/* * Copyright 2016 Józef Kucia for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __VKD3D_H #define __VKD3D_H #include #ifndef VKD3D_NO_WIN32_TYPES # include # include #endif /* VKD3D_NO_WIN32_TYPES */ #ifndef VKD3D_NO_VULKAN_H # include #endif /* VKD3D_NO_VULKAN_H */ #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ /** * \file vkd3d.h * * This file contains definitions for the vkd3d library. * * The vkd3d library is a 3D graphics library built on top of * Vulkan. It has an API very similar, but not identical, to * Direct3D 12. * * \since 1.0 */ /** The type of a chained structure. */ enum vkd3d_structure_type { /** The structure is a vkd3d_instance_create_info structure. */ VKD3D_STRUCTURE_TYPE_INSTANCE_CREATE_INFO, /** The structure is a vkd3d_device_create_info structure. */ VKD3D_STRUCTURE_TYPE_DEVICE_CREATE_INFO, /** The structure is a vkd3d_image_resource_create_info structure. */ VKD3D_STRUCTURE_TYPE_IMAGE_RESOURCE_CREATE_INFO, /** * The structure is a vkd3d_optional_instance_extensions_info structure. * \since 1.1 */ VKD3D_STRUCTURE_TYPE_OPTIONAL_INSTANCE_EXTENSIONS_INFO, /** * The structure is a vkd3d_optional_device_extensions_info structure. * \since 1.2 */ VKD3D_STRUCTURE_TYPE_OPTIONAL_DEVICE_EXTENSIONS_INFO, /** * The structure is a vkd3d_application_info structure. * \since 1.2 */ VKD3D_STRUCTURE_TYPE_APPLICATION_INFO, /** * The structure is a vkd3d_host_time_domain_info structure. * \since 1.3 */ VKD3D_STRUCTURE_TYPE_HOST_TIME_DOMAIN_INFO, VKD3D_FORCE_32_BIT_ENUM(VKD3D_STRUCTURE_TYPE), }; enum vkd3d_api_version { VKD3D_API_VERSION_1_0, VKD3D_API_VERSION_1_1, VKD3D_API_VERSION_1_2, VKD3D_API_VERSION_1_3, VKD3D_API_VERSION_1_4, VKD3D_API_VERSION_1_5, VKD3D_API_VERSION_1_6, VKD3D_API_VERSION_1_7, VKD3D_API_VERSION_1_8, VKD3D_API_VERSION_1_9, VKD3D_API_VERSION_1_10, VKD3D_API_VERSION_1_11, VKD3D_API_VERSION_1_12, VKD3D_API_VERSION_1_13, VKD3D_API_VERSION_1_14, VKD3D_FORCE_32_BIT_ENUM(VKD3D_API_VERSION), }; typedef HRESULT (*PFN_vkd3d_signal_event)(HANDLE event); typedef void * (*PFN_vkd3d_thread)(void *data); typedef void * (*PFN_vkd3d_create_thread)(PFN_vkd3d_thread thread_main, void *data); typedef HRESULT (*PFN_vkd3d_join_thread)(void *thread); struct vkd3d_instance; /** * A chained structure containing instance creation parameters. */ struct vkd3d_instance_create_info { /** Must be set to VKD3D_STRUCTURE_TYPE_INSTANCE_CREATE_INFO. */ enum vkd3d_structure_type type; /** Optional pointer to a structure containing further parameters. */ const void *next; /** An pointer to a function to signal events. */ PFN_vkd3d_signal_event pfn_signal_event; /** * An optional pointer to a function to create threads. If this is NULL vkd3d will use a * function of its choice, depending on the platform. It must be NULL if and only if * pfn_join_thread is NULL. */ PFN_vkd3d_create_thread pfn_create_thread; /** * An optional pointer to a function to join threads. If this is NULL vkd3d will use a * function of its choice, depending on the platform. It must be NULL if and only if * pfn_create_thread is NULL. */ PFN_vkd3d_join_thread pfn_join_thread; /** The size of type WCHAR. It must be 2 or 4 and should normally be set to sizeof(WCHAR). */ size_t wchar_size; /** * A pointer to the vkGetInstanceProcAddr Vulkan function, which will be used to load all the * other Vulkan functions. If set to NULL, vkd3d will search and use the Vulkan loader. */ PFN_vkGetInstanceProcAddr pfn_vkGetInstanceProcAddr; /** * A list of Vulkan instance extensions to request. They are intended as required, so instance * creation will fail if any of them is not available. */ const char * const *instance_extensions; /** The number of elements in the instance_extensions array. */ uint32_t instance_extension_count; }; /** * A chained structure to specify optional instance extensions. * * This structure extends vkd3d_instance_create_info. * * \since 1.1 */ struct vkd3d_optional_instance_extensions_info { /** Must be set to VKD3D_STRUCTURE_TYPE_OPTIONAL_INSTANCE_EXTENSIONS_INFO. */ enum vkd3d_structure_type type; /** Optional pointer to a structure containing further parameters. */ const void *next; /** * A list of optional Vulkan instance extensions to request. Instance creation does not fail if * they are not available. */ const char * const *extensions; /** The number of elements in