VKD3D_1_0 { global: vkd3d_shader_build_varying_map; vkd3d_shader_compile; vkd3d_shader_convert_root_signature; vkd3d_shader_find_signature_element; vkd3d_shader_free_dxbc; vkd3d_shader_free_messages; vkd3d_shader_free_root_signature; vkd3d_shader_free_scan_combined_resource_sampler_info; vkd3d_shader_free_scan_descriptor_info; vkd3d_shader_free_scan_signature_info; vkd3d_shader_free_shader_code; vkd3d_shader_free_shader_signature; vkd3d_shader_get_supported_source_types; vkd3d_shader_get_supported_target_types; vkd3d_shader_get_version; vkd3d_shader_parse_dxbc; vkd3d_shader_parse_input_signature; vkd3d_shader_parse_root_signature; vkd3d_shader_preprocess; vkd3d_shader_scan; vkd3d_shader_serialize_dxbc; vkd3d_shader_serialize_root_signature; vkd3d_shader_set_log_callback; local: *; };