/* * Copyright 2016 Józef Kucia for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ import "vkd3d_windows.h"; import "vkd3d_dxgibase.idl"; import "vkd3d_d3dcommon.idl"; cpp_quote("#ifndef _D3D12_CONSTANTS") cpp_quote("#define _D3D12_CONSTANTS") const UINT D3D12_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff; const UINT D3D12_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff; const UINT D3D12_8BIT_INDEX_STRIP_CUT_VALUE = 0xff; const UINT D3D12_APPEND_ALIGNED_ELEMENT = 0xffffffff; const UINT D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9; const UINT D3D12_CLIP_OR_CULL_DISTANCE_COUNT = 8; const UINT D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2; const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14; const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4; const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15; const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16; const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15; const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; const UINT D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64; const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1; const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; const UINT D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32; const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1; const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128; const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1; const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1; const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128; const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1; const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16; const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1; const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1; const UINT D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT = 16; const UINT D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32; const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4; const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COUNT = 4096; const UINT D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3; const UINT D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3; const UINT D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10; const INT D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10; const INT D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8; const UINT D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7; const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256; const UINT D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256; const UINT D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64; const UINT D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240; const UINT D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68; const UINT D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224; const UINT D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72; const UINT D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208; const UINT D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76; const UINT D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192; const UINT D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84; const UINT D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176; const UINT D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92; const UINT D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160; const UINT D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100; const UINT D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144; const UINT D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112; const UINT D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128; const UINT D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128; const UINT D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112; const UINT D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144; const UINT D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96; const UINT D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168; const UINT D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80; const UINT D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204; const UINT D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64; const UINT D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256; const UINT D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48; const UINT D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340; const UINT D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32; const UINT D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512; const UINT D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16; const UINT D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768; const UINT D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1; const UINT D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256; const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768; const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_X = 768; const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_Y = 768; const UINT D3D12_CS_4_X_UAV_REGISTER_COUNT = 1; const UINT D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535; const UINT D3D12_CS_TGSM_REGISTER_COUNT = 8192; const UINT D3D12_CS_TGSM_REGISTER_READS_PER_INST = 1; const UINT D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1; const UINT D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1; const UINT D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS = 3; const UINT D3D12_CS_THREADGROUPID_REGISTER_COUNT = 1; const UINT D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS = 1; const UINT D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT = 1; const UINT D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS = 3; const UINT D3D12_CS_THREADIDINGROUP_REGISTER_COUNT = 1; const UINT D3D12_CS_THREADID_REGISTER_COMPONENTS = 3; const UINT D3D12_CS_THREADID_REGISTER_COUNT = 1; const UINT D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024; const UINT D3D12_CS_THREAD_GROUP_MAX_X = 1024; const UINT D3D12_CS_THREAD_GROUP_MAX_Y = 1024; const UINT D3D12_CS_THREAD_GROUP_MAX_Z = 64; const UINT D3D12_CS_THREAD_GROUP_MIN_X = 1; const UINT D3D12_CS_THREAD_GROUP_MIN_Y = 1; const UINT D3D12_CS_THREAD_GROUP_MIN_Z = 1; const UINT D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384; cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA (1.0f)") cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_BLUE (1.0f)") cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_GREEN (1.0f)") cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_RED (1.0f)") cpp_quote("#define D3D12_DEFAULT_BORDER_COLOR_COMPONENT (0.0f)") const UINT D3D12_DEFAULT_DEPTH_BIAS = 0; cpp_quote("#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP (0.0f)") const UINT D3D12_DEFAULT_MAX_ANISOTROPY = 16; cpp_quote("#define D3D12_DEFAULT_MIP_LOD_BIAS (0.0f)") const UINT D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 4194304; const UINT D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0; const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT = 65536; const UINT D3D12_DEFAULT_SAMPLE_MASK = 0xffffffff; const UINT D3D12_DEFAULT_SCISSOR_ENDX = 0; const UINT D3D12_DEFAULT_SCISSOR_ENDY = 0; const UINT D3D12_DEFAULT_SCISSOR_STARTX = 0; const UINT D3D12_DEFAULT_SCISSOR_STARTY = 0; cpp_quote("#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.0f)") const UINT D3D12_DEFAULT_STENCIL_READ_MASK = 0xff; const UINT D3D12_DEFAULT_STENCIL_REFERENCE = 0; const UINT D3D12_DEFAULT_STENCIL_WRITE_MASK = 0xff; const UINT D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0; const UINT D3D12_DEFAULT_VIEWPORT_HEIGHT = 0; cpp_quote("#define D3D12_DEFAULT_VIEWPORT_MAX_DEPTH (0.0f)") cpp_quote("#define D3D12_DEFAULT_VIEWPORT_MIN_DEPTH (0.0f)") const UINT D3D12_DEFAULT_VIEWPORT_TOPLEFTX = 0; const UINT D3D12_DEFAULT_VIEWPORT_TOPLEFTY = 0; const UINT D3D12_DEFAULT_VIEWPORT_WIDTH = 0; const UINT D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND = 0xffffffff; const UINT D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END = 0xfffffff7; const UINT D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff0; const UINT D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968; const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS = 4; const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT = 32; const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST = 2; const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS = 1; const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS = 3; const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT = 1; const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST = 2; const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS = 1; const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4; const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT = 32; const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2; const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1; const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1; const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1; const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2; const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1; const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENTS = 4; const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_DS_OUTPUT_REGISTER_COUNT = 32; cpp_quote("#define D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.6)") cpp_quote("#define D3D12_FLOAT32_MAX (3.402823466e+38f)") cpp_quote("#define D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.6f)") cpp_quote("#define D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR (2.4f)") cpp_quote("#define D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR (1.0f)") cpp_quote("#define D3D12_FLOAT_TO_SRGB_OFFSET (0.055f)") cpp_quote("#define D3D12_FLOAT_TO_SRGB_SCALE_1 (12.92f)") cpp_quote("#define D3D12_FLOAT_TO_SRGB_SCALE_2 (1.055f)") cpp_quote("#define D3D12_FLOAT_TO_SRGB_THRESHOLD (0.0031308f)") cpp_quote("#define D3D12_FTOI_INSTRUCTION_MAX_INPUT (2147483647.999f)") cpp_quote("#define D3D12_FTOI_INSTRUCTION_MIN_INPUT (-2147483648.999f)") cpp_quote("#define D3D12_FTOU_INSTRUCTION_MAX_INPUT (4294967295.999f)") cpp_quote("#define D3D12_FTOU_INSTRUCTION_MIN_INPUT (0.0f)") const UINT D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST = 2; const UINT D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS = 1; const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS = 1; const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT = 1; const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1; const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1; const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2; const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1; const UINT D3D12_GS_INPUT_REGISTER_COMPONENTS = 4; const UINT D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_GS_INPUT_REGISTER_COUNT = 32; const UINT D3D12_GS_INPUT_REGISTER_READS_PER_INST = 2; const UINT D3D12_GS_INPUT_REGISTER_READ_PORTS = 1; const UINT D3D12_GS_INPUT_REGISTER_VERTICES = 32; const UINT D3D12_GS_MAX_INSTANCE_COUNT = 32; const UINT D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES = 1024; const UINT D3D12_GS_OUTPUT_ELEMENTS = 32; const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENTS = 4; const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_GS_OUTPUT_REGISTER_COUNT = 32; const UINT D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT = 32; const UINT D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT = 32; const UINT D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS = 4; const UINT D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST = 2; const UINT D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS = 1; const UINT D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff; const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS = 1; const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT = 1; const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST = 2; const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS = 1; const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS = 1; const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT = 1; const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST = 2; const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS = 1; const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1; const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1; const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2; const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1; const UINT D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff; cpp_quote("#define D3D12_HS_MAXTESSFACTOR_LOWER_BOUND (1.0f)") cpp_quote("#define D3D12_HS_MAXTESSFACTOR_UPPER_BOUND (64.0f)") const UINT D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968; const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS = 1; const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT = 1; const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST = 2; const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS = 1; const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4; const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT = 32; const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2; const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1; const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS = 128; const UINT D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0; const UINT D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0; const UINT D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0; const UINT D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1; const UINT D3D12_IA_INSTANCE_ID_BIT_COUNT = 32; const UINT D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32; const UINT D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT = 32; const UINT D3D12_IA_PRIMITIVE_ID_BIT_COUNT = 32; const UINT D3D12_IA_VERTEX_ID_BIT_COUNT = 32; const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128; const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32; const UINT D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff; const UINT D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff; const UINT D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff; const UINT D3D12_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff; cpp_quote("#define D3D12_LINEAR_GAMMA (1.0f)") const UINT D3D12_MAJOR_VERSION = 12; cpp_quote("#define D3D12_MAX_BORDER_COLOR_COMPONENT (1.0f)") cpp_quote("#define D3D12_MAX_DEPTH (1.0f)") const UINT D3D12_MAX_LIVE_STATIC_SAMPLERS = 2032; const UINT D3D12_MAX_MAXANISOTROPY = 16; const UINT D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT = 32; cpp_quote("#define D3D12_MAX_POSITION_VALUE (3.402823466e+34f)") const UINT D3D12_MAX_ROOT_COST = 64; const UINT D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1 = 1000000; const UINT D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2 = 1000000; const UINT D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE = 2048; const UINT D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17; const UINT D3D12_MAX_VIEW_INSTANCE_COUNT = 4; const UINT D3D12_MINOR_VERSION = 0; cpp_quote("#define D3D12_MIN_BORDER_COLOR_COMPONENT (0.0f)") cpp_quote("#define D3D12_MIN_DEPTH (0.0f)") const UINT D3D12_MIN_MAXANISOTROPY = 0; cpp_quote("#define D3D12_MIP_LOD_BIAS_MAX (15.99f)") cpp_quote("#define D3D12_MIP_LOD_BIAS_MIN (-16.0f)") const UINT D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT = 8; const UINT D3D12_MIP_LOD_RANGE_BIT_COUNT = 8; cpp_quote("#define D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH (1.4f)") const UINT D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0; const UINT D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END = 0xffffffff; const UINT D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff8; const UINT D3D12_PACKED_TILE = 0xffffffff; const UINT D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15; const UINT D3D12_PREVIEW_SDK_VERSION = 702; const UINT D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 16; const UINT D3D12_PS_CS_UAV_REGISTER_COMPONENTS = 1; const UINT D3D12_PS_CS_UAV_REGISTER_COUNT = 8; const UINT D3D12_PS_CS_UAV_REGISTER_READS_PER_INST = 1; const UINT D3D12_PS_CS_UAV_REGISTER_READ_PORTS = 1; const UINT D3D12_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff; const UINT D3D12_PS_FRONTFACING_FALSE_VALUE = 0x00000000; const UINT D3D12_PS_FRONTFACING_TRUE_VALUE = 0xffffffff; const UINT D3D12_PS_INPUT_REGISTER_COMPONENTS = 4; const UINT D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_PS_INPUT_REGISTER_COUNT = 32; const UINT D3D12_PS_INPUT_REGISTER_READS_PER_INST = 2; const UINT D3D12_PS_INPUT_REGISTER_READ_PORTS = 1; cpp_quote("#define D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)") const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1; const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1; const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1; const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COUNT = 1; const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENTS = 4; const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_PS_OUTPUT_REGISTER_COUNT = 8; cpp_quote("#define D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)") const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT = 16; const UINT D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT = 8; const UINT D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT = 256; const UINT D3D12_RAYTRACING_INSTANCE_DESCS_BYTE_ALIGNMENT = 16; const UINT D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES = 32; const UINT D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH = 31; const UINT D3D12_RAYTRACING_MAX_GEOMETRIES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE = 16777216; const UINT D3D12_RAYTRACING_MAX_INSTANCES_PER_TOP_LEVEL_ACCELERATION_STRUCTURE = 16777216; const UINT D3D12_RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE = 536870912; const UINT D3D12_RAYTRACING_MAX_RAY_GENERATION_SHADER_THREADS = 1073741824; const UINT D3D12_RAYTRACING_MAX_SHADER_RECORD_STRIDE = 4096; const UINT D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT = 32; const UINT D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT = 64; const UINT D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT = 16; const UINT D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096; const UINT D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27; const UINT D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; const UINT D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096; const UINT D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32; const UINT D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32; const UINT D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384; const UINT D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024; const UINT D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; const UINT D3D12_REQ_MAXANISOTROPY = 16; const UINT D3D12_REQ_MIP_LEVELS = 15; const UINT D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048; const UINT D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096; const UINT D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384; const UINT D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128; cpp_quote("#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)") const UINT D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048; const UINT D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20; const UINT D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096; const UINT D3D12_REQ_SUBRESOURCES = 30720; const UINT D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048; const UINT D3D12_REQ_TEXTURE1D_U_DIMENSION = 16384; const UINT D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048; const UINT D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384; const UINT D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048; const UINT D3D12_REQ_TEXTURECUBE_DIMENSION = 16384; const UINT D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0; const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff; const UINT D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT = 2; const UINT D3D12_SDK_VERSION = 602; const UINT D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES = 32; const UINT D3D12_SHADER_MAJOR_VERSION = 5; const UINT D3D12_SHADER_MAX_INSTANCES = 65535; const UINT D3D12_SHADER_MAX_INTERFACES = 253; const UINT D3D12_SHADER_MAX_INTERFACE_CALL_SITES = 4096; const UINT D3D12_SHADER_MAX_TYPES = 65535; const UINT D3D12_SHADER_MINOR_VERSION = 1; const UINT D3D12_SHIFT_INSTRUCTION_PAD_VALUE = 0; const UINT D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5; const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; const UINT D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 65536; const UINT D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT = 4096; const UINT D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; const UINT D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512; const UINT D3D12_SO_BUFFER_SLOT_COUNT = 4; const UINT D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff; const UINT D3D12_SO_NO_RASTERIZED_STREAM = 0xffffffff; const UINT D3D12_SO_OUTPUT_COMPONENT_COUNT = 128; const UINT D3D12_SO_STREAM_COUNT = 4; const UINT D3D12_SPEC_DATE_DAY = 14; const UINT D3D12_SPEC_DATE_MONTH = 11; const UINT D3D12_SPEC_DATE_YEAR = 2014; cpp_quote("#define D3D12_SPEC_VERSION (1.16)") cpp_quote("#define D3D12_SRGB_GAMMA (2.2f)") cpp_quote("#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f)") cpp_quote("#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f)") cpp_quote("#define D3D12_SRGB_TO_FLOAT_EXPONENT (2.4f)") cpp_quote("#define D3D12_SRGB_TO_FLOAT_OFFSET (0.055f)") cpp_quote("#define D3D12_SRGB_TO_FLOAT_THRESHOLD (0.04045f)") cpp_quote("#define D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)") const UINT D3D12_STANDARD_COMPONENT_BIT_COUNT = 32; const UINT D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64; const UINT D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4; const UINT D3D12_STANDARD_PIXEL_COMPONENT_COUNT = 128; const UINT D3D12_STANDARD_PIXEL_ELEMENT_COUNT = 32; const UINT D3D12_STANDARD_VECTOR_SIZE = 4; const UINT D3D12_STANDARD_VERTEX_ELEMENT_COUNT = 32; const UINT D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64; const UINT D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8; const UINT D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT = 8; const UINT D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END = 0xffffffff; const UINT D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff0; const UINT D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR = 64; const UINT D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR = 64; const UINT D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR = 63; const UINT D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR = 64; const UINT D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR = 2; const UINT D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR = 1; const UINT D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR = 1; const UINT D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT = 16; const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256; const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT = 512; const UINT D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES = 65536; const UINT D3D12_TRACKED_WORKLOAD_MAX_INSTANCES = 32; const UINT D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT = 4096; const UINT D3D12_UAV_SLOT_COUNT = 64; const UINT D3D12_UNBOUND_MEMORY_ACCESS_RESULT = 0; const UINT D3D12_VIDEO_DECODE_MAX_ARGUMENTS = 10; const UINT D3D12_VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS = 4; const UINT D3D12_VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT = 256; const UINT D3D12_VIDEO_DECODE_MIN_HISTOGRAM_OFFSET_ALIGNMENT = 256; const UINT D3D12_VIDEO_DECODE_STATUS_MACROBLOCKS_AFFECTED_UNKNOWN = 0xffffffff; const UINT D3D12_VIDEO_PROCESS_MAX_FILTERS = 32; const UINT D3D12_VIDEO_PROCESS_STEREO_VIEWS = 2; const UINT D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15; const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16; const UINT D3D12_VIEWPORT_BOUNDS_MAX = 32767; const INT D3D12_VIEWPORT_BOUNDS_MIN = -32768; const UINT D3D12_VS_INPUT_REGISTER_COMPONENTS = 4; const UINT D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32; const UINT D3D12_VS_INPUT_REGISTER_READS_PER_INST = 2; const UINT D3D12_VS_INPUT_REGISTER_READ_PORTS = 1; const UINT D3D12_VS_OUTPUT_REGISTER_COMPONENTS = 4; const UINT D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_VS_OUTPUT_REGISTER_COUNT = 32; const UINT D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10; const UINT D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25; const UINT D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25; cpp_quote("#endif") const UINT D3D12_SHADER_COMPONENT_MAPPING_MASK = 0x7; const UINT D3D12_SHADER_COMPONENT_MAPPING_SHIFT = 3; const UINT D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES = 1 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4); typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT { D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0x0, D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1, D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2, } D3D12_SHADER_MIN_PRECISION_SUPPORT; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_MIN_PRECISION_SUPPORT);") typedef enum D3D12_TILED_RESOURCES_TIER { D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0, D3D12_TILED_RESOURCES_TIER_1 = 1, D3D12_TILED_RESOURCES_TIER_2 = 2, D3D12_TILED_RESOURCES_TIER_3 = 3, } D3D12_TILED_RESOURCES_TIER; typedef enum D3D12_RESOURCE_BINDING_TIER { D3D12_RESOURCE_BINDING_TIER_1 = 1, D3D12_RESOURCE_BINDING_TIER_2 = 2, D3D12_RESOURCE_BINDING_TIER_3 = 3, } D3D12_RESOURCE_BINDING_TIER; typedef enum D3D12_CONSERVATIVE_RASTERIZATION_TIER { D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0, D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1, D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2, D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3, } D3D12_CONSERVATIVE_RASTERIZATION_TIER; typedef enum D3D12_CROSS_NODE_SHARING_TIER { D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0, D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1, D3D12_CROSS_NODE_SHARING_TIER_1 = 2, D3D12_CROSS_NODE_SHARING_TIER_2 = 3, D3D12_CROSS_NODE_SHARING_TIER_3 = 4, } D3D12_CROSS_NODE_SHARING_TIER; typedef enum D3D12_RESOURCE_HEAP_TIER { D3D12_RESOURCE_HEAP_TIER_1 = 1, D3D12_RESOURCE_HEAP_TIER_2 = 2, } D3D12_RESOURCE_HEAP_TIER; typedef enum D3D12_FORMAT_SUPPORT1 { D3D12_FORMAT_SUPPORT1_NONE = 0x00000000, D3D12_FORMAT_SUPPORT1_BUFFER = 0x00000001, D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x00000002, D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x00000004, D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x00000008, D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x00000010, D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x00000020, D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x00000040, D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x00000080, D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x00000100, D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x00000200, D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x00000400, D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x00000800, D3D12_FORMAT_SUPPORT1_MIP = 0x00001000, D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x00004000, D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x00008000, D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x00010000, D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x00040000, D3D12_FORMAT_SUPPORT1_DISPLAY = 0x00080000, D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x00100000, D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x00200000, D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x00400000, D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x00800000, D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x01000000, D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000, D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x04000000, D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x08000000, D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000, D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000, D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000, } D3D12_FORMAT_SUPPORT1; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_FORMAT_SUPPORT1);") typedef enum D3D12_FORMAT_SUPPORT2 { D3D12_FORMAT_SUPPORT2_NONE = 0x00000000, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x00000001, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x00000002, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x00000004, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x00000008, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x00000010, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x00000020, D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x00000040, D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x00000080, D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x00000100, D3D12_FORMAT_SUPPORT2_TILED = 0x00000200, D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x00004000, D3D12_FORMAT_SUPPORT2_SAMPLER_FEEDBACK = 0x00008000, } D3D12_FORMAT_SUPPORT2; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_FORMAT_SUPPORT2);") typedef enum D3D12_WRITEBUFFERIMMEDIATE_MODE { D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT = 0x0, D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN = 0x1, D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT = 0x2, } D3D12_WRITEBUFFERIMMEDIATE_MODE; typedef enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER { D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0x0, D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 0x1, D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 0x2, } D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER; typedef enum D3D12_SHADER_CACHE_SUPPORT_FLAGS { D3D12_SHADER_CACHE_SUPPORT_NONE = 0x0, D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1, D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2, D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4, D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8, D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE = 0x10, D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR = 0x20, D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE = 0x40, } D3D12_SHADER_CACHE_SUPPORT_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_SUPPORT_FLAGS);") typedef enum D3D12_COMMAND_LIST_SUPPORT_FLAGS { D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE = 0x0, D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT = 0x1, D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE = 0x2, D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE = 0x4, D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY = 0x8, D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE = 0x10, D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS = 0x20, D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE = 0x40, } D3D12_COMMAND_LIST_SUPPORT_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_LIST_SUPPORT_FLAGS);") typedef enum D3D12_VIEW_INSTANCING_TIER { D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED = 0x0, D3D12_VIEW_INSTANCING_TIER_1 = 0x1, D3D12_VIEW_INSTANCING_TIER_2 = 0x2, D3D12_VIEW_INSTANCING_TIER_3 = 0x3, } D3D12_VIEW_INSTANCING_TIER; typedef enum D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER { D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0 = 0x0, D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1 = 0x1, D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2 = 0x2, } D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER; typedef struct D3D12_FEATURE_DATA_DISPLAYABLE { BOOL DisplayableTexture; D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier; } D3D12_FEATURE_DATA_DISPLAYABLE; typedef enum D3D12_HEAP_SERIALIZATION_TIER { D3D12_HEAP_SERIALIZATION_TIER_0 = 0x0, D3D12_HEAP_SERIALIZATION_TIER_10 = 0xa, } D3D12_HEAP_SERIALIZATION_TIER; typedef enum D3D12_RENDER_PASS_TIER { D3D12_RENDER_PASS_TIER_0 = 0x0, D3D12_RENDER_PASS_TIER_1 = 0x1, D3D12_RENDER_PASS_TIER_2 = 0x2, } D3D12_RENDER_PASS_TIER; typedef enum D3D12_RAYTRACING_TIER { D3D12_RAYTRACING_TIER_NOT_SUPPORTED = 0x0, D3D12_RAYTRACING_TIER_1_0 = 0xa, D3D12_RAYTRACING_TIER_1_1 = 0xb, } D3D12_RAYTRACING_TIER; typedef enum D3D12_RESIDENCY_FLAGS { D3D12_RESIDENCY_FLAG_NONE = 0x0, D3D12_RESIDENCY_FLAG_DENY_OVERBUDGET = 0x1, } D3D12_RESIDENCY_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESIDENCY_FLAGS);") interface ID3D12Fence; interface ID3D12RootSignature; interface ID3D12Heap; interface ID3D12DescriptorHeap; interface ID3D12Resource; interface ID3D12CommandAllocator; interface ID3D12GraphicsCommandList; interface ID3D12CommandQueue; interface ID3D12PipelineState; interface ID3D12Device; typedef RECT D3D12_RECT; typedef struct D3D12_BOX { UINT left; UINT top; UINT front; UINT right; UINT bottom; UINT back; } D3D12_BOX; typedef struct D3D12_VIEWPORT { FLOAT TopLeftX; FLOAT TopLeftY; FLOAT Width; FLOAT Height; FLOAT MinDepth; FLOAT MaxDepth; } D3D12_VIEWPORT; typedef struct D3D12_RANGE { SIZE_T Begin; SIZE_T End; } D3D12_RANGE; typedef struct D3D12_RANGE_UINT64 { UINT64 Begin; UINT64 End; } D3D12_RANGE_UINT64; typedef struct D3D12_SUBRESOURCE_RANGE_UINT64 { UINT Subresource; D3D12_RANGE_UINT64 Range; } D3D12_SUBRESOURCE_RANGE_UINT64; typedef struct D3D12_SUBRESOURCE_INFO { UINT64 Offset; UINT RowPitch; UINT DepthPitch; } D3D12_SUBRESOURCE_INFO; typedef struct D3D12_RESOURCE_ALLOCATION_INFO { UINT64 SizeInBytes; UINT64 Alignment; } D3D12_RESOURCE_ALLOCATION_INFO; typedef struct D3D12_RESOURCE_ALLOCATION_INFO1 { UINT64 Offset; UINT64 Alignment; UINT64 