the extensions array. */ uint32_t extension_count; }; /** * A chained structure to specify application information. * * This structure extends vkd3d_instance_create_info. * * \since 1.2 */ struct vkd3d_application_info { /** Must be set to VKD3D_STRUCTURE_TYPE_APPLICATION_INFO. */ enum vkd3d_structure_type type; /** Optional pointer to a structure containing further parameters. */ const void *next; /** * The application's name, to be passed to the Vulkan implementation. If it is NULL, a name is * computed from the process executable filename. If that cannot be done, the empty string is * used. */ const char *application_name; /** The application's version, to be passed to the Vulkan implementation. */ uint32_t application_version; /** * The engine name, to be passed to the Vulkan implementation. If it is NULL, "vkd3d" is used. */ const char *engine_name; /** * The engine version, to be passed to the Vulkan implementation. If it is 0, the version is * computed from the vkd3d library version. */ uint32_t engine_version; /** * The vkd3d API version to use, to guarantee backward compatibility of the shared library. If * this chained structure is not used then VKD3D_API_VERSION_1_0 is used. */ enum vkd3d_api_version api_version; }; /** * A chained structure to specify the host time domain. * * This structure extends vkd3d_instance_create_info. * * \since 1.3 */ struct vkd3d_host_time_domain_info { /** Must be set to VKD3D_STRUCTURE_TYPE_HOST_TIME_DOMAIN_INFO. */ enum vkd3d_structure_type type; /** Optional pointer to a structure containing further parameters. */ const void *next; /** * The number of clock ticks per second, used for GetClockCalibration(). It should normally * match the expected result of QueryPerformanceFrequency(). If this chained structure is not * used then 10 millions is used, which means that each tick is a tenth of microsecond, or * equivalently 100 nanoseconds. */ uint64_t ticks_per_second; }; /** * A chained structure containing device creation parameters. */ struct vkd3d_device_create_info { /** Must be set to VKD3D_STRUCTURE_TYPE_DEVICE_CREATE_INFO. */ enum vkd3d_structure_type type; /** Optional pointer to a structure containing further parameters. */ const void *next; /** The minimum feature level to request. Device creation will fail with E_INVALIDARG if the * Vulkan device doesn't have the features needed to fulfill the request. */ D3D_FEATURE_LEVEL minimum_feature_level; /** * The vkd3d instance to use to create a device. Either this or instance_create_info must be * set. */ struct vkd3d_instance *instance; /** * The parameters used to create an instance, which is then used to create a device. Either * this or instance must be set. */ const struct vkd3d_instance_create_info *instance_create_info; /** * The Vulkan physical device to use. If it is NULL, the first physical device found is used, * prioritizing discrete GPUs over integrated GPUs and integrated GPUs over all the others. * * This parameter can be overridden by setting environment variable VKD3D_VULKAN_DEVICE. */ VkPhysicalDevice vk_physical_device; /** * A list of Vulkan device extensions to request. They are intended as required, so device * creation will fail if any of them is not available. */ const char * const *device_extensions; /** The number of elements in the device_extensions array. */ uint32_t device_extension_count; /** * An object to be set as the device parent. This is not used by vkd3d except for being * returned by vkd3d_get_device_parent. */ IUnknown *parent; /** * The adapter LUID to be set for the device. This is not used by vkd3d except for being * returned by GetAdapterLuid. */ LUID adapter_luid; }; /** * A chained structure to specify optional device extensions. * * This structure extends vkd3d_device_create_info. * * \since 1.2 */ struct vkd3d_optional_device_extensions_info { /** Must be set to VKD3D_STRUCTURE_TYPE_OPTIONAL_DEVICE_EXTENSIONS_INFO. */ enum vkd3d_structure_type type; /** Optional pointer to a structure containing further parameters. */ const void *next; /** * A list of optional Vulkan device extensions to request. Device creation does not fail if * they are not available. */ const char * const *extensions; /** The number of elements in the extensions array. */ uint32_t extension_count; }; /** * When specified as a flag of