_read_header(parser->data, &parser->ptr, &parser->shader_version); return VKD3D_OK; } static void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parser) { shader_sm4_free(parser->data); free_shader_desc(&parser->shader_desc); } static int vkd3d_shader_validate_compile_info(const struct vkd3d_shader_compile_info *compile_info) { if (compile_info->type != VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO) { WARN("Invalid structure type %#x.\n", compile_info->type); return VKD3D_ERROR_INVALID_ARGUMENT; } switch (compile_info->source_type) { case VKD3D_SHADER_SOURCE_DXBC_TPF: break; default: WARN("Invalid shader source type %#x.\n", compile_info->source_type); return VKD3D_ERROR_INVALID_ARGUMENT; } switch (compile_info->target_type) { case VKD3D_SHADER_TARGET_SPIRV_BINARY: break; default: WARN("Invalid shader target type %#x.\n", compile_info->target_type); return VKD3D_ERROR_INVALID_ARGUMENT; } return VKD3D_OK; } int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out) { struct vkd3d_shader_instruction instruction; struct vkd3d_dxbc_compiler *spirv_compiler; struct vkd3d_shader_scan_info scan_info; struct vkd3d_shader_parser parser; int ret; TRACE("compile_info %p, out %p.\n", compile_info, out); if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0) return ret; scan_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO; scan_info.next = NULL; if ((ret = vkd3d_shader_scan_dxbc(&compile_info->source, &scan_info)) < 0) return ret; if ((ret = vkd3d_shader_parser_init(&parser, &compile_info->source)) < 0) return ret; vkd3d_shader_dump_shader(parser.shader_version.type, &compile_info->source); if (TRACE_ON()) vkd3d_shader_trace(parser.data); if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser.shader_version, &parser.shader_desc, compile_info, &scan_info))) { ERR("Failed to create DXBC compiler.\n"); vkd3d_shader_parser_destroy(&parser); return VKD3D_ERROR; } while (!shader_sm4_is_end(parser.data, &parser.ptr)) { shader_sm4_read_instruction(parser.data, &parser.ptr, &instruction); if (instruction.handler_idx == VKD3DSIH_INVALID) { WARN("Encountered unrecognized or invalid instruction.\n"); vkd3d_dxbc_compiler_destroy(spirv_compiler); vkd3d_shader_parser_destroy(&parser); return VKD3D_ERROR_INVALID_ARGUMENT; } if ((ret = vkd3d_dxbc_compiler_handle_instruction(spirv_compiler, &instruction)) < 0) break; } if (ret >= 0) ret = vkd3d_dxbc_compiler_generate_spirv(spirv_compiler, out); vkd3d_dxbc_compiler_destroy(spirv_compiler); vkd3d_shader_parser_destroy(&parser); vkd3d_shader_free_scan_info(&scan_info); return ret; } struct vkd3d_shader_scan_context { struct vkd3d_shader_scan_info *scan_info; size_t descriptors_size; struct { unsigned int id; unsigned int descriptor_idx; } *uav_ranges; size_t uav_ranges_size; size_t uav_range_count; }; static struct vkd3d_shader_descriptor_info *vkd3d_shader_scan_get_uav_descriptor_info( const struct vkd3d_shader_scan_context *context, unsigned int range_id) { unsigned int i; for (i = 0; i < context->uav_range_count; ++i) { if (context->uav_ranges[i].id == range_id) return &context->scan_info->descriptors[context->uav_ranges[i].descriptor_idx]; } return NULL; } static bool vkd3d_shader_instruction_is_uav_read(const struct vkd3d_shader_instruction *instruction) { enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx = instruction->handler_idx; return (VKD3DSIH_ATOMIC_AND <= handler_idx && handler_idx <= VKD3DSIH_ATOMIC_XOR) || (VKD3DSIH_IMM_ATOMIC_ALLOC <= handler_idx && handler_idx <= VKD3DSIH_IMM_ATOMIC_XOR) || handler_idx == VKD3DSIH_LD_UAV_TYPED || (handler_idx == VKD3DSIH_LD_RAW && instruction->src[1].reg.type == VKD3DSPR_UAV) || (handler_idx == VKD3DSIH_LD_STRUCTURED && instruction->src[2].reg.type == VKD3DSPR_UAV); } static void vkd3d_shader_scan_record_uav_read(struct vkd3d_shader_scan_context *context, const struct vkd3d_shader_register *reg) { struct vkd3d_shader_descriptor_info *d; d = vkd3d_shader_scan_get_uav_descriptor_info(context, reg->idx[0].offset); d->flags |= VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ; } static bool vkd3d_shader_instruction_is_uav_counter(const struct vkd3d_shader_instruction *instruction) { enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx = instruction->handler_idx; return handler_idx == VKD3DSIH_IMM_ATOMIC_ALLOC || handler_idx == VKD3DSIH_IMM_ATOMIC_CONSUME; } static void vkd3d_shader_scan_record_uav_counter(struct vkd3d_shader_scan_context *context, const struct vkd3d_shader_register *reg) { struct vkd3d_shader_descriptor_info *d; d = vkd3d_shader_scan_get_uav_descriptor_info(context, reg->idx[0].offset); d->flags |= VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER; } static bool vkd3d_shader_scan_add_descriptor(struct vkd3d_shader_scan_context *context, enum vkd3d_shader_descriptor_type type, unsigned int register_space, unsigned int register_index, enum vkd3d_shader_resource_type resource_type, enum vkd3d_shader_resource_data_type resource_data_type, unsigned int flags) { struct vkd3d_shader_scan_info *scan_info = context->scan_info; struct vkd3d_shader_descriptor_info *d; if (!vkd3d_array_reserve((void **)&scan_info->descriptors, &context->descriptors_size, scan_info->descriptor_count + 1, sizeof(*scan_info->descriptors))) { ERR("Failed to allocate descriptor info.