SizeInBytes; } D3D12_RESOURCE_ALLOCATION_INFO1; typedef struct D3D12_DRAW_ARGUMENTS { UINT VertexCountPerInstance; UINT InstanceCount; UINT StartVertexLocation; UINT StartInstanceLocation; } D3D12_DRAW_ARGUMENTS; typedef struct D3D12_DRAW_INDEXED_ARGUMENTS { UINT IndexCountPerInstance; UINT InstanceCount; UINT StartIndexLocation; INT BaseVertexLocation; UINT StartInstanceLocation; } D3D12_DRAW_INDEXED_ARGUMENTS; typedef struct D3D12_DISPATCH_ARGUMENTS { UINT ThreadGroupCountX; UINT ThreadGroupCountY; UINT ThreadGroupCountZ; } D3D12_DISPATCH_ARGUMENTS; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS { BOOL DoublePrecisionFloatShaderOps; BOOL OutputMergerLogicOp; D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport; D3D12_TILED_RESOURCES_TIER TiledResourcesTier; D3D12_RESOURCE_BINDING_TIER ResourceBindingTier; BOOL PSSpecifiedStencilRefSupported; BOOL TypedUAVLoadAdditionalFormats; BOOL ROVsSupported; D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier; UINT MaxGPUVirtualAddressBitsPerResource; BOOL StandardSwizzle64KBSupported; D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier; BOOL CrossAdapterRowMajorTextureSupported; BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation; D3D12_RESOURCE_HEAP_TIER ResourceHeapTier; } D3D12_FEATURE_DATA_D3D12_OPTIONS; typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT { DXGI_FORMAT Format; D3D12_FORMAT_SUPPORT1 Support1; D3D12_FORMAT_SUPPORT2 Support2; } D3D12_FEATURE_DATA_FORMAT_SUPPORT; typedef enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS { D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0x00000000, D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x00000001, } D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS);") typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS { DXGI_FORMAT Format; UINT SampleCount; D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags; UINT NumQualityLevels; } D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS; typedef enum D3D12_HEAP_TYPE { D3D12_HEAP_TYPE_DEFAULT = 1, D3D12_HEAP_TYPE_UPLOAD = 2, D3D12_HEAP_TYPE_READBACK = 3, D3D12_HEAP_TYPE_CUSTOM = 4, } D3D12_HEAP_TYPE; typedef enum D3D12_CPU_PAGE_PROPERTY { D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0, D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1, D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2, D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3, } D3D12_CPU_PAGE_PROPERTY; typedef enum D3D12_MEMORY_POOL { D3D12_MEMORY_POOL_UNKNOWN = 0, D3D12_MEMORY_POOL_L0 = 1, D3D12_MEMORY_POOL_L1 = 2, } D3D12_MEMORY_POOL; typedef struct D3D12_HEAP_PROPERTIES { D3D12_HEAP_TYPE Type; D3D12_CPU_PAGE_PROPERTY CPUPageProperty; D3D12_MEMORY_POOL MemoryPoolPreference; UINT CreationNodeMask; UINT VisibleNodeMask; } D3D12_HEAP_PROPERTIES; typedef enum D3D12_HEAP_FLAGS { D3D12_HEAP_FLAG_NONE = 0x00, D3D12_HEAP_FLAG_SHARED = 0x01, D3D12_HEAP_FLAG_DENY_BUFFERS = 0x04, D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x08, D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20, D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40, D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80, D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100, D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 0x200, D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 0x400, D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = 0x800, D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = 0x1000, D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0x00, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0, D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44, D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84, } D3D12_HEAP_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_HEAP_FLAGS);") typedef struct D3D12_HEAP_DESC { UINT64 SizeInBytes; D3D12_HEAP_PROPERTIES Properties; UINT64 Alignment; D3D12_HEAP_FLAGS Flags; } D3D12_HEAP_DESC; typedef struct D3D12_TILED_RESOURCE_COORDINATE { UINT X; UINT Y; UINT Z; UINT Subresource; } D3D12_TILED_RESOURCE_COORDINATE; typedef struct D3D12_TILE_REGION_SIZE { UINT NumTiles; BOOL UseBox; UINT Width; UINT16 Height; UINT16 Depth; } D3D12_TILE_REGION_SIZE; typedef struct D3D12_SUBRESOURCE_TILING { UINT WidthInTiles; UINT16 HeightInTiles; UINT16 DepthInTiles; UINT StartTileIndexInOverallResource; } D3D12_SUBRESOURCE_TILING; typedef struct D3D12_TILE_SHAPE { UINT WidthInTexels; UINT HeightInTexels; UINT DepthInTexels; } D3D12_TILE_SHAPE; typedef struct D3D12_SHADER_BYTECODE { const void *pShaderBytecode; SIZE_T BytecodeLength; } D3D12_SHADER_BYTECODE; typedef struct D3D12_DEPTH_STENCIL_VALUE { FLOAT Depth; UINT8 Stencil; } D3D12_DEPTH_STENCIL_VALUE; typedef struct D3D12_CLEAR_VALUE { DXGI_FORMAT Format; union { FLOAT Color[4]; D3D12_DEPTH_STENCIL_VALUE DepthStencil; }; } D3D12_CLEAR_VALUE; typedef struct D3D12_PACKED_MIP_INFO { UINT8 NumStandardMips; UINT8 NumPackedMips; UINT NumTilesForPackedMips; UINT StartTileIndexInOverallResource; } D3D12_PACKED_MIP_INFO; typedef enum D3D12_RESOURCE_STATES { D3D12_RESOURCE_STATE_COMMON = 0, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1, D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2, D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4, D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8, D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10, D3D12_RESOURCE_STATE_DEPTH_READ = 0x20, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80, D3D12_RESOURCE_STATE_STREAM_OUT = 0x100, D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200, D3D12_RESOURCE_STATE_COPY_DEST = 0x400, D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800, D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000, D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000, D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 0x400000, D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 0x1000000, D3D12_RESOURCE_STATE_GENERIC_READ = 0x1 | 0x2 | 0x40 | 0x80 | 0x200 | 0x800, D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE = 0x40 | 0x80, D3D12_RESOURCE_STATE_PRESENT = 0x0, D3D12_RESOURCE_STATE_PREDICATION = 0x200, D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 0x10000, D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 0x20000, D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 0x40000, D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 0x80000, D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 0x200000, D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 0x800000, } D3D12_RESOURCE_STATES; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_STATES);") typedef enum D3D12_RESOURCE_BARRIER_TYPE { D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0, D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1, D3D12_RESOURCE_BARRIER_TYPE_UAV = 2, } D3D12_RESOURCE_BARRIER_TYPE; typedef enum D3D12_RESOURCE_BARRIER_FLAGS { D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0, D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1, D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2, } D3D12_RESOURCE_BARRIER_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_BARRIER_FLAGS);") typedef struct D3D12_RESOURCE_TRANSITION_BARRIER { ID3D12Resource *pResource; UINT Subresource; D3D12_RESOURCE_STATES StateBefore; D3D12_RESOURCE_STATES StateAfter; } D3D12_RESOURCE_TRANSITION_BARRIER; typedef struct D3D12_RESOURCE_ALIASING_BARRIER_ALIASING { ID3D12Resource *pResourceBefore; ID3D12Resource *pResourceAfter; } D3D12_RESOURCE_ALIASING_BARRIER; typedef struct D3D12_RESOURCE_UAV_BARRIER { ID3D12Resource *pResource; } D3D12_RESOURCE_UAV_BARRIER; typedef struct D3D12_RESOURCE_BARRIER { D3D12_RESOURCE_BARRIER_TYPE Type; D3D12_RESOURCE_BARRIER_FLAGS Flags; union { D3D12_RESOURCE_TRANSITION_BARRIER Transition; D3D12_RESOURCE_ALIASING_BARRIER Aliasing; D3D12_RESOURCE_UAV_BARRIER UAV; }; } D3D12_RESOURCE_BARRIER; typedef enum D3D12_RESOURCE_DIMENSION { D3D12_RESOURCE_DIMENSION_UNKNOWN = 0, D3D12_RESOURCE_DIMENSION_BUFFER = 1, D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2, D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3, D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4, } D3D12_RESOURCE_DIMENSION; typedef enum D3D12_TEXTURE_LAYOUT { D3D12_TEXTURE_LAYOUT_UNKNOWN = 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1, D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2, D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3, } D3D12_TEXTURE_LAYOUT; typedef enum D3D12_RESOURCE_FLAGS { D3D12_RESOURCE_FLAG_NONE = 0x0, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1, D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4, D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8, D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10, D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20, D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = 0x40, D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = 0x80, D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE = 0x100, } D3D12_RESOURCE_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_FLAGS);") typedef struct D3D12_MIP_REGION { UINT Width; UINT Height; UINT Depth; } D3D12_MIP_REGION; typedef struct D3D12_RESOURCE_DESC { D3D12_RESOURCE_DIMENSION Dimension; UINT64 Alignment; UINT64 Width; UINT Height; UINT16 DepthOrArraySize; UINT16 MipLevels; DXGI_FORMAT Format; DXGI_SAMPLE_DESC SampleDesc; D3D12_TEXTURE_LAYOUT Layout; D3D12_RESOURCE_FLAGS Flags; } D3D12_RESOURCE_DESC; typedef struct D3D12_RESOURCE_DESC1 { D3D12_RESOURCE_DIMENSION Dimension; UINT64 Alignment; UINT64 Width; UINT Height; UINT16 DepthOrArraySize; UINT16 MipLevels; DXGI_FORMAT Format; DXGI_SAMPLE_DESC SampleDesc; D3D12_TEXTURE_LAYOUT Layout; D3D12_RESOURCE_FLAGS Flags; D3D12_MIP_REGION SamplerFeedbackMipRegion; } D3D12_RESOURCE_DESC1; typedef enum D3D12_RESOLVE_MODE { D3D12_RESOLVE_MODE_DECOMPRESS = 0, D3D12_RESOLVE_MODE_MIN = 1, D3D12_RESOLVE_MODE_MAX = 2, D3D12_RESOLVE_MODE_AVERAGE = 3, D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK = 4, D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK = 5, } D3D12_RESOLVE_MODE; typedef struct D3D12_SAMPLE_POSITION { INT8 X; INT8 Y; } D3D12_SAMPLE_POSITION; typedef enum D3D12_TEXTURE_COPY_TYPE { D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0, D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1, } D3D12_TEXTURE_COPY_TYPE; typedef struct D3D12_SUBRESOURCE_FOOTPRINT { DXGI_FORMAT Format; UINT Width; UINT Height; UINT Depth; UINT RowPitch; } D3D12_SUBRESOURCE_FOOTPRINT; typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT { UINT64 Offset; D3D12_SUBRESOURCE_FOOTPRINT Footprint; } D3D12_PLACED_SUBRESOURCE_FOOTPRINT; typedef struct D3D12_TEXTURE_COPY_LOCATION { ID3D12Resource *pResource; D3D12_TEXTURE_COPY_TYPE Type; union { D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint; UINT SubresourceIndex; }; } D3D12_TEXTURE_COPY_LOCATION; typedef enum D3D12_DESCRIPTOR_RANGE_TYPE { D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0, D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1, D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2, D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3, } D3D12_DESCRIPTOR_RANGE_TYPE; typedef struct D3D12_DESCRIPTOR_RANGE { D3D12_DESCRIPTOR_RANGE_TYPE RangeType; UINT NumDescriptors; UINT BaseShaderRegister; UINT RegisterSpace; UINT OffsetInDescriptorsFromTableStart; } D3D12_DESCRIPTOR_RANGE; typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS { D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0x0, D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1, D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2, D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8, D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 0x10000, } D3D12_DESCRIPTOR_RANGE_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DESCRIPTOR_RANGE_FLAGS);") typedef struct D3D12_DESCRIPTOR_RANGE1 { D3D12_DESCRIPTOR_RANGE_TYPE RangeType; UINT NumDescriptors; UINT BaseShaderRegister; UINT RegisterSpace; D3D12_DESCRIPTOR_RANGE_FLAGS Flags; UINT OffsetInDescriptorsFromTableStart; } D3D12_DESCRIPTOR_RANGE1; typedef struct D3D12_ROOT_DESCRIPTOR_TABLE { UINT NumDescriptorRanges; const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges; } D3D12_ROOT_DESCRIPTOR_TABLE; typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1 { UINT NumDescriptorRanges; const D3D12_DESCRIPTOR_RANGE1 *pDescriptorRanges; } D3D12_ROOT_DESCRIPTOR_TABLE1; typedef struct D3D12_ROOT_CONSTANTS { UINT ShaderRegister; UINT RegisterSpace; UINT Num32BitValues; } D3D12_ROOT_CONSTANTS; typedef struct D3D12_ROOT_DESCRIPTOR { UINT ShaderRegister; UINT RegisterSpace; } D3D12_ROOT_DESCRIPTOR; typedef enum D3D12_ROOT_DESCRIPTOR_FLAGS { D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0x0, D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2, D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8, } D3D12_ROOT_DESCRIPTOR_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_ROOT_DESCRIPTOR_FLAGS);") typedef struct D3D12_ROOT_DESCRIPTOR1 { UINT ShaderRegister; UINT RegisterSpace; D3D12_ROOT_DESCRIPTOR_FLAGS Flags; } D3D12_ROOT_DESCRIPTOR1; typedef enum D3D12_ROOT_PARAMETER_TYPE { D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0, D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1, D3D12_ROOT_PARAMETER_TYPE_CBV = 2, D3D12_ROOT_PARAMETER_TYPE_SRV = 3, D3D12_ROOT_PARAMETER_TYPE_UAV = 4, } D3D12_ROOT_PARAMETER_TYPE; typedef enum D3D12_SHADER_VISIBILITY { D3D12_SHADER_VISIBILITY_ALL = 0, D3D12_SHADER_VISIBILITY_VERTEX = 1, D3D12_SHADER_VISIBILITY_HULL = 2, D3D12_SHADER_VISIBILITY_DOMAIN = 3, D3D12_SHADER_VISIBILITY_GEOMETRY = 4, D3D12_SHADER_VISIBILITY_PIXEL = 5, D3D12_SHADER_VISIBILITY_AMPLIFICATION = 6, D3D12_SHADER_VISIBILITY_MESH = 7, } D3D12_SHADER_VISIBILITY; typedef struct D3D12_ROOT_PARAMETER { D3D12_ROOT_PARAMETER_TYPE ParameterType; union { D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable; D3D12_ROOT_CONSTANTS Constants; D3D12_ROOT_DESCRIPTOR Descriptor; }; D3D12_SHADER_VISIBILITY ShaderVisibility; } D3D12_ROOT_PARAMETER; typedef struct D3D12_ROOT_PARAMETER1 { D3D12_ROOT_PARAMETER_TYPE ParameterType; union { D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable; D3D12_ROOT_CONSTANTS Constants; D3D12_ROOT_DESCRIPTOR1 Descriptor; }; D3D12_SHADER_VISIBILITY ShaderVisibility; } D3D12_ROOT_PARAMETER1; typedef enum D3D12_STATIC_BORDER_COLOR { D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0, D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1, D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2, } D3D12_STATIC_BORDER_COLOR; typedef enum D3D12_FILTER { D3D12_FILTER_MIN_MAG_MIP_POINT = 0x00, D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01, D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04, D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05, D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15, D3D12_FILTER_ANISOTROPIC = 0x55, D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5, D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100, D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101, D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104, D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105, D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110, D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111, D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114, D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115, D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155, D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180, D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181, D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184, D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185, D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190, D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191, D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194, D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195, D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5, } D3D12_FILTER; typedef enum D3D12_FILTER_TYPE { D3D12_FILTER_TYPE_POINT = 0, D3D12_FILTER_TYPE_LINEAR = 1, } D3D12_FILTER_TYPE; const UINT D3D12_MIP_FILTER_SHIFT = 0; const UINT D3D12_MAG_FILTER_SHIFT = 2; const UINT D3D12_MIN_FILTER_SHIFT = 4; const UINT D3D12_FILTER_TYPE_MASK = 0x3; const UINT D3D12_ANISOTROPIC_FILTERING_BIT = 0x40; typedef enum D3D12_FILTER_REDUCTION_TYPE { D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0, D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1, D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2, D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3, } D3D12_FILTER_REDUCTION_TYPE; const UINT D3D12_FILTER_REDUCTION_TYPE_MASK = 0x3; const UINT D3D12_FILTER_REDUCTION_TYPE_SHIFT = 7; cpp_quote("#define D3D12_ENCODE_BASIC_FILTER(min, mag, mip, reduction) \\") cpp_quote(" ((D3D12_FILTER) ( \\") cpp_quote(" (((min) & D3D12_FILTER_TYPE_MASK) << D3D12_MIN_FILTER_SHIFT) \\") cpp_quote(" | (((mag) & D3D12_FILTER_TYPE_MASK) << D3D12_MAG_FILTER_SHIFT) \\") cpp_quote(" | (((mip) & D3D12_FILTER_TYPE_MASK) << D3D12_MIP_FILTER_SHIFT) \\") cpp_quote(" | (((reduction) & D3D12_FILTER_REDUCTION_TYPE_MASK) << D3D12_FILTER_REDUCTION_TYPE_SHIFT)))") cpp_quote("#define