vkd3d_image_resource_create_info, it means that vkd3d will do the * initial transition operation on the image from VK_IMAGE_LAYOUT_UNDEFINED to its appropriate * Vulkan layout (depending on its D3D12 resource state). If this flag is not specified the caller * is responsible for transitioning the Vulkan image to the appropriate layout. */ #define VKD3D_RESOURCE_INITIAL_STATE_TRANSITION 0x00000001 /** * When specified as a flag of vkd3d_image_resource_create_info, it means that field present_state * is honored. */ #define VKD3D_RESOURCE_PRESENT_STATE_TRANSITION 0x00000002 /** * A chained structure containing the parameters to create a D3D12 resource backed by a Vulkan * image. */ struct vkd3d_image_resource_create_info { /** Must be set to VKD3D_STRUCTURE_TYPE_IMAGE_RESOURCE_CREATE_INFO. */ enum vkd3d_structure_type type; /** Optional pointer to a structure containing further parameters. */ const void *next; /** The Vulkan image that backs the resource. */ VkImage vk_image; /** The resource description. */ D3D12_RESOURCE_DESC desc; /** * A combination of zero or more flags. The valid flags are * VKD3D_RESOURCE_INITIAL_STATE_TRANSITION and VKD3D_RESOURCE_PRESENT_STATE_TRANSITION. */ unsigned int flags; /** * This field specifies how to handle resource state D3D12_RESOURCE_STATE_PRESENT for * the resource. Notice that on D3D12 there is no difference between * D3D12_RESOURCE_STATE_COMMON and D3D12_RESOURCE_STATE_PRESENT (they have the same value), * while on Vulkan two different layouts are used (VK_IMAGE_LAYOUT_GENERAL and * VK_IMAGE_LAYOUT_PRESENT_SRC_KHR). * * * When flag VKD3D_RESOURCE_PRESENT_STATE_TRANSITION is not specified, field * present_state is ignored and resource state D3D12_RESOURCE_STATE_COMMON/_PRESENT is * mapped to VK_IMAGE_LAYOUT_GENERAL; this is useful for non-swapchain resources. * * Otherwise, when present_state is D3D12_RESOURCE_STATE_PRESENT/_COMMON, resource state * D3D12_RESOURCE_STATE_COMMON/_PRESENT is mapped to VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; * this is useful for swapchain resources that are directly backed by a Vulkan swapchain * image. * * Otherwise, resource state D3D12_RESOURCE_STATE_COMMON/_PRESENT is treated as resource * state present_state; this is useful for swapchain resources that backed by a Vulkan * non-swapchain image, which the client will likely consume with a copy or drawing * operation at presentation time. */ D3D12_RESOURCE_STATES present_state; }; #ifdef LIBVKD3D_SOURCE # define VKD3D_API VKD3D_EXPORT #else # define VKD3D_API VKD3D_IMPORT #endif #ifndef VKD3D_NO_PROTOTYPES VKD3D_API HRESULT vkd3d_create_instance(const struct vkd3d_instance_create_info *create_info, struct vkd3d_instance **instance); VKD3D_API ULONG vkd3d_instance_decref(struct vkd3d_instance *instance); VKD3D_API VkInstance vkd3d_instance_get_vk_instance(struct vkd3d_instance *instance); VKD3D_API ULONG vkd3d_instance_incref(struct vkd3d_instance *instance); VKD3D_API HRESULT vkd3d_create_device(const struct vkd3d_device_create_info *create_info, REFIID iid, void **device); VKD3D_API IUnknown *vkd3d_get_device_parent(ID3D12Device *device); VKD3D_API VkDevice vkd3d_get_vk_device(ID3D12Device *device); VKD3D_API VkPhysicalDevice vkd3d_get_vk_physical_device(ID3D12Device *device); VKD3D_API struct vkd3d_instance *vkd3d_instance_from_device(ID3D12Device *device); VKD3D_API uint32_t vkd3d_get_vk_queue_family_index(ID3D12CommandQueue *queue); /** * Acquire the Vulkan queue backing a command queue. * * While a queue is acquired by the client, it is locked so that * neither the vkd3d library nor other threads can submit work to * it. For that reason it should be released as soon as possible with * vkd3d_release_vk_queue(). The lock is not reentrant, so the same * queue must not be acquired more than once by the same thread. * * Work submitted through the Direct3D 12 API exposed by vkd3d is not * always immediately submitted to the Vulkan queue; sometimes it is * kept in another internal queue, which might not necessarily be * empty at the time vkd3d_acquire_vk_queue() is called. For this * reason, work submitted directly to the Vulkan queue might appear to * the Vulkan driver as being submitted before other work submitted * though the Direct3D 12 API. If this is not desired, it is * recommended to synchronize work submission using an ID3D12Fence * object, by submitting to the queue a signal operation after all the * Direct3D 12 work is submitted and waiting for it before calling * vkd3d_acquire_vk_queue(). * * \since 1.0 */ VKD3D_API VkQueue vkd3d_acquire_vk_queue(ID3D12CommandQueue *queue); /** * Release the Vulkan queue backing a command queue. * * This must be paired to an earlier corresponding * vkd3d_acquire_vk_queue(). After this function is called, the Vulkan * queue returned by vkd3d_acquire_vk_queue() must not be used any * more. * * \since 1.0 */ VKD3D_API void vkd3d_release_vk_queue(ID3D12CommandQueue *queue); VKD3D_API HRESULT vkd3d_create_image_resource(ID3D12Device *device, const struct vkd3d_image_resource_create_info *create_info, ID3D12Resource **resource); VKD3D_API ULONG vkd3d_resource_decref(ID3D12Resource *resource); VKD3D_API ULONG vkd3d_resource_incref(ID3D12Resource *resource); VKD3D_API HRESULT vkd3d_serialize_root_signature(const D3D12_ROOT_SIGNATURE_DESC *desc, D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob); VKD3D_API HRESULT vkd3d_create_root_signature_deserializer(const void *data, SIZE_T data_size, REFIID iid, void **deserializer); VKD3D_API VkFormat vkd3d_get_vk_format(DXGI_FORMAT format); /* 1.1 */ VKD3D_API DXGI_FORMAT vkd3d_get_dxgi_format(VkFormat format); /* 1.2 */ VKD3D_API HRESULT vkd3d_serialize_versioned_root_signature(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc, ID3DBlob **blob, ID3DBlob **error_blob); VKD3D_API HRESULT vkd3d_create_versioned_root_signature_deserializer(const void *data, SIZE_T data_size, REFIID iid, void **deserializer); /** * Set a callback to be called when vkd3d outputs debug logging. * * If NULL, or if this function has not been called, libvkd3d will print all * enabled log output to stderr. * * Calling this function will also set the log callback for libvkd3d-shader. * * \param callback Callback function to set. * * \since 1.4 */ VKD3D_API void vkd3d_set_log_callback(PFN_vkd3d_log callback); #endif /* VKD3D_NO_PROTOTYPES */ /* * Function pointer typedefs for vkd3d functions. */ typedef HRESULT (*PFN_vkd3d_create_instance)(const struct vkd3d_instance_create_info *create_info, struct vkd3d_instance **instance); typedef ULONG (*PFN_vkd3d_instance_decref)(struct vkd3d_instance *instance); typedef VkInstance (*PFN_vkd3d_instance_get_vk_instance)(struct vkd3d_instance *instance); typedef ULONG (*PFN_vkd3d_instance_incref)(struct vkd3d_instance *instance); typedef HRESULT (*PFN_vkd3d_create_device)(const struct vkd3d_device_create_info *create_info, REFIID iid, void **device); typedef IUnknown * (*PFN_vkd3d_get_device_parent)(ID3D12Device *device); typedef VkDevice (*PFN_vkd3d_get_vk_device)(ID3D12Device *device); typedef VkPhysicalDevice (*PFN_vkd3d_get_vk_physical_device)(ID3D12Device *device); typedef struct vkd3d_instance * (*PFN_vkd3d_instance_from_device)(ID3D12Device *device); typedef uint32_t (*PFN_vkd3d_get_vk_queue_family_index)(ID3D12CommandQueue *queue); typedef VkQueue (*PFN_vkd3d_acquire_vk_queue)(ID3D12CommandQueue *queue); typedef void (*PFN_vkd3d_release_vk_queue)(ID3D12CommandQueue *queue); typedef HRESULT (*PFN_vkd3d_create_image_resource)(ID3D12Device *device, const struct vkd3d_image_resource_create_info *create_info, ID3D12Resource **resource); typedef ULONG (*PFN_vkd3d_resource_decref)(ID3D12Resource *resource); typedef ULONG (*PFN_vkd3d_resource_incref)(ID3D12Resource *resource); typedef HRESULT (*PFN_vkd3d_serialize_root_signature)(const D3D12_ROOT_SIGNATURE_DESC *desc, D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob); typedef HRESULT (*PFN_vkd3d_create_root_signature_deserializer)(const void *data, SIZE_T data_size, REFIID iid, void **deserializer); typedef VkFormat (*PFN_vkd3d_get_vk_format)(DXGI_FORMAT format); /* 1.1 */ typedef DXGI_FORMAT (*PFN_vkd3d_get_dxgi_format)(VkFormat format); /* 1.2 */ typedef HRESULT (*PFN_vkd3d_serialize_versioned_root_signature)(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc, ID3DBlob **blob, ID3DBlob **error_blob); typedef HRESULT (*PFN_vkd3d_create_versioned_root_signature_deserializer)(const void *data, SIZE_T data_size, REFIID iid, void **deserializer); /** Type of vkd3d_set_log_callback(). \since 1.4 */ typedef void (*PFN_vkd3d_set_log_callback)(PFN_vkd3d_log callback); #ifdef __cplusplus } #endif /* __cplusplus */ #endif /* __VKD3D_H */