\n"); return false; } d = &scan_info->descriptors[scan_info->descriptor_count]; d->type = type; d->register_space = register_space; d->register_index = register_index; d->resource_type = resource_type; d->resource_data_type = resource_data_type; d->flags = flags; d->count = 1; ++scan_info->descriptor_count; return true; } static bool vkd3d_shader_scan_add_uav_range(struct vkd3d_shader_scan_context *context, unsigned int id, unsigned int descriptor_idx) { if (!vkd3d_array_reserve((void **)&context->uav_ranges, &context->uav_ranges_size, context->uav_range_count + 1, sizeof(*context->uav_ranges))) { ERR("Failed to allocate UAV range.\n"); return false; } context->uav_ranges[context->uav_range_count].id = id; context->uav_ranges[context->uav_range_count].descriptor_idx = descriptor_idx; ++context->uav_range_count; return true; } static void vkd3d_shader_scan_constant_buffer_declaration(struct vkd3d_shader_scan_context *context, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_constant_buffer *cb = &instruction->declaration.cb; vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, cb->register_space, cb->register_index, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0); } static void vkd3d_shader_scan_sampler_declaration(struct vkd3d_shader_scan_context *context, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_sampler *sampler = &instruction->declaration.sampler; unsigned int flags; if (instruction->flags & VKD3DSI_SAMPLER_COMPARISON_MODE) flags = VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE; else flags = 0; vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, sampler->register_space, sampler->register_index, VKD3D_SHADER_RESOURCE_NONE, VKD3D_SHADER_RESOURCE_DATA_UINT, flags); } static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_context *context, const struct vkd3d_shader_resource *resource, enum vkd3d_shader_resource_type resource_type, enum vkd3d_shader_resource_data_type resource_data_type) { enum vkd3d_shader_descriptor_type type; if (resource->reg.reg.type == VKD3DSPR_UAV) type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV; else type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV; vkd3d_shader_scan_add_descriptor(context, type, resource->register_space, resource->register_index, resource_type, resource_data_type, 0); if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV) vkd3d_shader_scan_add_uav_range(context, resource->reg.reg.idx[0].offset, context->scan_info->descriptor_count - 1); } static void vkd3d_shader_scan_typed_resource_declaration(struct vkd3d_shader_scan_context *context, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_semantic *semantic = &instruction->declaration.semantic; enum vkd3d_shader_resource_data_type resource_data_type; switch (semantic->resource_data_type) { case VKD3D_DATA_UNORM: resource_data_type = VKD3D_SHADER_RESOURCE_DATA_UNORM; break; case VKD3D_DATA_SNORM: resource_data_type = VKD3D_SHADER_RESOURCE_DATA_SNORM; break; case VKD3D_DATA_INT: resource_data_type = VKD3D_SHADER_RESOURCE_DATA_INT; break; case VKD3D_DATA_UINT: resource_data_type = VKD3D_SHADER_RESOURCE_DATA_UINT; break; case VKD3D_DATA_FLOAT: resource_data_type = VKD3D_SHADER_RESOURCE_DATA_FLOAT; break; default: ERR("Invalid resource data type %#x.\n", semantic->resource_data_type); resource_data_type = VKD3D_SHADER_RESOURCE_DATA_FLOAT; break; } vkd3d_shader_scan_resource_declaration(context, &semantic->resource, semantic->resource_type, resource_data_type); } static void vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *context, const struct vkd3d_shader_instruction *instruction) { unsigned int i; switch (instruction->handler_idx) { case VKD3DSIH_DCL_CONSTANT_BUFFER: vkd3d_shader_scan_constant_buffer_declaration(context, instruction); break; case VKD3DSIH_DCL_SAMPLER: vkd3d_shader_scan_sampler_declaration(context, instruction); break; case VKD3DSIH_DCL: case VKD3DSIH_DCL_UAV_TYPED: vkd3d_shader_scan_typed_resource_declaration(context, instruction); break; case VKD3DSIH_DCL_RESOURCE_RAW: case VKD3DSIH_DCL_UAV_RAW: vkd3d_shader_scan_resource_declaration(context, &instruction->declaration.raw_resource.resource, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT); break; case VKD3DSIH_DCL_RESOURCE_STRUCTURED: case VKD3DSIH_DCL_UAV_STRUCTURED: vkd3d_shader_scan_resource_declaration(context, &instruction->declaration.structured_resource.resource, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT); break; default: break; } if (vkd3d_shader_instruction_is_uav_read(instruction)) { for (i = 0; i < instruction->dst_count; ++i) { if (instruction->dst[i].reg.type == VKD3DSPR_UAV) vkd3d_shader_scan_record_uav_read(context, &instruction->dst[i].reg); } for (i = 0; i < instruction->src_count; ++i) { if (instruction->src[i].reg.type == VKD3DSPR_UAV) vkd3d_shader_scan_record_uav_read(context, &instruction->src[i].reg); } } if (vkd3d_shader_instruction_is_uav_counter(instruction)) vkd3d_shader_scan_record_uav_counter(context, &instruction->src[0].reg); } int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_scan_info *scan_info) { struct vkd3d_shader_instruction instruction; struct vkd3d_shader_scan_context context; struct vkd3d_shader_parser parser; int ret; TRACE("dxbc {%p, %zu}, scan_info %p.\n", dxbc->code, dxbc->size, scan_info); if (scan_info->type != VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO) { WARN("Invalid structure type %#x.\n", scan_info->type); return VKD3D_ERROR_INVALID_ARGUMENT; } if ((ret = vkd3d_shader_parser_init(&parser, dxbc)) < 0) return ret; memset(scan_info, 0, sizeof(*scan_info)); memset(&context, 0, sizeof(context)); context.scan_info = scan_info; while (!shader_sm4_is_end(parser.data, &parser.ptr)) { shader_sm4_read_instruction(parser.data, &parser.ptr, &instruction); if (instruction.handler_idx == VKD3DSIH_INVALID) { WARN("Encountered unrecognized or invalid instruction.\n"); vkd3d_free(context.uav_ranges); vkd3d_shader_free_scan_info(scan_info); vkd3d_shader_parser_destroy(&parser); return VKD3D_ERROR_INVALID_ARGUMENT; } vkd3d_shader_scan_instruction(&context, &instruction); } vkd3d_free(context.uav_ranges); vkd3d_shader_parser_destroy(&parser); return VKD3D_OK; } void vkd3d_shader_free_scan_info(struct vkd3d_shader_scan_info *scan_info) { if (!scan_info) return; vkd3d_free(scan_info->descriptors); } void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *shader_code) { if (!shader_code) return; vkd3d_free((void *)shader_code->code); } static void vkd3d_shader_free_root_signature_v_1_0(struct vkd3d_root_signature_desc *root_signature) { unsigned int i; for (i = 0; i < root_signature->parameter_count; ++i) { const struct vkd3d_shader_root_parameter *parameter = &root_signature->parameters[i]; if (parameter->parameter_type == VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE) vkd3d_free((void *)parameter->u.descriptor_table.descriptor_ranges); } vkd3d_free((void *)root_signature->parameters); vkd3d_free((void *)root_signature->static_samplers); memset(root_signature, 0, sizeof(*root_signature)); } static void vkd3d_shader_free_root_signature_v_1_1(struct vkd3d_root_signature_desc1 *root_signature) { unsigned int i; for (i = 0; i < root_signature->parameter_count; ++i) { const struct vkd3d_shader_root_parameter1 *parameter = &root_signature->parameters[i]; if (parameter->parameter_type == VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE) vkd3d_free((void *)parameter->u.descriptor_table.descriptor_ranges); } vkd3d_free((void *)root_signature->parameters); vkd3d_free((void *)root_signature->static_samplers); memset(root_signature, 0, sizeof(*root_signature)); } void vkd3d_shader_free_root_signature(struct vkd3d_versioned_root_signature_desc *desc) { if (desc->version == VKD3D_ROOT_SIGNATURE_VERSION_1_0) { vkd3d_shader_free_root_signature_v_1_0(&desc->u.v_1_0); } else if (desc->version == VKD3D_ROOT_SIGNATURE_VERSION_1_1) { vkd3d_shader_free_root_signature_v_1_1(&desc->u.v_1_1); } else if (desc->version) { FIXME("Unknown version %#x.\n", desc->version); return; } desc->version = 0; } int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_signature *signature) { TRACE("dxbc {%p, %zu}, signature %p.\n", dxbc->code, dxbc->size, signature); return shader_parse_input_signature(dxbc->code, dxbc->size, signature); } struct vkd3d_shader_signature_element *vkd3d_shader_find_signature_element( const struct vkd3d_shader_signature *signature, const char *semantic_name, unsigned int semantic_index, unsigned int stream_index) { struct vkd3d_shader_signature_element *e; unsigned int i; TRACE("signature %p, semantic_name %s, semantic_index %u, stream_index %u.\n", signature, debugstr_a(semantic_name), semantic_index, stream_index); e = signature->elements; for (i = 0; i < signature->element_count; ++i) { if (!ascii_strcasecmp(e[i].semantic_name, semantic_name) && e[i].semantic_index == semantic_index && e[i].stream_index == stream_index) return &e[i]; } return NULL; } void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature) { TRACE("signature %p.\n", signature); vkd3d_free(signature->elements); signature->elements = NULL; }