D3D12_ENCODE_ANISOTROPIC_FILTER(reduction) \\") cpp_quote(" ((D3D12_FILTER) ( \\") cpp_quote(" D3D12_ANISOTROPIC_FILTERING_BIT \\") cpp_quote(" | D3D12_ENCODE_BASIC_FILTER(D3D12_FILTER_TYPE_LINEAR, \\") cpp_quote(" D3D12_FILTER_TYPE_LINEAR, \\") cpp_quote(" D3D12_FILTER_TYPE_LINEAR, \\") cpp_quote(" reduction)))") cpp_quote("#define D3D12_DECODE_MAG_FILTER(filter) \\") cpp_quote(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MAG_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))") cpp_quote("#define D3D12_DECODE_MIN_FILTER(filter) \\") cpp_quote(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIN_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))") cpp_quote("#define D3D12_DECODE_MIP_FILTER(filter) \\") cpp_quote(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIP_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))") cpp_quote("#define D3D12_DECODE_IS_ANISOTROPIC_FILTER(filter) \\") cpp_quote(" (((filter) & D3D12_ANISOTROPIC_FILTERING_BIT) \\") cpp_quote(" && (D3D12_DECODE_MIN_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\") cpp_quote(" && (D3D12_DECODE_MAG_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\") cpp_quote(" && (D3D12_DECODE_MIP_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR))") cpp_quote("#define D3D12_DECODE_FILTER_REDUCTION(filter) \\") cpp_quote(" ((D3D12_FILTER_REDUCTION_TYPE)(((filter) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT) \\") cpp_quote(" & D3D12_FILTER_REDUCTION_TYPE_MASK))") cpp_quote("#define D3D12_DECODE_IS_COMPARISON_FILTER(filter) \\") cpp_quote(" (D3D12_DECODE_FILTER_REDUCTION(filter) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON)") typedef enum D3D12_TEXTURE_ADDRESS_MODE { D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1, D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2, D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3, D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4, D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5, } D3D12_TEXTURE_ADDRESS_MODE; typedef enum D3D12_COMPARISON_FUNC { D3D12_COMPARISON_FUNC_NEVER = 1, D3D12_COMPARISON_FUNC_LESS = 2, D3D12_COMPARISON_FUNC_EQUAL = 3, D3D12_COMPARISON_FUNC_LESS_EQUAL = 4, D3D12_COMPARISON_FUNC_GREATER = 5, D3D12_COMPARISON_FUNC_NOT_EQUAL = 6, D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7, D3D12_COMPARISON_FUNC_ALWAYS = 8, } D3D12_COMPARISON_FUNC; typedef struct D3D12_STATIC_SAMPLER_DESC { D3D12_FILTER Filter; D3D12_TEXTURE_ADDRESS_MODE AddressU; D3D12_TEXTURE_ADDRESS_MODE AddressV; D3D12_TEXTURE_ADDRESS_MODE AddressW; FLOAT MipLODBias; UINT MaxAnisotropy; D3D12_COMPARISON_FUNC ComparisonFunc; D3D12_STATIC_BORDER_COLOR BorderColor; FLOAT MinLOD; FLOAT MaxLOD; UINT ShaderRegister; UINT RegisterSpace; D3D12_SHADER_VISIBILITY ShaderVisibility; } D3D12_STATIC_SAMPLER_DESC; typedef enum D3D12_ROOT_SIGNATURE_FLAGS { D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x00, D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x01, D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x02, D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x04, D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x08, D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10, D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20, D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40, D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE = 0x80, D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS = 0x100, D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS = 0x200, D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED = 0x400, D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED = 0x800, } D3D12_ROOT_SIGNATURE_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_ROOT_SIGNATURE_FLAGS);") typedef struct D3D12_ROOT_SIGNATURE_DESC { UINT NumParameters; const D3D12_ROOT_PARAMETER *pParameters; UINT NumStaticSamplers; const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; D3D12_ROOT_SIGNATURE_FLAGS Flags; } D3D12_ROOT_SIGNATURE_DESC; typedef struct D3D12_ROOT_SIGNATURE_DESC1 { UINT NumParameters; const D3D12_ROOT_PARAMETER1 *pParameters; UINT NumStaticSamplers; const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; D3D12_ROOT_SIGNATURE_FLAGS Flags; } D3D12_ROOT_SIGNATURE_DESC1; typedef enum D3D_ROOT_SIGNATURE_VERSION { D3D_ROOT_SIGNATURE_VERSION_1 = 0x1, D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1, D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2, } D3D_ROOT_SIGNATURE_VERSION; typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC { D3D_ROOT_SIGNATURE_VERSION Version; union { D3D12_ROOT_SIGNATURE_DESC Desc_1_0; D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1; }; } D3D12_VERSIONED_ROOT_SIGNATURE_DESC; typedef enum D3D12_DESCRIPTOR_HEAP_TYPE { D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, D3D12_DESCRIPTOR_HEAP_TYPE_RTV, D3D12_DESCRIPTOR_HEAP_TYPE_DSV, D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES, } D3D12_DESCRIPTOR_HEAP_TYPE; typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS { D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0, D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1, } D3D12_DESCRIPTOR_HEAP_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DESCRIPTOR_HEAP_FLAGS);") typedef struct D3D12_DESCRIPTOR_HEAP_DESC { D3D12_DESCRIPTOR_HEAP_TYPE Type; UINT NumDescriptors; D3D12_DESCRIPTOR_HEAP_FLAGS Flags; UINT NodeMask; } D3D12_DESCRIPTOR_HEAP_DESC; typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS; typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC { D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; UINT SizeInBytes; } D3D12_CONSTANT_BUFFER_VIEW_DESC; typedef enum D3D12_SRV_DIMENSION { D3D12_SRV_DIMENSION_UNKNOWN = 0, D3D12_SRV_DIMENSION_BUFFER = 1, D3D12_SRV_DIMENSION_TEXTURE1D = 2, D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3, D3D12_SRV_DIMENSION_TEXTURE2D = 4, D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5, D3D12_SRV_DIMENSION_TEXTURE2DMS = 6, D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, D3D12_SRV_DIMENSION_TEXTURE3D = 8, D3D12_SRV_DIMENSION_TEXTURECUBE = 9, D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10, D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE = 11, } D3D12_SRV_DIMENSION; typedef enum D3D12_BUFFER_SRV_FLAGS { D3D12_BUFFER_SRV_FLAG_NONE = 0x0, D3D12_BUFFER_SRV_FLAG_RAW = 0x1, } D3D12_BUFFER_SRV_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BUFFER_SRV_FLAGS);") typedef enum D3D12_SHADER_COMPONENT_MAPPING { D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3, D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4, D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5, } D3D12_SHADER_COMPONENT_MAPPING; cpp_quote("#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(x, y, z, w) \\") cpp_quote(" (((x) & D3D12_SHADER_COMPONENT_MAPPING_MASK) \\") cpp_quote(" | (((y) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \\") cpp_quote(" | (((z) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 2)) \\") cpp_quote(" | (((w) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 3)) \\") cpp_quote(" | D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES)") cpp_quote("#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0, 1, 2, 3)") cpp_quote("#define D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(i, mapping) \\") cpp_quote(" ((D3D12_SHADER_COMPONENT_MAPPING)(mapping >> (i * D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \\") cpp_quote(" & D3D12_SHADER_COMPONENT_MAPPING_MASK))") typedef struct D3D12_BUFFER_SRV { UINT64 FirstElement; UINT NumElements; UINT StructureByteStride; D3D12_BUFFER_SRV_FLAGS Flags; } D3D12_BUFFER_SRV; typedef struct D3D12_TEX1D_SRV { UINT MostDetailedMip; UINT MipLevels; FLOAT ResourceMinLODClamp; } D3D12_TEX1D_SRV; typedef struct D3D12_TEX1D_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT FirstArraySlice; UINT ArraySize; FLOAT ResourceMinLODClamp; } D3D12_TEX1D_ARRAY_SRV; typedef struct D3D12_TEX2D_SRV { UINT MostDetailedMip; UINT MipLevels; UINT PlaneSlice; FLOAT ResourceMinLODClamp; } D3D12_TEX2D_SRV; typedef struct D3D12_TEX2D_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT FirstArraySlice; UINT ArraySize; UINT PlaneSlice; FLOAT ResourceMinLODClamp; } D3D12_TEX2D_ARRAY_SRV; typedef struct D3D12_TEX2DMS_SRV { UINT UnusedField_NothingToDefine; } D3D12_TEX2DMS_SRV; typedef struct D3D12_TEX2DMS_ARRAY_SRV { UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX2DMS_ARRAY_SRV; typedef struct D3D12_TEX3D_SRV { UINT MostDetailedMip; UINT MipLevels; FLOAT ResourceMinLODClamp; } D3D12_TEX3D_SRV; typedef struct D3D12_TEXCUBE_SRV { UINT MostDetailedMip; UINT MipLevels; FLOAT ResourceMinLODClamp; } D3D12_TEXCUBE_SRV; typedef struct D3D12_TEXCUBE_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT First2DArrayFace; UINT NumCubes; FLOAT ResourceMinLODClamp; } D3D12_TEXCUBE_ARRAY_SRV; typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV { D3D12_GPU_VIRTUAL_ADDRESS Location; } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV; typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC { DXGI_FORMAT Format; D3D12_SRV_DIMENSION ViewDimension; UINT Shader4ComponentMapping; union { D3D12_BUFFER_SRV Buffer; D3D12_TEX1D_SRV Texture1D; D3D12_TEX1D_ARRAY_SRV Texture1DArray; D3D12_TEX2D_SRV Texture2D; D3D12_TEX2D_ARRAY_SRV Texture2DArray; D3D12_TEX2DMS_SRV Texture2DMS; D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray; D3D12_TEX3D_SRV Texture3D; D3D12_TEXCUBE_SRV TextureCube; D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray; D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV RaytracingAccelerationStructure; }; } D3D12_SHADER_RESOURCE_VIEW_DESC; typedef enum D3D12_UAV_DIMENSION { D3D12_UAV_DIMENSION_UNKNOWN = 0, D3D12_UAV_DIMENSION_BUFFER = 1, D3D12_UAV_DIMENSION_TEXTURE1D = 2, D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3, D3D12_UAV_DIMENSION_TEXTURE2D = 4, D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5, D3D12_UAV_DIMENSION_TEXTURE3D = 8, } D3D12_UAV_DIMENSION; typedef enum D3D12_BUFFER_UAV_FLAGS { D3D12_BUFFER_UAV_FLAG_NONE = 0x0, D3D12_BUFFER_UAV_FLAG_RAW = 0x1, } D3D12_BUFFER_UAV_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BUFFER_UAV_FLAGS);") typedef struct D3D12_BUFFER_UAV { UINT64 FirstElement; UINT NumElements; UINT StructureByteStride; UINT64 CounterOffsetInBytes; D3D12_BUFFER_UAV_FLAGS Flags; } D3D12_BUFFER_UAV; typedef struct D3D12_TEX1D_UAV { UINT MipSlice; } D3D12_TEX1D_UAV; typedef struct D3D12_TEX1D_ARRAY_UAV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX1D_ARRAY_UAV; typedef struct D3D12_TEX2D_UAV { UINT MipSlice; UINT PlaneSlice; } D3D12_TEX2D_UAV; typedef struct D3D12_TEX2D_ARRAY_UAV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; UINT PlaneSlice; } D3D12_TEX2D_ARRAY_UAV; typedef struct D3D12_TEX3D_UAV { UINT MipSlice; UINT FirstWSlice; UINT WSize; } D3D12_TEX3D_UAV; typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC { DXGI_FORMAT Format; D3D12_UAV_DIMENSION ViewDimension; union { D3D12_BUFFER_UAV Buffer; D3D12_TEX1D_UAV Texture1D; D3D12_TEX1D_ARRAY_UAV Texture1DArray; D3D12_TEX2D_UAV Texture2D; D3D12_TEX2D_ARRAY_UAV Texture2DArray; D3D12_TEX3D_UAV Texture3D; }; } D3D12_UNORDERED_ACCESS_VIEW_DESC; typedef enum D3D12_RTV_DIMENSION { D3D12_RTV_DIMENSION_UNKNOWN = 0, D3D12_RTV_DIMENSION_BUFFER = 1, D3D12_RTV_DIMENSION_TEXTURE1D = 2, D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3, D3D12_RTV_DIMENSION_TEXTURE2D = 4, D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5, D3D12_RTV_DIMENSION_TEXTURE2DMS = 6, D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, D3D12_RTV_DIMENSION_TEXTURE3D = 8, } D3D12_RTV_DIMENSION; typedef struct D3D12_BUFFER_RTV { UINT64 FirstElement; UINT NumElements; } D3D12_BUFFER_RTV; typedef struct D3D12_TEX1D_RTV { UINT MipSlice; } D3D12_TEX1D_RTV; typedef struct D3D12_TEX1D_ARRAY_RTV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX1D_ARRAY_RTV; typedef struct D3D12_TEX2D_RTV { UINT MipSlice; UINT PlaneSlice; } D3D12_TEX2D_RTV; typedef struct D3D12_TEX2D_ARRAY_RTV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; UINT PlaneSlice; } D3D12_TEX2D_ARRAY_RTV; typedef struct D3D12_TEX2DMS_RTV { UINT UnusedField_NothingToDefine; } D3D12_TEX2DMS_RTV; typedef struct D3D12_TEX2DMS_ARRAY_RTV { UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX2DMS_ARRAY_RTV; typedef struct D3D12_TEX3D_RTV { UINT MipSlice; UINT FirstWSlice; UINT WSize; } D3D12_TEX3D_RTV; typedef struct D3D12_RENDER_TARGET_VIEW_DESC { DXGI_FORMAT Format; D3D12_RTV_DIMENSION ViewDimension; union { D3D12_BUFFER_RTV Buffer; D3D12_TEX1D_RTV Texture1D; D3D12_TEX1D_ARRAY_RTV Texture1DArray; D3D12_TEX2D_RTV Texture2D; D3D12_TEX2D_ARRAY_RTV Texture2DArray; D3D12_TEX2DMS_RTV Texture2DMS; D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray; D3D12_TEX3D_RTV Texture3D; }; } D3D12_RENDER_TARGET_VIEW_DESC; typedef enum D3D12_DSV_DIMENSION { D3D12_DSV_DIMENSION_UNKNOWN = 0, D3D12_DSV_DIMENSION_TEXTURE1D = 1, D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2, D3D12_DSV_DIMENSION_TEXTURE2D = 3, D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4, D3D12_DSV_DIMENSION_TEXTURE2DMS = 5, D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6, } D3D12_DSV_DIMENSION; typedef enum D3D12_DSV_FLAGS { D3D12_DSV_FLAG_NONE = 0x0, D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1, D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2, } D3D12_DSV_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DSV_FLAGS);") typedef struct D3D12_TEX1D_DSV { UINT MipSlice; } D3D12_TEX1D_DSV; typedef struct D3D12_TEX1D_ARRAY_DSV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX1D_ARRAY_DSV; typedef struct D3D12_TEX2D_DSV { UINT MipSlice; } D3D12_TEX2D_DSV; typedef struct D3D12_TEX2D_ARRAY_DSV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX2D_ARRAY_DSV; typedef struct D3D12_TEX2DMS_DSV { UINT UnusedField_NothingToDefine; } D3D12_TEX2DMS_DSV; typedef struct D3D12_TEX2DMS_ARRAY_DSV { UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX2DMS_ARRAY_DSV; typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC { DXGI_FORMAT Format; D3D12_DSV_DIMENSION ViewDimension; D3D12_DSV_FLAGS Flags; union { D3D12_TEX1D_DSV Texture1D; D3D12_TEX1D_ARRAY_DSV Texture1DArray; D3D12_TEX2D_DSV Texture2D; D3D12_TEX2D_ARRAY_DSV Texture2DArray; D3D12_TEX2DMS_DSV Texture2DMS; D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray; }; } D3D12_DEPTH_STENCIL_VIEW_DESC; typedef struct D3D12_SAMPLER_DESC { D3D12_FILTER Filter; D3D12_TEXTURE_ADDRESS_MODE AddressU; D3D12_TEXTURE_ADDRESS_MODE AddressV; D3D12_TEXTURE_ADDRESS_MODE AddressW; FLOAT MipLODBias; UINT MaxAnisotropy; D3D12_COMPARISON_FUNC ComparisonFunc; FLOAT BorderColor[4]; FLOAT MinLOD; FLOAT MaxLOD; } D3D12_SAMPLER_DESC; typedef struct D3D12_CPU_DESCRIPTOR_HANDLE { SIZE_T ptr; } D3D12_CPU_DESCRIPTOR_HANDLE; typedef struct D3D12_GPU_DESCRIPTOR_HANDLE { UINT64 ptr; } D3D12_GPU_DESCRIPTOR_HANDLE; typedef enum D3D12_STENCIL_OP { D3D12_STENCIL_OP_KEEP = 1, D3D12_STENCIL_OP_ZERO = 2, D3D12_STENCIL_OP_REPLACE = 3, D3D12_STENCIL_OP_INCR_SAT = 4, D3D12_STENCIL_OP_DECR_SAT = 5, D3D12_STENCIL_OP_INVERT = 6, D3D12_STENCIL_OP_INCR = 7, D3D12_STENCIL_OP_DECR = 8, } D3D12_STENCIL_OP; typedef struct D3D12_DEPTH_STENCILOP_DESC { D3D12_STENCIL_OP StencilFailOp; D3D12_STENCIL_OP StencilDepthFailOp; D3D12_STENCIL_OP StencilPassOp; D3D12_COMPARISON_FUNC StencilFunc; } D3D12_DEPTH_STENCILOP_DESC; typedef enum D3D12_DEPTH_WRITE_MASK { D3D12_DEPTH_WRITE_MASK_ZERO = 0, D3D12_DEPTH_WRITE_MASK_ALL = 1, } D3D12_DEPTH_WRITE_MASK; typedef struct D3D12_DEPTH_STENCIL_DESC { BOOL DepthEnable; D3D12_DEPTH_WRITE_MASK DepthWriteMask; D3D12_COMPARISON_FUNC DepthFunc; BOOL StencilEnable; UINT8 StencilReadMask; UINT8 StencilWriteMask; D3D12_DEPTH_STENCILOP_DESC FrontFace; D3D12_DEPTH_STENCILOP_DESC BackFace; } D3D12_DEPTH_STENCIL_DESC; typedef struct D3D12_DEPTH_STENCIL_DESC1 { BOOL DepthEnable; D3D12_DEPTH_WRITE_MASK DepthWriteMask; D3D12_COMPARISON_FUNC DepthFunc; BOOL StencilEnable; UINT8 StencilReadMask; UINT8 StencilWriteMask; D3D12_DEPTH_STENCILOP_DESC FrontFace; D3D12_DEPTH_STENCILOP_DESC BackFace; BOOL DepthBoundsTestEnable; } D3D12_DEPTH_STENCIL_DESC1; typedef enum D3D12_BLEND { D3D12_BLEND_ZERO = 1, D3D12_BLEND_ONE = 2, D3D12_BLEND_SRC_COLOR = 3, D3D12_BLEND_INV_SRC_COLOR = 4, D3D12_BLEND_SRC_ALPHA = 5, D3D12_BLEND_INV_SRC_ALPHA = 6, D3D12_BLEND_DEST_ALPHA = 7, D3D12_BLEND_INV_DEST_ALPHA = 8, D3D12_BLEND_DEST_COLOR = 9, D3D12_BLEND_INV_DEST_COLOR = 10, D3D12_BLEND_SRC_ALPHA_SAT = 11, D3D12_BLEND_BLEND_FACTOR = 14, D3D12_BLEND_INV_BLEND_FACTOR = 15, D3D12_BLEND_SRC1_COLOR = 16, D3D12_BLEND_INV_SRC1_COLOR = 17, D3D12_BLEND_SRC1_ALPHA = 18, D3D12_BLEND_INV_SRC1_ALPHA = 19, D3D12_BLEND_ALPHA_FACTOR = 20, D3D12_BLEND_INV_ALPHA_FACTOR = 21, } D3D12_BLEND; typedef enum D3D12_BLEND_OP { D3D12_BLEND_OP_ADD = 1, D3D12_BLEND_OP_SUBTRACT = 2, D3D12_BLEND_OP_REV_SUBTRACT = 3, D3D12_BLEND_OP_MIN = 4, D3D12_BLEND_OP_MAX = 5, } D3D12_BLEND_OP; typedef enum D3D12_LOGIC_OP { D3D12_LOGIC_OP_CLEAR = 0x0, D3D12_LOGIC_OP_SET = 0x1, D3D12_LOGIC_OP_COPY = 0x2, D3D12_LOGIC_OP_COPY_INVERTED = 0x3, D3D12_LOGIC_OP_NOOP = 0x4, D3D12_LOGIC_OP_INVERT = 0x5, D3D12_LOGIC_OP_AND = 0x6, D3D12_LOGIC_OP_NAND = 0x7, D3D12_LOGIC_OP_OR = 0x8, D3D12_LOGIC_OP_NOR = 0x9, D3D12_LOGIC_OP_XOR = 0xa, D3D12_LOGIC_OP_EQUIV = 0xb, D3D12_LOGIC_OP_AND_REVERSE = 0xc, D3D12_LOGIC_OP_AND_INVERTED = 0xd, D3D12_LOGIC_OP_OR_REVERSE = 0xe, D3D12_LOGIC_OP_OR_INVERTED = 0xf, } D3D12_LOGIC_OP; typedef enum D3D12_COLOR_WRITE_ENABLE { D3D12_COLOR_WRITE_ENABLE_RED = 0x1, D3D12_COLOR_WRITE_ENABLE_GREEN = 0x2, D3D12_COLOR_WRITE_ENABLE_BLUE = 0x4, D3D12_COLOR_WRITE_ENABLE_ALPHA = 0x8, D3D12_COLOR_WRITE_ENABLE_ALL = (D3D12_COLOR_WRITE_ENABLE_RED | D3D12_COLOR_WRITE_ENABLE_GREEN | D3D12_COLOR_WRITE_ENABLE_BLUE | D3D12_COLOR_WRITE_ENABLE_ALPHA), } D3D12_COLOR_WRITE_ENABLE; typedef struct D3D12_RENDER_TARGET_BLEND_DESC { BOOL BlendEnable; BOOL LogicOpEnable; D3D12_BLEND SrcBlend; D3D12_BLEND DestBlend; D3D12_BLEND_OP BlendOp; D3D12_BLEND SrcBlendAlpha; D3D12_BLEND DestBlendAlpha; D3D12_BLEND_OP BlendOpAlpha; D3D12_LOGIC_OP LogicOp; UINT8 RenderTargetWriteMask; } D3D12_RENDER_TARGET_BLEND_DESC; typedef struct D3D12_BLEND_DESC { BOOL AlphaToCoverageEnable; BOOL IndependentBlendEnable; D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; } D3D12_BLEND_DESC; typedef enum D3D12_FILL_MODE { D3D12_FILL_MODE_WIREFRAME = 2, D3D12_FILL_MODE_SOLID = 3, } D3D12_FILL_MODE; typedef enum D3D12_CULL_MODE { D3D12_CULL_MODE_NONE = 1, D3D12_CULL_MODE_FRONT = 2, D3D12_CULL_MODE_BACK = 3, } D3D12_CULL_MODE; typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE { D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1, } D3D12_CONSERVATIVE_RASTERIZATION_MODE; typedef struct D3D12_RASTERIZER_DESC { D3D12_FILL_MODE FillMode; D3D12_CULL_MODE CullMode; BOOL FrontCounterClockwise; INT DepthBias; FLOAT DepthBiasClamp; FLOAT SlopeScaledDepthBias; BOOL DepthClipEnable; BOOL MultisampleEnable; BOOL AntialiasedLineEnable; UINT ForcedSampleCount; D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; } D3D12_RASTERIZER_DESC; typedef struct D3D12_SO_DECLARATION_ENTRY { UINT Stream; const char *SemanticName; UINT SemanticIndex; BYTE StartComponent; BYTE ComponentCount; BYTE OutputSlot; } D3D12_SO_DECLARATION_ENTRY; typedef struct D3D12_STREAM_OUTPUT_DESC { const D3D12_SO_DECLARATION_ENTRY *pSODeclaration; UINT NumEntries; const UINT *pBufferStrides; UINT NumStrides; UINT RasterizedStream; } D3D12_STREAM_OUTPUT_DESC; typedef enum D3D12_INPUT_CLASSIFICATION { D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0, D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1, } D3D12_INPUT_CLASSIFICATION; typedef struct D3D12_INPUT_ELEMENT_DESC { const char *SemanticName; UINT SemanticIndex; DXGI_FORMAT Format; UINT InputSlot; UINT AlignedByteOffset; D3D12_INPUT_CLASSIFICATION InputSlotClass; UINT InstanceDataStepRate; } D3D12_INPUT_ELEMENT_DESC; typedef struct D3D12_INPUT_LAYOUT_DESC { const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs; UINT NumElements; } D3D12_INPUT_LAYOUT_DESC; typedef enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE { D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0, D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1, D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2, } D3D12_INDEX_BUFFER_STRIP_CUT_VALUE; typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY; typedef D3D_PRIMITIVE D3D12_PRIMITIVE; typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE { D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0, D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1, D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3, D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4, } D3D12_PRIMITIVE_TOPOLOGY_TYPE; typedef struct D3D12_CACHED_PIPELINE_STATE { const void *pCachedBlob; SIZE_T CachedBlobSizeInBytes; } D3D12_CACHED_PIPELINE_STATE; typedef enum D3D12_PIPELINE_STATE_FLAGS { D3D12_PIPELINE_STATE_FLAG_NONE = 0x0, D3D12_PIPELINE_STATE_FLAG_DEBUG = 0x1, } D3D12_PIPELINE_STATE_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_PIPELINE_STATE_FLAGS);") typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC { ID3D12RootSignature *pRootSignature; D3D12_SHADER_BYTECODE VS; D3D12_SHADER_BYTECODE PS; D3D12_SHADER_BYTECODE DS; D3D12_SHADER_BYTECODE HS; D3D12_SHADER_BYTECODE GS; D3D12_STREAM_OUTPUT_DESC StreamOutput; D3D12_BLEND_DESC BlendState; UINT SampleMask; D3D12_RASTERIZER_DESC RasterizerState; D3D12_DEPTH_STENCIL_DESC DepthStencilState; D3D12_INPUT_LAYOUT_DESC InputLayout; D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue; D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType; UINT NumRenderTargets; DXGI_FORMAT RTVFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; DXGI_FORMAT DSVFormat; DXGI_SAMPLE_DESC SampleDesc; UINT NodeMask; D3D12_CACHED_PIPELINE_STATE CachedPSO; D3D12_PIPELINE_STATE_FLAGS Flags; } D3D12_GRAPHICS_PIPELINE_STATE_DESC; typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC { ID3D12RootSignature *pRootSignature; D3D12_SHADER_BYTECODE CS; UINT NodeMask; D3D12_CACHED_PIPELINE_STATE CachedPSO; D3D12_PIPELINE_STATE_FLAGS Flags; } D3D12_COMPUTE_PIPELINE_STATE_DESC; typedef struct D3D12_PIPELINE_STATE_STREAM_DESC { SIZE_T SizeInBytes; void *pPipelineStateSubobjectStream; } D3D12_PIPELINE_STATE_STREAM_DESC; struct D3D12_RT_FORMAT_ARRAY { DXGI_FORMAT RTFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; UINT NumRenderTargets; }; typedef enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE { D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE = 0x0, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS = 0x1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS = 0x2, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS = 0x3, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS = 0x4, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS = 0x5, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS = 0x6, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = 0x7, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND = 0x8, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = 0x9, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER = 0xa, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = 0xb, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = 0xc, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = 0xd, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = 0xe, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = 0xf, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = 0x10, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = 0x11, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK = 0x12, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO = 0x13, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS = 0x14, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = 0x15, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING = 0x16, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS = 0x18, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS = 0x19, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID = 0x1a, } D3D12_PIPELINE_STATE_SUBOBJECT_TYPE; typedef struct D3D12_VIEW_INSTANCE_LOCATION { UINT ViewportArrayIndex; UINT RenderTargetArrayIndex; } D3D12_VIEW_INSTANCE_LOCATION; typedef enum D3D12_VIEW_INSTANCING_FLAGS { D3D12_VIEW_INSTANCING_FLAG_NONE = 0x0, D3D12_VIEW_INSTANCING_FLAG_ENABLE_VIEW_INSTANCE_MASKING = 0x1, } D3D12_VIEW_INSTANCING_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIEW_INSTANCING_FLAGS);") typedef struct D3D12_VIEW_INSTANCING_DESC { UINT ViewInstanceCount; const D3D12_VIEW_INSTANCE_LOCATION *pViewInstanceLocations; D3D12_VIEW_INSTANCING_FLAGS Flags; } D3D12_VIEW_INSTANCING_DESC; typedef enum D3D12_COMMAND_LIST_TYPE { D3D12_COMMAND_LIST_TYPE_DIRECT = 0, D3D12_COMMAND_LIST_TYPE_BUNDLE = 1, D3D12_COMMAND_LIST_TYPE_COMPUTE = 2, D3D12_COMMAND_LIST_TYPE_COPY = 3, D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE = 4, D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS = 5, D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE = 6, } D3D12_COMMAND_LIST_TYPE; typedef enum D3D12_COMMAND_QUEUE_PRIORITY { D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0, D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100, D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000, } D3D12_COMMAND_QUEUE_PRIORITY; typedef enum D3D12_COMMAND_QUEUE_FLAGS { D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0, D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1, } D3D12_COMMAND_QUEUE_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_QUEUE_FLAGS);") typedef struct D3D12_COMMAND_QUEUE_DESC { D3D12_COMMAND_LIST_TYPE Type; INT Priority; D3D12_COMMAND_QUEUE_FLAGS Flags; UINT NodeMask; } D3D12_COMMAND_QUEUE_DESC; typedef struct D3D12_FEATURE_DATA_ARCHITECTURE { UINT NodeIndex; BOOL TileBasedRenderer; BOOL UMA; BOOL CacheCoherentUMA; } D3D12_FEATURE_DATA_ARCHITECTURE; typedef struct D3D12_FEATURE_DATA_FORMAT_INFO { DXGI_FORMAT Format; UINT8 PlaneCount; } D3D12_FEATURE_DATA_FORMAT_INFO; typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS { UINT NumFeatureLevels; const D3D_FEATURE_LEVEL *pFeatureLevelsRequested; D3D_FEATURE_LEVEL MaxSupportedFeatureLevel; } D3D12_FEATURE_DATA_FEATURE_LEVELS; typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE { D3D_ROOT_SIGNATURE_VERSION HighestVersion; } D3D12_FEATURE_DATA_ROOT_SIGNATURE; typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT { UINT MaxGPUVirtualAddressBitsPerResource; UINT MaxGPUVirtualAddressBitsPerProcess; } D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT; typedef enum D3D_SHADER_MODEL { D3D_SHADER_MODEL_5_1 = 0x51, D3D_SHADER_MODEL_6_0 = 0x60, D3D_SHADER_MODEL_6_1 = 0x61, D3D_SHADER_MODEL_6_2 = 0x62, D3D_SHADER_MODEL_6_3 = 0x63, D3D_SHADER_MODEL_6_4 = 0x64, D3D_SHADER_MODEL_6_5 = 0x65, D3D_SHADER_MODEL_6_6 = 0x66, D3D_SHADER_MODEL_6_7 = 0x67, D3D_HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_7, } D3D_SHADER_MODEL; typedef struct D3D12_FEATURE_DATA_SHADER_MODEL { D3D_SHADER_MODEL HighestShaderModel; } D3D12_FEATURE_DATA_SHADER_MODEL; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1 { BOOL WaveOps; UINT WaveLaneCountMin; UINT WaveLaneCountMax; UINT TotalLaneCount; BOOL ExpandedComputeResourceStates; BOOL Int64ShaderOps; } D3D12_FEATURE_DATA_D3D12_OPTIONS1; typedef struct D3D12_FEATURE_DATA_ARCHITECTURE1 { UINT NodeIndex; BOOL TileBasedRenderer; BOOL UMA; BOOL CacheCoherentUMA; BOOL IsolatedMMU; } D3D12_FEATURE_DATA_ARCHITECTURE1; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS2 { BOOL DepthBoundsTestSupported; D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier; } D3D12_FEATURE_DATA_D3D12_OPTIONS2; typedef struct D3D12_FEATURE_DATA_SHADER_CACHE { D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags; } D3D12_FEATURE_DATA_SHADER_CACHE; typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY { D3D12_COMMAND_LIST_TYPE CommandListType; UINT Priority; BOOL PriorityForTypeIsSupported; } D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS3 { BOOL CopyQueueTimestampQueriesSupported; BOOL CastingFullyTypedFormatSupported; D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags; D3D12_VIEW_INSTANCING_TIER ViewInstancingTier; BOOL BarycentricsSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS3; typedef struct D3D12_FEATURE_DATA_EXISTING_HEAPS { BOOL Supported; } D3D12_FEATURE_DATA_EXISTING_HEAPS; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS4 { BOOL MSAA64KBAlignedTextureSupported; D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier; BOOL Native16BitShaderOpsSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS4; typedef struct D3D12_FEATURE_DATA_SERIALIZATION { UINT NodeIndex; D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier; } D3D12_FEATURE_DATA_SERIALIZATION; typedef struct D3D12_FEATURE_DATA_CROSS_NODE { D3D12_CROSS_NODE_SHARING_TIER SharingTier; BOOL AtomicShaderInstructions; } D3D12_FEATURE_DATA_CROSS_NODE; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5 { BOOL SRVOnlyTiledResourceTier3; D3D12_RENDER_PASS_TIER RenderPassesTier; D3D12_RAYTRACING_TIER RaytracingTier; } D3D12_FEATURE_DATA_D3D12_OPTIONS5; typedef enum D3D12_VARIABLE_SHADING_RATE_TIER { D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED = 0x0, D3D12_VARIABLE_SHADING_RATE_TIER_1 = 0x1, D3D12_VARIABLE_SHADING_RATE_TIER_2 = 0x2, } D3D12_VARIABLE_SHADING_RATE_TIER; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS6 { BOOL AdditionalShadingRatesSupported; BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing; D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier; UINT ShadingRateImageTileSize; BOOL BackgroundProcessingSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS6; typedef enum D3D12_MESH_SHADER_TIER { D3D12_MESH_SHADER_TIER_NOT_SUPPORTED = 0x0, D3D12_MESH_SHADER_TIER_1 = 0xa, } D3D12_MESH_SHADER_TIER; typedef enum D3D12_SAMPLER_FEEDBACK_TIER { D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED = 0x0, D3D12_SAMPLER_FEEDBACK_TIER_0_9 = 0x5a, D3D12_SAMPLER_FEEDBACK_TIER_1_0 = 0x64, } D3D12_SAMPLER_FEEDBACK_TIER; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS7 { D3D12_MESH_SHADER_TIER MeshShaderTier; D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier; } D3D12_FEATURE_DATA_D3D12_OPTIONS7; typedef struct D3D12_FEATURE_DATA_QUERY_META_COMMAND { GUID CommandId; UINT NodeMask; const void *pQueryInputData; SIZE_T QueryInputDataSizeInBytes; void *pQueryOutputData; SIZE_T QueryOutputDataSizeInBytes; } D3D12_FEATURE_DATA_QUERY_META_COMMAND; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS8 { BOOL UnalignedBlockTexturesSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS8; typedef enum D3D12_WAVE_MMA_TIER { D3D12_WAVE_MMA_TIER_NOT_SUPPORTED = 0x0, D3D12_WAVE_MMA_TIER_1_0 = 0xa, } D3D12_WAVE_MMA_TIER; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS9 { BOOL MeshShaderPipelineStatsSupported; BOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex; BOOL AtomicInt64OnTypedResourceSupported; BOOL AtomicInt64OnGroupSharedSupported; BOOL DerivativesInMeshAndAmplificationShadersSupported; D3D12_WAVE_MMA_TIER WaveMMATier; } D3D12_FEATURE_DATA_D3D12_OPTIONS9; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS10 { BOOL VariableRateShadingSumCombinerSupported; BOOL MeshShaderPerPrimitiveShadingRateSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS10; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS11 { BOOL AtomicInt64OnDescriptorHeapResourceSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS11; typedef enum D3D12_TRI_STATE { D3D12_TRI_STATE_UNKNOWN = -0x1, D3D12_TRI_STATE_FALSE = 0x0, D3D12_TRI_STATE_TRUE = 0x1, } D3D12_TRI_STATE; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS12 { D3D12_TRI_STATE MSPrimitivesPipelineStatisticIncludesCulledPrimitives; BOOL EnhancedBarriersSupported; BOOL RelaxedFormatCastingSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS12; typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS13 { BOOL UnrestrictedBufferTextureCopyPitchSupported; BOOL UnrestrictedVertexElementAlignmentSupported; BOOL InvertedViewportHeightFlipsYSupported; BOOL InvertedViewportDepthFlipsZSupported; BOOL TextureCopyBetweenDimensionsSupported; BOOL AlphaBlendFactorSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS13; typedef enum D3D12_FEATURE { D3D12_FEATURE_D3D12_OPTIONS = 0, D3D12_FEATURE_ARCHITECTURE = 1, D3D12_FEATURE_FEATURE_LEVELS = 2, D3D12_FEATURE_FORMAT_SUPPORT = 3, D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4, D3D12_FEATURE_FORMAT_INFO = 5, D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6, D3D12_FEATURE_SHADER_MODEL = 7, D3D12_FEATURE_D3D12_OPTIONS1 = 8, D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT = 10, D3D12_FEATURE_ROOT_SIGNATURE = 12, D3D12_FEATURE_ARCHITECTURE1 = 16, D3D12_FEATURE_D3D12_OPTIONS2 = 18, D3D12_FEATURE_SHADER_CACHE = 19, D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20, D3D12_FEATURE_D3D12_OPTIONS3 = 21, D3D12_FEATURE_EXISTING_HEAPS = 22, D3D12_FEATURE_D3D12_OPTIONS4 = 23, D3D12_FEATURE_SERIALIZATION = 24, D3D12_FEATURE_CROSS_NODE = 25, D3D12_FEATURE_D3D12_OPTIONS5 = 27, D3D12_FEATURE_DISPLAYABLE = 28, D3D12_FEATURE_D3D12_OPTIONS6 = 30, D3D12_FEATURE_QUERY_META_COMMAND = 31, D3D12_FEATURE_D3D12_OPTIONS7 = 32, D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT = 33, D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES = 34, D3D12_FEATURE_D3D12_OPTIONS8 = 36, D3D12_FEATURE_D3D12_OPTIONS9 = 37, D3D12_FEATURE_D3D12_OPTIONS10 = 39, D3D12_FEATURE_D3D12_OPTIONS11 = 40, D3D12_FEATURE_D3D12_OPTIONS12 = 41, D3D12_FEATURE_D3D12_OPTIONS13 = 42, } D3D12_FEATURE; typedef struct D3D12_MEMCPY_DEST { void *pData; SIZE_T RowPitch; SIZE_T SlicePitch; } D3D12_MEMCPY_DEST; typedef struct D3D12_SUBRESOURCE_DATA { const void *pData; LONG_PTR RowPitch; LONG_PTR SlicePitch; } D3D12_SUBRESOURCE_DATA; typedef enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS { D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0x0, D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1, D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0x0, } D3D12_MULTIPLE_FENCE_WAIT_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_MULTIPLE_FENCE_WAIT_FLAGS);") typedef enum D3D12_RESIDENCY_PRIORITY { D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000, D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000, D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000, D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000, D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000, } D3D12_RESIDENCY_PRIORITY; typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER { D3D12_GPU_VIRTUAL_ADDRESS Dest; UINT32 Value; } D3D12_WRITEBUFFERIMMEDIATE_PARAMETER; typedef enum D3D12_PROTECTED_RESOURCE_SESSION_FLAGS { D3D12_PROTECTED_RESOURCE_SESSION_FLAG_NONE = 0, } D3D12_PROTECTED_RESOURCE_SESSION_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_PROTECTED_RESOURCE_SESSION_FLAGS);") typedef enum D3D12_PROTECTED_SESSION_STATUS { D3D12_PROTECTED_SESSION_STATUS_OK = 0, D3D12_PROTECTED_SESSION_STATUS_INVALID = 1, } D3D12_PROTECTED_SESSION_STATUS; typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC { UINT NodeMask; D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags; } D3D12_PROTECTED_RESOURCE_SESSION_DESC; [ uuid(c4fec28f-7966-4e95-9f94-f431cb56c3b8), object, local, pointer_default(unique) ] interface ID3D12Object : IUnknown { HRESULT GetPrivateData(REFGUID guid, UINT *data_size, void *data); HRESULT SetPrivateData(REFGUID guid, UINT data_size, const void *data); HRESULT SetPrivateDataInterface(REFGUID guid, const IUnknown *data); HRESULT SetName(const WCHAR *name); } [ uuid(905db94b-a00c-4140-9df5-2b64ca9ea357), object, local, pointer_default(unique) ] interface ID3D12DeviceChild : ID3D12Object { HRESULT GetDevice(REFIID riid, void **device); } [ uuid(63ee58fb-1268-4835-86da-f008ce62f0d6), object, local, pointer_default(unique) ] interface ID3D12Pageable : ID3D12DeviceChild { } [ uuid(6b3b2502-6e51-45b3-90ee-9884265e8df3), object, local, pointer_default(unique) ] interface ID3D12Heap : ID3D12Pageable { D3D12_HEAP_DESC GetDesc(); } [ uuid(696442be-a72e-4059-bc79-5b5c98040fad), object, local, pointer_default(unique) ] interface ID3D12Resource : ID3D12Pageable { HRESULT Map(UINT sub_resource, const D3D12_RANGE *read_range, void **data); void Unmap(UINT sub_resource, const D3D12_RANGE *written_range); D3D12_RESOURCE_DESC GetDesc(); D3D12_GPU_VIRTUAL_ADDRESS GetGPUVirtualAddress(); HRESULT WriteToSubresource(UINT dst_sub_resource, const D3D12_BOX *dst_box, const void *src_data, UINT src_row_pitch, UINT src_slice_pitch); HRESULT ReadFromSubresource(void *dst_data, UINT dst_row_pitch, UINT dst_slice_pitch, UINT src_sub_resource, const D3D12_BOX *src_box); HRESULT GetHeapProperties(D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS *flags); } [ uuid(7116d91c-e7e4-47ce-b8c6-ec8168f437e5), object, local, pointer_default(unique) ] interface ID3D12CommandList : ID3D12DeviceChild { D3D12_COMMAND_LIST_TYPE GetType(); } typedef enum D3D12_TILE_COPY_FLAGS { D3D12_TILE_COPY_FLAG_NONE = 0x0, D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1, D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4, } D3D12_TILE_COPY_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_TILE_COPY_FLAGS);") typedef struct D3D12_INDEX_BUFFER_VIEW { D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; UINT SizeInBytes; DXGI_FORMAT Format; } D3D12_INDEX_BUFFER_VIEW; typedef struct D3D12_VERTEX_BUFFER_VIEW { D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; UINT SizeInBytes; UINT StrideInBytes; } D3D12_VERTEX_BUFFER_VIEW; typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW { D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; UINT64 SizeInBytes; D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation; } D3D12_STREAM_OUTPUT_BUFFER_VIEW; typedef enum D3D12_CLEAR_FLAGS { D3D12_CLEAR_FLAG_DEPTH = 0x1, D3D12_CLEAR_FLAG_STENCIL = 0x2, } D3D12_CLEAR_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_CLEAR_FLAGS);") typedef struct D3D12_DISCARD_REGION { UINT NumRects; const D3D12_RECT *pRects; UINT FirstSubresource; UINT NumSubresources; } D3D12_DISCARD_REGION; typedef enum D3D12_QUERY_TYPE { D3D12_QUERY_TYPE_OCCLUSION = 0, D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1, D3D12_QUERY_TYPE_TIMESTAMP = 2, D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7, D3D12_QUERY_TYPE_VIDEO_DECODE_STATISTICS = 8, D3D12_QUERY_TYPE_PIPELINE_STATISTICS1 = 10, } D3D12_QUERY_TYPE; typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS { UINT64 IAVertices; UINT64 IAPrimitives; UINT64 VSInvocations; UINT64 GSInvocations; UINT64 GSPrimitives; UINT64 CInvocations; UINT64 CPrimitives; UINT64 PSInvocations; UINT64 HSInvocations; UINT64 DSInvocations; UINT64 CSInvocations; } D3D12_QUERY_DATA_PIPELINE_STATISTICS; typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS1 { UINT64 IAVertices; UINT64 IAPrimitives; UINT64 VSInvocations; UINT64 GSInvocations; UINT64 GSPrimitives; UINT64 CInvocations; UINT64 CPrimitives; UINT64 PSInvocations; UINT64 HSInvocations; UINT64 DSInvocations; UINT64 CSInvocations; UINT64 ASInvocations; UINT64 MSInvocations; UINT64 MSPrimitives; } D3D12_QUERY_DATA_PIPELINE_STATISTICS1; typedef struct D3D12_QUERY_DATA_SO_STATISTICS { UINT64 NumPrimitivesWritten; UINT64 PrimitivesStorageNeeded; } D3D12_QUERY_DATA_SO_STATISTICS; typedef enum D3D12_PREDICATION_OP { D3D12_PREDICATION_OP_EQUAL_ZERO = 0, D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1, } D3D12_PREDICATION_OP; [ uuid(8efb471d-616c-4f49-90f7-127bb763fa51), object, local, pointer_default(unique) ] interface ID3D12DescriptorHeap : ID3D12Pageable { D3D12_DESCRIPTOR_HEAP_DESC GetDesc(); D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandleForHeapStart(); D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart(); } [ uuid(0d9658ae-ed45-469e-a61d-970ec583cab4), object, local, pointer_default(unique) ] interface ID3D12QueryHeap : ID3D12Pageable { } [ uuid(c36a797c-ec80-4f0a-8985-a7b2475082d1), object, local, pointer_default(unique) ] interface ID3D12CommandSignature : ID3D12Pageable { } [ uuid(5b160d0f-ac1b-4185-8ba8-b3ae42a5a455), object, local, pointer_default(unique) ] interface ID3D12GraphicsCommandList : ID3D12CommandList { HRESULT Close(); HRESULT Reset(ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state); void ClearState(ID3D12PipelineState *pipeline_state); void DrawInstanced(UINT vertex_count_per_instance, UINT instance_count, UINT start_vertex_location, UINT start_instance_location); void DrawIndexedInstanced(UINT index_count_per_instance, UINT instance_count, UINT start_vertex_location, INT base_vertex_location, UINT start_instance_location); void Dispatch(UINT x, UINT u, UINT z); void CopyBufferRegion(ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT64 byte_count); void CopyTextureRegion(const D3D12_TEXTURE_COPY_LOCATION *dst, UINT dst_x, UINT dst_y, UINT dst_z, const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box); void CopyResource(ID3D12Resource *dst_resource, ID3D12Resource *src_resource); void CopyTiles(ID3D12Resource *tiled_resource, const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, const D3D12_TILE_REGION_SIZE *tile_region_size, ID3D12Resource *buffer, UINT64 buffer_offset, D3D12_TILE_COPY_FLAGS flags); void ResolveSubresource(ID3D12Resource *dst_resource, UINT dst_sub_resource, ID3D12Resource *src_resource, UINT src_sub_resource, DXGI_FORMAT format); void IASetPrimitiveTopology(D3D12_PRIMITIVE_TOPOLOGY primitive_topology); void RSSetViewports(UINT viewport_count, const D3D12_VIEWPORT *viewports); void RSSetScissorRects(UINT rect_count, const D3D12_RECT *rects); void OMSetBlendFactor(const FLOAT blend_factor[4]); void OMSetStencilRef(UINT stencil_ref); void SetPipelineState(ID3D12PipelineState *pipeline_state); void ResourceBarrier(UINT barrier_count, const D3D12_RESOURCE_BARRIER *barriers); void ExecuteBundle(ID3D12GraphicsCommandList *command_list); void SetDescriptorHeaps(UINT heap_count, ID3D12DescriptorHeap * const *heaps); void SetComputeRootSignature(ID3D12RootSignature *root_signature); void SetGraphicsRootSignature(ID3D12RootSignature *root_signature); void SetComputeRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); void SetGraphicsRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); void SetComputeRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset); void SetGraphicsRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset); void SetComputeRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset); void SetGraphicsRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset); void SetComputeRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void SetGraphicsRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void SetComputeRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void SetGraphicsRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void SetComputeRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void SetGraphicsRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); void IASetIndexBuffer(const D3D12_INDEX_BUFFER_VIEW *view); void IASetVertexBuffers(UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views); void SOSetTargets(UINT start_slot, UINT view_count, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views); void OMSetRenderTargets(UINT render_target_descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, BOOL single_descriptor_handle, const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor); void ClearDepthStencilView(D3D12_CPU_DESCRIPTOR_HANDLE dsv, D3D12_CLEAR_FLAGS flags, FLOAT depth, UINT8 stencil, UINT rect_count, const D3D12_RECT *rects); void ClearRenderTargetView(D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4], UINT rect_count, const D3D12_RECT *rects); void ClearUnorderedAccessViewUint(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const UINT values[4], UINT rect_count, const D3D12_RECT *rects); void ClearUnorderedAccessViewFloat(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const float values[4], UINT rect_count, const D3D12_RECT *rects); void DiscardResource(ID3D12Resource *resource, const D3D12_DISCARD_REGION *region); void BeginQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index); void EndQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index); void ResolveQueryData(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT start_index, UINT query_count, ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset); void SetPredication(ID3D12Resource *buffer, UINT64 aligned_buffer_offset, D3D12_PREDICATION_OP operation); void SetMarker(UINT metadata, const void *data, UINT size); void BeginEvent(UINT metadata, const void *data, UINT size); void EndEvent(); void ExecuteIndirect(ID3D12CommandSignature *command_signature, UINT max_command_count, ID3D12Resource *arg_buffer, UINT64 arg_buffer_offset, ID3D12Resource *count_buffer, UINT64 count_buffer_offset); } [ uuid(553103fb-1fe7-4557-bb38-946d7d0e7ca7), object, local, pointer_default(unique) ] interface ID3D12GraphicsCommandList1 : ID3D12GraphicsCommandList { void AtomicCopyBufferUINT(ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT dependent_resource_count, ID3D12Resource * const *dependent_resources, const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); void AtomicCopyBufferUINT64(ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT dependent_resource_count, ID3D12Resource * const *dependent_resources, const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); void OMSetDepthBounds(FLOAT min, FLOAT max); void SetSamplePositions(UINT sample_count, UINT pixel_count, D3D12_SAMPLE_POSITION *sample_positions); void ResolveSubresourceRegion(ID3D12Resource *dst_resource, UINT dst_sub_resource_idx, UINT dst_x, UINT dst_y, ID3D12Resource *src_resource, UINT src_sub_resource_idx, D3D12_RECT *src_rect, DXGI_FORMAT format, D3D12_RESOLVE_MODE mode); void SetViewInstanceMask(UINT mask); } [ uuid(38c3e585-ff17-412c-9150-4fc6f9d72a28), object, local, pointer_default(unique) ] interface ID3D12GraphicsCommandList2 : ID3D12GraphicsCommandList1 { void WriteBufferImmediate(UINT count, const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters, const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes); } [ uuid(a1533d18-0ac1-4084-85b9-89a96116806b), object, local, pointer_default(unique) ] interface ID3D12ProtectedSession : ID3D12DeviceChild { HRESULT GetStatusFence(REFIID riid, void **fence); D3D12_PROTECTED_SESSION_STATUS GetSessionStatus(); } typedef enum D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS { D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE = 0x0, D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_SUPPORTED = 0x1, } D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS);") typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT { UINT NodeIndex; D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS Support; } D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT; [ uuid(6cd696f4-f289-40cc-8091-5a6c0a099c3d), object, local, pointer_default(unique) ] interface ID3D12ProtectedResourceSession : ID3D12ProtectedSession { D3D12_PROTECTED_RESOURCE_SESSION_DESC GetDesc(); } [ uuid(6fda83a7-b84c-4e38-9ac8-c7bd22016b3d), object, local, pointer_default(unique) ] interface ID3D12GraphicsCommandList3 : ID3D12GraphicsCommandList2 { void SetProtectedResourceSession(ID3D12ProtectedResourceSession *protected_resource_session); } typedef enum D3D12_TILE_RANGE_FLAGS { D3D12_TILE_RANGE_FLAG_NONE = 0x0, D3D12_TILE_RANGE_FLAG_NULL = 0x1, D3D12_TILE_RANGE_FLAG_SKIP = 0x2, D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 0x4 } D3D12_TILE_RANGE_FLAGS; typedef enum D3D12_TILE_MAPPING_FLAGS { D3D12_TILE_MAPPING_FLAG_NONE = 0x0, D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1, } D3D12_TILE_MAPPING_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_TILE_MAPPING_FLAGS);") [ uuid(0ec870a6-5d7e-4c22-8cfc-5baae07616ed), object, local, pointer_default(unique) ] interface ID3D12CommandQueue : ID3D12Pageable { void UpdateTileMappings(ID3D12Resource *resource, UINT region_count, const D3D12_TILED_RESOURCE_COORDINATE *region_start_coordinates, const D3D12_TILE_REGION_SIZE *region_sizes, ID3D12Heap *heap, UINT range_count, const D3D12_TILE_RANGE_FLAGS *range_flags, const UINT *heap_range_offsets, const UINT *range_tile_counts, D3D12_TILE_MAPPING_FLAGS flags); void CopyTileMappings(ID3D12Resource *dst_resource, const D3D12_TILED_RESOURCE_COORDINATE *dst_region_start_coordinate, ID3D12Resource *src_resource, const D3D12_TILED_RESOURCE_COORDINATE *src_region_start_coordinate, const D3D12_TILE_REGION_SIZE *region_size, D3D12_TILE_MAPPING_FLAGS flags); void ExecuteCommandLists(UINT command_list_count, ID3D12CommandList * const * command_lists); void SetMarker(UINT metadata, const void *data, UINT size); void BeginEvent(UINT metadata, const void *data, UINT size); void EndEvent(); HRESULT Signal(ID3D12Fence *fence, UINT64 value); HRESULT Wait(ID3D12Fence *fence, UINT64 value); HRESULT GetTimestampFrequency(UINT64 *frequency); HRESULT GetClockCalibration(UINT64 *gpu_timestamp, UINT64 *cpu_timestamp); D3D12_COMMAND_QUEUE_DESC GetDesc(); } typedef enum D3D12_FENCE_FLAGS { D3D12_FENCE_FLAG_NONE = 0x0, D3D12_FENCE_FLAG_SHARED = 0x1, D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2, D3D12_FENCE_FLAG_NON_MONITORED = 0x4, } D3D12_FENCE_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_FENCE_FLAGS);") typedef enum D3D12_QUERY_HEAP_TYPE { D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0, D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1, D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2, D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3, D3D12_QUERY_HEAP_TYPE_VIDEO_DECODE_STATISTICS = 4, D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP = 5, D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS1 = 7, } D3D12_QUERY_HEAP_TYPE; typedef struct D3D12_QUERY_HEAP_DESC { D3D12_QUERY_HEAP_TYPE Type; UINT Count; UINT NodeMask; } D3D12_QUERY_HEAP_DESC; typedef enum D3D12_INDIRECT_ARGUMENT_TYPE { D3D12_INDIRECT_ARGUMENT_TYPE_DRAW, D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED, D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH, D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW, D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT, D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW, D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW, D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW, D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS, D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH, } D3D12_INDIRECT_ARGUMENT_TYPE; typedef struct D3D12_INDIRECT_ARGUMENT_DESC { D3D12_INDIRECT_ARGUMENT_TYPE Type; union { struct { UINT Slot; } VertexBuffer; struct { UINT RootParameterIndex; UINT DestOffsetIn32BitValues; UINT Num32BitValuesToSet; } Constant; struct { UINT RootParameterIndex; } ConstantBufferView; struct { UINT RootParameterIndex; } ShaderResourceView; struct { UINT RootParameterIndex; } UnorderedAccessView; }; } D3D12_INDIRECT_ARGUMENT_DESC; typedef struct D3D12_COMMAND_SIGNATURE_DESC { UINT ByteStride; UINT NumArgumentDescs; const D3D12_INDIRECT_ARGUMENT_DESC *pArgumentDescs; UINT NodeMask; } D3D12_COMMAND_SIGNATURE_DESC; [ uuid(c54a6b66-72df-4ee8-8be5-a946a1429214), object, local, pointer_default(unique) ] interface ID3D12RootSignature : ID3D12DeviceChild { } [ uuid(765a30f3-f624-4c6f-a828-ace948622445), object, local, pointer_default(unique) ] interface ID3D12PipelineState : ID3D12Pageable { HRESULT GetCachedBlob(ID3DBlob **blob); } [ uuid(0a753dcf-c4d8-4b91-adf6-be5a60d95a76), object, local, pointer_default(unique) ] interface ID3D12Fence : ID3D12Pageable { UINT64 GetCompletedValue(); HRESULT SetEventOnCompletion(UINT64 value, HANDLE event); HRESULT Signal(UINT64 value); } [ uuid(433685fe-e22b-4ca0-a8db-b5b4f4dd0e4a), object, local, pointer_default(unique) ] interface ID3D12Fence1 : ID3D12Fence { D3D12_FENCE_FLAGS GetCreationFlags(); } [ uuid(6102dee4-af59-4b09-b999-b44d73f09b24), object, local, pointer_default(unique) ] interface ID3D12CommandAllocator : ID3D12Pageable { HRESULT Reset(); } [ uuid(189819f1-1db6-4b57-be54-1821339b85f7), object, local, pointer_default(unique) ] interface ID3D12Device : ID3D12Object { UINT GetNodeCount(); HRESULT CreateCommandQueue(const D3D12_COMMAND_QUEUE_DESC *desc, REFIID riid, void **command_queue); HRESULT CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE type, REFIID riid, void **command_allocator); HRESULT CreateGraphicsPipelineState(const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state); HRESULT CreateComputePipelineState(const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state); HRESULT CreateCommandList(UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *command_allocator, ID3D12PipelineState *initial_pipeline_state, REFIID riid, void **command_list); HRESULT CheckFeatureSupport(D3D12_FEATURE feature, void *feature_data, UINT feature_data_size); HRESULT CreateDescriptorHeap(const D3D12_DESCRIPTOR_HEAP_DESC *desc, REFIID riid, void **descriptor_heap); UINT GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); HRESULT CreateRootSignature(UINT node_mask, const void *bytecode, SIZE_T bytecode_length, REFIID riid, void **root_signature); void CreateConstantBufferView(const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void CreateShaderResourceView(ID3D12Resource *resource, const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void CreateUnorderedAccessView(ID3D12Resource *resource, ID3D12Resource *counter_resource, const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void CreateRenderTargetView(ID3D12Resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void CreateDepthStencilView(ID3D12Resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void CreateSampler(const D3D12_SAMPLER_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor); void CopyDescriptors(UINT dst_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, const UINT *dst_descriptor_range_sizes, UINT src_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, const UINT *src_descriptor_range_sizes, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); void CopyDescriptorsSimple(UINT descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo(UINT visible_mask, UINT reource_desc_count, const D3D12_RESOURCE_DESC *resource_descs); D3D12_HEAP_PROPERTIES GetCustomHeapProperties(UINT node_mask, D3D12_HEAP_TYPE heap_type); HRESULT CreateCommittedResource(const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT CreateHeap(const D3D12_HEAP_DESC *desc, REFIID riid, void **heap); HRESULT CreatePlacedResource(ID3D12Heap *heap, UINT64 heap_offset, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT CreateReservedResource(const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); HRESULT CreateSharedHandle(ID3D12DeviceChild *object, const SECURITY_ATTRIBUTES *attributes, DWORD access, const WCHAR *name, HANDLE *handle); HRESULT OpenSharedHandle(HANDLE handle, REFIID riid, void **object); HRESULT OpenSharedHandleByName(const WCHAR *name, DWORD access, HANDLE *handle); HRESULT MakeResident(UINT object_count, ID3D12Pageable * const *objects); HRESULT Evict(UINT object_count, ID3D12Pageable * const *objects); HRESULT CreateFence(UINT64 initial_value, D3D12_FENCE_FLAGS flags, REFIID riid, void **fence); HRESULT GetDeviceRemovedReason(); void GetCopyableFootprints(const D3D12_RESOURCE_DESC *desc, UINT first_sub_resource, UINT sub_resource_count, UINT64 base_offset, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, UINT *row_count, UINT64 *row_size, UINT64 *total_bytes); HRESULT CreateQueryHeap(const D3D12_QUERY_HEAP_DESC *desc, REFIID riid, void **heap); HRESULT SetStablePowerState(BOOL enable); HRESULT CreateCommandSignature(const D3D12_COMMAND_SIGNATURE_DESC *desc, ID3D12RootSignature *root_signature, REFIID riid, void **command_signature); void GetResourceTiling(ID3D12Resource *resource, UINT *total_tile_count, D3D12_PACKED_MIP_INFO *packed_mip_info, D3D12_TILE_SHAPE *standard_tile_shape, UINT *sub_resource_tiling_count, UINT first_sub_resource_tiling, D3D12_SUBRESOURCE_TILING *sub_resource_tilings); LUID GetAdapterLuid(); } [ uuid(c64226a8-9201-46af-b4cc-53fb9ff7414f), object, local, pointer_default(unique) ] interface ID3D12PipelineLibrary : ID3D12DeviceChild { HRESULT StorePipeline(const WCHAR *name, ID3D12PipelineState *pipeline); HRESULT LoadGraphicsPipeline(const WCHAR *name, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state); HRESULT LoadComputePipeline(const WCHAR *name, const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state); SIZE_T GetSerializedSize(); HRESULT Serialize(void *data, SIZE_T data_size_in_bytes); } [ uuid(80eabf42-2568-4e5e-bd82-c37f86961dc3), object, local, pointer_default(unique) ] interface ID3D12PipelineLibrary1 : ID3D12PipelineLibrary { HRESULT LoadPipeline(const WCHAR *name, const D3D12_PIPELINE_STATE_STREAM_DESC *desc, REFIID riid, void **pipeline_state); } [ uuid(77acce80-638e-4e65-8895-c1f23386863e), object, local, pointer_default(unique) ] interface ID3D12Device1 : ID3D12Device { HRESULT CreatePipelineLibrary(const void *blob, SIZE_T blob_size, REFIID iid, void **lib); HRESULT SetEventOnMultipleFenceCompletion(ID3D12Fence * const *fences, const UINT64 *values, UINT fence_count, D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, HANDLE event); HRESULT SetResidencyPriority(UINT object_count, ID3D12Pageable * const *objects, const D3D12_RESIDENCY_PRIORITY *priorities); } [ uuid(30baa41e-b15b-475c-a0bb-1af5c5b64328), object, local, pointer_default(unique) ] interface ID3D12Device2 : ID3D12Device1 { HRESULT CreatePipelineState( [in] const D3D12_PIPELINE_STATE_STREAM_DESC *desc, [in] REFIID riid, [out, iid_is(riid)] void **pipeline_state); } [ uuid(81dadc15-2bad-4392-93c5-101345c4aa98), object, local, pointer_default(unique) ] interface ID3D12Device3 : ID3D12Device2 { HRESULT OpenExistingHeapFromAddress( [in] const void *address, [in] REFIID riid, [out, iid_is(riid)] void **heap); HRESULT OpenExistingHeapFromFileMapping( [in] HANDLE file_mapping, [in] REFIID riid, [out, iid_is(riid)] void **heap); HRESULT EnqueueMakeResident( [in] D3D12_RESIDENCY_FLAGS flags, [in] UINT num_objects, [in] ID3D12Pageable *const *objects, [in] ID3D12Fence *fence, [in] UINT64 fence_value); } [ uuid(34ab647b-3cc8-46ac-841b-c0965645c046), object, local, pointer_default(unique) ] interface ID3D12RootSignatureDeserializer : IUnknown { const D3D12_ROOT_SIGNATURE_DESC *GetRootSignatureDesc(); } [ uuid(7f91ce67-090c-4bb7-b78e-ed8ff2e31da0), object, local, pointer_default(unique) ] interface ID3D12VersionedRootSignatureDeserializer : IUnknown { HRESULT GetRootSignatureDescAtVersion(D3D_ROOT_SIGNATURE_VERSION version, const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **desc); const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *GetUnconvertedRootSignatureDesc(); }; typedef enum D3D12_COMMAND_LIST_FLAGS { D3D12_COMMAND_LIST_FLAG_NONE = 0x0, } D3D12_COMMAND_LIST_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_LIST_FLAGS);") typedef enum D3D12_COMMAND_POOL_FLAGS { D3D12_COMMAND_POOL_FLAG_NONE = 0x0, } D3D12_COMMAND_POOL_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_POOL_FLAGS);") typedef enum D3D12_COMMAND_RECORDER_FLAGS { D3D12_COMMAND_RECORDER_FLAG_NONE = 0x0, } D3D12_COMMAND_RECORDER_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_RECORDER_FLAGS);") [ uuid(e865df17-a9ee-46f9-a463-3098315aa2e5), object, local, pointer_default(unique) ] interface ID3D12Device4 : ID3D12Device3 { HRESULT CreateCommandList1( UINT node_mask, D3D12_COMMAND_LIST_TYPE type, D3D12_COMMAND_LIST_FLAGS flags, REFIID riid, void **command_list); HRESULT CreateProtectedResourceSession( const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc, REFIID riid, void **session); HRESULT CreateCommittedResource1( const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_resource_state, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, REFIID riid_resource, void **resource); HRESULT CreateHeap1( const D3D12_HEAP_DESC *desc, ID3D12ProtectedResourceSession *protected_session, REFIID riid, void **heap); HRESULT CreateReservedResource1( const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, REFIID riid, void **resource); D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo1( UINT visible_mask, UINT resource_descs_count, const D3D12_RESOURCE_DESC *resource_descs, D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1); } typedef enum D3D12_LIFETIME_STATE { D3D12_LIFETIME_STATE_IN_USE = 0x0, D3D12_LIFETIME_STATE_NOT_IN_USE = 0x1, } D3D12_LIFETIME_STATE; [ uuid(e667af9f-cd56-4f46-83ce-032e595d70a8), object, local, pointer_default(unique) ] interface ID3D12LifetimeOwner : IUnknown { void LifetimeStateUpdated(D3D12_LIFETIME_STATE NewState); } [ uuid(f1df64b6-57fd-49cd-8807-c0eb88b45c8f), object, local, pointer_default(unique) ] interface ID3D12SwapChainAssistant : IUnknown { LUID GetLUID(); HRESULT GetSwapChainObject(REFIID riid, void **ppv); HRESULT GetCurrentResourceAndCommandQueue( REFIID riid_resource, void **resource, REFIID riid_queue, void **queue); HRESULT InsertImplicitSync(); } [ uuid(3fd03d36-4eb1-424a-a582-494ecb8ba813), object, local, pointer_default(unique) ] interface ID3D12LifetimeTracker : ID3D12DeviceChild { HRESULT DestroyOwnedObject(ID3D12DeviceChild *object); } typedef enum D3D12_META_COMMAND_PARAMETER_TYPE { D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT = 0x0, D3D12_META_COMMAND_PARAMETER_TYPE_UINT64 = 0x1, D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS = 0x2, D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 0x3, D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 0x4, } D3D12_META_COMMAND_PARAMETER_TYPE; typedef enum D3D12_META_COMMAND_PARAMETER_FLAGS { D3D12_META_COMMAND_PARAMETER_FLAG_INPUT = 0x1, D3D12_META_COMMAND_PARAMETER_FLAG_OUTPUT = 0x2, } D3D12_META_COMMAND_PARAMETER_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_META_COMMAND_PARAMETER_FLAGS);") typedef enum D3D12_META_COMMAND_PARAMETER_STAGE { D3D12_META_COMMAND_PARAMETER_STAGE_CREATION = 0x0, D3D12_META_COMMAND_PARAMETER_STAGE_INITIALIZATION = 0x1, D3D12_META_COMMAND_PARAMETER_STAGE_EXECUTION = 0x2, } D3D12_META_COMMAND_PARAMETER_STAGE; typedef struct D3D12_META_COMMAND_PARAMETER_DESC { const WCHAR *Name; D3D12_META_COMMAND_PARAMETER_TYPE Type; D3D12_META_COMMAND_PARAMETER_FLAGS Flags; D3D12_RESOURCE_STATES RequiredResourceState; UINT StructureOffset; } D3D12_META_COMMAND_PARAMETER_DESC; typedef enum D3D12_GRAPHICS_STATES { D3D12_GRAPHICS_STATE_NONE = 0x0, D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = 0x1, D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = 0x2, D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = 0x4, D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = 0x8, D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = 0x10, D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = 0x20, D3D12_GRAPHICS_STATE_RS_VIEWPORTS = 0x40, D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = 0x80, D3D12_GRAPHICS_STATE_PREDICATION = 0x100, D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = 0x200, D3D12_GRAPHICS_STATE_OM_STENCIL_REF = 0x400, D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = 0x800, D3D12_GRAPHICS_STATE_PIPELINE_STATE = 0x1000, D3D12_GRAPHICS_STATE_SO_TARGETS = 0x2000, D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = 0x4000, D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = 0x8000, D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = 0x10000, } D3D12_GRAPHICS_STATES; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_GRAPHICS_STATES);") typedef struct D3D12_META_COMMAND_DESC { GUID Id; const WCHAR *Name; D3D12_GRAPHICS_STATES InitializationDirtyState; D3D12_GRAPHICS_STATES ExecutionDirtyState; } D3D12_META_COMMAND_DESC; [ uuid(47016943-fca8-4594-93ea-af258b55346d), object, local, pointer_default(unique) ] interface ID3D12StateObject : ID3D12Pageable { } [ uuid(de5fa827-9bf9-4f26-89ff-d7f56fde3860), object, local, pointer_default(unique) ] interface ID3D12StateObjectProperties : IUnknown { void *GetShaderIdentifier(const WCHAR *export_name); UINT64 GetShaderStackSize(const WCHAR *export_name); UINT64 GetPipelineStackSize(); void SetPipelineStackSize(UINT64 pipeline_stack_size_in_bytes); } typedef enum D3D12_STATE_SUBOBJECT_TYPE { D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG = 0x0, D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE = 0x1, D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE = 0x2, D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK = 0x3, D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY = 0x5, D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION = 0x6, D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 0x7, D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 0x8, D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG = 0x9, D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG = 0xa, D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP = 0xb, D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1 = 0xc, D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID = 0xd, } D3D12_STATE_SUBOBJECT_TYPE; typedef struct D3D12_STATE_SUBOBJECT { D3D12_STATE_SUBOBJECT_TYPE Type; const void *pDesc; } D3D12_STATE_SUBOBJECT; typedef enum D3D12_STATE_OBJECT_FLAGS { D3D12_STATE_OBJECT_FLAG_NONE = 0x0, D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS = 0x1, D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS = 0x2, D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS = 0x4, } D3D12_STATE_OBJECT_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_STATE_OBJECT_FLAGS);") typedef struct D3D12_STATE_OBJECT_CONFIG { D3D12_STATE_OBJECT_FLAGS Flags; } D3D12_STATE_OBJECT_CONFIG; typedef struct D3D12_GLOBAL_ROOT_SIGNATURE { ID3D12RootSignature *pGlobalRootSignature; } D3D12_GLOBAL_ROOT_SIGNATURE; typedef struct D3D12_LOCAL_ROOT_SIGNATURE { ID3D12RootSignature *pLocalRootSignature; } D3D12_LOCAL_ROOT_SIGNATURE; typedef struct D3D12_NODE_MASK { UINT NodeMask; } D3D12_NODE_MASK; typedef enum D3D12_EXPORT_FLAGS { D3D12_EXPORT_FLAG_NONE = 0x0, } D3D12_EXPORT_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_EXPORT_FLAGS);") typedef struct D3D12_EXPORT_DESC { const WCHAR *Name; const WCHAR *ExportToRename; D3D12_EXPORT_FLAGS Flags; } D3D12_EXPORT_DESC; typedef struct D3D12_DXIL_LIBRARY_DESC { D3D12_SHADER_BYTECODE DXILLibrary; UINT NumExports; D3D12_EXPORT_DESC *pExports; } D3D12_DXIL_LIBRARY_DESC; typedef struct D3D12_EXISTING_COLLECTION_DESC { ID3D12StateObject *pExistingCollection; UINT NumExports; D3D12_EXPORT_DESC *pExports; } D3D12_EXISTING_COLLECTION_DESC; typedef struct D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION { const D3D12_STATE_SUBOBJECT *pSubobjectToAssociate; UINT NumExports; const WCHAR **pExports; } D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION; typedef struct D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION { const WCHAR *SubobjectToAssociate; UINT NumExports; const WCHAR **pExports; } D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION; typedef enum D3D12_HIT_GROUP_TYPE { D3D12_HIT_GROUP_TYPE_TRIANGLES = 0x0, D3D12_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVE = 0x1, } D3D12_HIT_GROUP_TYPE; typedef struct D3D12_HIT_GROUP_DESC { const WCHAR *HitGroupExport; D3D12_HIT_GROUP_TYPE Type; const WCHAR *AnyHitShaderImport; const WCHAR *ClosestHitShaderImport; const WCHAR *IntersectionShaderImport; } D3D12_HIT_GROUP_DESC; typedef struct D3D12_RAYTRACING_SHADER_CONFIG { UINT MaxPayloadSizeInBytes; UINT MaxAttributeSizeInBytes; } D3D12_RAYTRACING_SHADER_CONFIG; typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG { UINT MaxTraceRecursionDepth; } D3D12_RAYTRACING_PIPELINE_CONFIG; typedef enum D3D12_RAYTRACING_PIPELINE_FLAGS { D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0x0, D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 0x100, D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200, } D3D12_RAYTRACING_PIPELINE_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_PIPELINE_FLAGS);") typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG1 { UINT MaxTraceRecursionDepth; D3D12_RAYTRACING_PIPELINE_FLAGS Flags; } D3D12_RAYTRACING_PIPELINE_CONFIG1; typedef enum D3D12_STATE_OBJECT_TYPE { D3D12_STATE_OBJECT_TYPE_COLLECTION = 0x0, D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 0x3, } D3D12_STATE_OBJECT_TYPE; typedef struct D3D12_STATE_OBJECT_DESC { D3D12_STATE_OBJECT_TYPE Type; UINT