[pixel shader] float4 main() : sv_target { float x[3] = {0, 2, 3}; return x[x[1] = 1]; } [test] draw quad probe all rgba (1.0, 1.0, 1.0, 1.0) [pixel shader] uint4 func(uint t) { return uint4(t + 0, t + 1, t + 2, t + 3); } float4 main() : sv_target { return func(10)[func(0).y]; } [test] draw quad probe all rgba (11.0, 11.0, 11.0, 11.0) [pixel shader] float4 func(void) { static uint i; i += 1; return float4(0.1, 0.2, 0.3, 0.4) + i; } float4 main() : sv_target { return func()[func().x]; } [test] draw quad probe all rgba (2.2, 2.2, 2.2, 2.2)