NumSubobjects; const D3D12_STATE_SUBOBJECT *pSubobjects; } D3D12_STATE_OBJECT_DESC; typedef enum D3D12_RAYTRACING_GEOMETRY_FLAGS { D3D12_RAYTRACING_GEOMETRY_FLAG_NONE = 0x0, D3D12_RAYTRACING_GEOMETRY_FLAG_OPAQUE = 0x1, D3D12_RAYTRACING_GEOMETRY_FLAG_NO_DUPLICATE_ANYHIT_INVOCATION = 0x2, } D3D12_RAYTRACING_GEOMETRY_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_GEOMETRY_FLAGS);") typedef enum D3D12_RAYTRACING_GEOMETRY_TYPE { D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES = 0x0, D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS = 0x1, } D3D12_RAYTRACING_GEOMETRY_TYPE; typedef enum D3D12_RAYTRACING_INSTANCE_FLAGS { D3D12_RAYTRACING_INSTANCE_FLAG_NONE = 0x0, D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = 0x1, D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = 0x2, D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = 0x4, D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = 0x8 } D3D12_RAYTRACING_INSTANCE_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_INSTANCE_FLAGS);") typedef struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE { D3D12_GPU_VIRTUAL_ADDRESS StartAddress; UINT64 StrideInBytes; } D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE; typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE { D3D12_GPU_VIRTUAL_ADDRESS StartAddress; UINT64 SizeInBytes; } D3D12_GPU_VIRTUAL_ADDRESS_RANGE; typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE { D3D12_GPU_VIRTUAL_ADDRESS StartAddress; UINT64 SizeInBytes; UINT64 StrideInBytes; } D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE; typedef struct D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC { D3D12_GPU_VIRTUAL_ADDRESS Transform3x4; DXGI_FORMAT IndexFormat; DXGI_FORMAT VertexFormat; UINT IndexCount; UINT VertexCount; D3D12_GPU_VIRTUAL_ADDRESS IndexBuffer; D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE VertexBuffer; } D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC; typedef struct D3D12_RAYTRACING_AABB { FLOAT MinX; FLOAT MinY; FLOAT MinZ; FLOAT MaxX; FLOAT MaxY; FLOAT MaxZ; } D3D12_RAYTRACING_AABB; typedef struct D3D12_RAYTRACING_GEOMETRY_AABBS_DESC { UINT64 AABBCount; D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE AABBs; } D3D12_RAYTRACING_GEOMETRY_AABBS_DESC; typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS { D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_NONE = 0x00, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_UPDATE = 0x01, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_COMPACTION = 0x02, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_TRACE = 0x04, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_BUILD = 0x08, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_MINIMIZE_MEMORY = 0x10, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PERFORM_UPDATE = 0x20, } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS);") typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE { D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_CLONE = 0x0, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_COMPACT = 0x1, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_VISUALIZATION_DECODE_FOR_TOOLS = 0x2, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_SERIALIZE = 0x3, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_DESERIALIZE = 0x4, } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE; typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE { D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL = 0x0, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL = 0x1 } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE; typedef enum D3D12_ELEMENTS_LAYOUT { D3D12_ELEMENTS_LAYOUT_ARRAY = 0x0, D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS = 0x1 } D3D12_ELEMENTS_LAYOUT; typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE { D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE = 0x0, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION = 0x1, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION = 0x2, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE = 0x3, } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE; typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC { D3D12_GPU_VIRTUAL_ADDRESS DestBuffer; D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE InfoType; } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC; typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC { UINT64 CompactedSizeInBytes; } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC; typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC { UINT64 DecodedSizeInBytes; } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC; typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER { D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type; UINT NumDescs; } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER; typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC { UINT64 SerializedSizeInBytes; UINT64 NumBottomLevelAccelerationStructurePointers; } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC; typedef struct D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER { GUID DriverOpaqueGUID; BYTE DriverOpaqueVersioningData[16]; } D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER; typedef enum D3D12_SERIALIZED_DATA_TYPE { D3D12_SERIALIZED_DATA_RAYTRACING_ACCELERATION_STRUCTURE = 0x0, } D3D12_SERIALIZED_DATA_TYPE; typedef enum D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS { D3D12_DRIVER_MATCHING_IDENTIFIER_COMPATIBLE_WITH_DEVICE = 0x0, D3D12_DRIVER_MATCHING_IDENTIFIER_UNSUPPORTED_TYPE = 0x1, D3D12_DRIVER_MATCHING_IDENTIFIER_UNRECOGNIZED = 0x2, D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_VERSION = 0x3, D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_TYPE = 0x4, } D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS; typedef struct D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER { D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER DriverMatchingIdentifier; UINT64 SerializedSizeInBytesIncludingHeader; UINT64 DeserializedSizeInBytes; UINT64 NumBottomLevelAccelerationStructurePointersAfterHeader; } D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER; typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC { UINT64 CurrentSizeInBytes; } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC; typedef struct D3D12_RAYTRACING_INSTANCE_DESC { FLOAT Transform[3][4]; UINT InstanceID : 24; UINT InstanceMask : 8; UINT InstanceContributionToHitGroupIndex : 24; UINT Flags : 8; D3D12_GPU_VIRTUAL_ADDRESS AccelerationStructure; } D3D12_RAYTRACING_INSTANCE_DESC; typedef struct D3D12_RAYTRACING_GEOMETRY_DESC { D3D12_RAYTRACING_GEOMETRY_TYPE Type; D3D12_RAYTRACING_GEOMETRY_FLAGS Flags; union { D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC Triangles; D3D12_RAYTRACING_GEOMETRY_AABBS_DESC AABBs; }; } D3D12_RAYTRACING_GEOMETRY_DESC; typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS { D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type; D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS Flags; UINT NumDescs; D3D12_ELEMENTS_LAYOUT DescsLayout; union { D3D12_GPU_VIRTUAL_ADDRESS InstanceDescs; const D3D12_RAYTRACING_GEOMETRY_DESC *pGeometryDescs; const D3D12_RAYTRACING_GEOMETRY_DESC *const *ppGeometryDescs; }; } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS; typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC { D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData; D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS Inputs; D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData; D3D12_GPU_VIRTUAL_ADDRESS ScratchAccelerationStructureData; } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC; typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO { UINT64 ResultDataMaxSizeInBytes; UINT64 ScratchDataSizeInBytes; UINT64 UpdateScratchDataSizeInBytes; } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO; typedef enum D3D12_RAY_FLAGS { D3D12_RAY_FLAG_NONE = 0x00, D3D12_RAY_FLAG_FORCE_OPAQUE = 0x01, D3D12_RAY_FLAG_FORCE_NON_OPAQUE = 0x02, D3D12_RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH = 0x04, D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER = 0x08, D3D12_RAY_FLAG_CULL_BACK_FACING_TRIANGLES = 0x10, D3D12_RAY_FLAG_CULL_FRONT_FACING_TRIANGLES = 0x20, D3D12_RAY_FLAG_CULL_OPAQUE = 0x40, D3D12_RAY_FLAG_CULL_NON_OPAQUE = 0x80, D3D12_RAY_FLAG_SKIP_TRIANGLES = 0x100, D3D12_RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200, } D3D12_RAY_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAY_FLAGS);") typedef enum D3D12_HIT_KIND { D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = 0xfe, D3D12_HIT_KIND_TRIANGLE_BACK_FACE = 0xff, } D3D12_HIT_KIND; [ uuid(8b4f173b-2fea-4b80-8f58-4307191ab95d), object, local, pointer_default(unique) ] interface ID3D12Device5 : ID3D12Device4 { HRESULT CreateLifetimeTracker( ID3D12LifetimeOwner *owner, REFIID riid, void **tracker); void RemoveDevice(); HRESULT EnumerateMetaCommands( UINT *meta_commands_count, D3D12_META_COMMAND_DESC *descs); HRESULT EnumerateMetaCommandParameters( REFGUID command_id, D3D12_META_COMMAND_PARAMETER_STAGE stage, UINT *total_structure_size_in_bytes, UINT *parameter_count, D3D12_META_COMMAND_PARAMETER_DESC *parameter_descs); HRESULT CreateMetaCommand( REFGUID command_id, UINT node_mask, const void *creation_parameters_data, SIZE_T creation_parameters_data_size_in_bytes, REFIID riid, void **meta_command); HRESULT CreateStateObject( const D3D12_STATE_OBJECT_DESC *desc, REFIID riid, void **state_object); void GetRaytracingAccelerationStructurePrebuildInfo( const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info); D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS CheckDriverMatchingIdentifier( D3D12_SERIALIZED_DATA_TYPE serialized_data_type, const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier_to_check); } typedef enum D3D12_AUTO_BREADCRUMB_OP { D3D12_AUTO_BREADCRUMB_OP_SETMARKER = 0x0, D3D12_AUTO_BREADCRUMB_OP_BEGINEVENT = 0x1, D3D12_AUTO_BREADCRUMB_OP_ENDEVENT = 0x2, D3D12_AUTO_BREADCRUMB_OP_DRAWINSTANCED = 0x3, D3D12_AUTO_BREADCRUMB_OP_DRAWINDEXEDINSTANCED = 0x4, D3D12_AUTO_BREADCRUMB_OP_EXECUTEINDIRECT = 0x5, D3D12_AUTO_BREADCRUMB_OP_DISPATCH = 0x6, D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGION = 0x7, D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGION = 0x8, D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCE = 0x9, D3D12_AUTO_BREADCRUMB_OP_COPYTILES = 0xa, D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCE = 0xb, D3D12_AUTO_BREADCRUMB_OP_CLEARRENDERTARGETVIEW = 0xc, D3D12_AUTO_BREADCRUMB_OP_CLEARUNORDEREDACCESSVIEW = 0xd, D3D12_AUTO_BREADCRUMB_OP_CLEARDEPTHSTENCILVIEW = 0xe, D3D12_AUTO_BREADCRUMB_OP_RESOURCEBARRIER = 0xf, D3D12_AUTO_BREADCRUMB_OP_EXECUTEBUNDLE = 0x10, D3D12_AUTO_BREADCRUMB_OP_PRESENT = 0x11, D3D12_AUTO_BREADCRUMB_OP_RESOLVEQUERYDATA = 0x12, D3D12_AUTO_BREADCRUMB_OP_BEGINSUBMISSION = 0x13, D3D12_AUTO_BREADCRUMB_OP_ENDSUBMISSION = 0x14, D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME = 0x15, D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES = 0x16, D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT = 0x17, D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT64 = 0x18, D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCEREGION = 0x19, D3D12_AUTO_BREADCRUMB_OP_WRITEBUFFERIMMEDIATE = 0x1a, D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME1 = 0x1b, D3D12_AUTO_BREADCRUMB_OP_SETPROTECTEDRESOURCESESSION = 0x1c, D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME2 = 0x1d, D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES1 = 0x1e, D3D12_AUTO_BREADCRUMB_OP_BUILDRAYTRACINGACCELERATIONSTRUCTURE = 0x1f, D3D12_AUTO_BREADCRUMB_OP_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO = 0x20, D3D12_AUTO_BREADCRUMB_OP_COPYRAYTRACINGACCELERATIONSTRUCTURE = 0x21, D3D12_AUTO_BREADCRUMB_OP_DISPATCHRAYS = 0x22, D3D12_AUTO_BREADCRUMB_OP_INITIALIZEMETACOMMAND = 0x23, D3D12_AUTO_BREADCRUMB_OP_EXECUTEMETACOMMAND = 0x24, D3D12_AUTO_BREADCRUMB_OP_ESTIMATEMOTION = 0x25, D3D12_AUTO_BREADCRUMB_OP_RESOLVEMOTIONVECTORHEAP = 0x26, D3D12_AUTO_BREADCRUMB_OP_SETPIPELINESTATE1 = 0x27, D3D12_AUTO_BREADCRUMB_OP_INITIALIZEEXTENSIONCOMMAND = 0x28, D3D12_AUTO_BREADCRUMB_OP_EXECUTEEXTENSIONCOMMAND = 0x29, D3D12_AUTO_BREADCRUMB_OP_DISPATCHMESH = 0x2a, D3D12_AUTO_BREADCRUMB_OP_ENCODEFRAME = 0x2b, D3D12_AUTO_BREADCRUMB_OP_RESOLVEENCODEROUTPUTMETADATA = 0x2c, } D3D12_AUTO_BREADCRUMB_OP; typedef struct D3D12_AUTO_BREADCRUMB_NODE { const char *pCommandListDebugNameA; const WCHAR *pCommandListDebugNameW; const char *pCommandQueueDebugNameA; const WCHAR *pCommandQueueDebugNameW; ID3D12GraphicsCommandList *pCommandList; ID3D12CommandQueue *pCommandQueue; UINT32 BreadcrumbCount; const UINT32 *pLastBreadcrumbValue; const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory; const struct D3D12_AUTO_BREADCRUMB_NODE *pNext; } D3D12_AUTO_BREADCRUMB_NODE; typedef struct D3D12_DRED_BREADCRUMB_CONTEXT { UINT BreadcrumbIndex; const WCHAR *pContextString; } D3D12_DRED_BREADCRUMB_CONTEXT; typedef struct D3D12_AUTO_BREADCRUMB_NODE1 { const char *pCommandListDebugNameA; const WCHAR *pCommandListDebugNameW; const char *pCommandQueueDebugNameA; const WCHAR *pCommandQueueDebugNameW; ID3D12GraphicsCommandList *pCommandList; ID3D12CommandQueue *pCommandQueue; UINT BreadcrumbCount; const UINT *pLastBreadcrumbValue; const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory; const struct D3D12_AUTO_BREADCRUMB_NODE1 *pNext; UINT BreadcrumbContextsCount; D3D12_DRED_BREADCRUMB_CONTEXT *pBreadcrumbContexts; } D3D12_AUTO_BREADCRUMB_NODE1; typedef enum D3D12_DRED_VERSION { D3D12_DRED_VERSION_1_0 = 0x1, D3D12_DRED_VERSION_1_1 = 0x2, D3D12_DRED_VERSION_1_2 = 0x3, D3D12_DRED_VERSION_1_3 = 0x4, } D3D12_DRED_VERSION; typedef enum D3D12_DRED_FLAGS { D3D12_DRED_FLAG_NONE = 0x0, D3D12_DRED_FLAG_FORCE_ENABLE = 0x1, D3D12_DRED_FLAG_DISABLE_AUTOBREADCRUMBS = 0x2, } D3D12_DRED_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DRED_FLAGS);") typedef enum D3D12_DRED_ENABLEMENT { D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED = 0x0, D3D12_DRED_ENABLEMENT_FORCED_OFF = 0x1, D3D12_DRED_ENABLEMENT_FORCED_ON = 0x2, } D3D12_DRED_ENABLEMENT; typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA { D3D12_DRED_FLAGS Flags; D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; } D3D12_DEVICE_REMOVED_EXTENDED_DATA; typedef enum D3D12_DRED_ALLOCATION_TYPE { D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE = 0x13, D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR = 0x14, D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE = 0x15, D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST = 0x16, D3D12_DRED_ALLOCATION_TYPE_FENCE = 0x17, D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP = 0x18, D3D12_DRED_ALLOCATION_TYPE_HEAP = 0x19, D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP = 0x1b, D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE = 0x1c, D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY = 0x1d, D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER = 0x1e, D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR = 0x20, D3D12_DRED_ALLOCATION_TYPE_RESOURCE = 0x22, D3D12_DRED_ALLOCATION_TYPE_PASS = 0x23, D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION = 0x24, D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY = 0x25, D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION = 0x26, D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP = 0x27, D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL = 0x28, D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER = 0x29, D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT = 0x2a, D3D12_DRED_ALLOCATION_TYPE_METACOMMAND = 0x2b, D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP = 0x2c, D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR = 0x2d, D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP = 0x2e, D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND = 0x2f, D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER = 0x30, D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP = 0x31, D3D12_DRED_ALLOCATION_TYPE_INVALID = 0xffffffff, } D3D12_DRED_ALLOCATION_TYPE; typedef struct D3D12_DRED_ALLOCATION_NODE { const char *ObjectNameA; const WCHAR *ObjectNameW; D3D12_DRED_ALLOCATION_TYPE AllocationType; const struct D3D12_DRED_ALLOCATION_NODE *pNext; } D3D12_DRED_ALLOCATION_NODE; typedef struct D3D12_DRED_ALLOCATION_NODE1 { const char *ObjectNameA; const WCHAR *ObjectNameW; D3D12_DRED_ALLOCATION_TYPE AllocationType; const struct D3D12_DRED_ALLOCATION_NODE1 *pNext; const IUnknown *pObject; } D3D12_DRED_ALLOCATION_NODE1; typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT { const D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; } D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT; typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 { const D3D12_AUTO_BREADCRUMB_NODE1 *pHeadAutoBreadcrumbNode; } D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1; typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT { D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; const D3D12_DRED_ALLOCATION_NODE *pHeadExistingAllocationNode; const D3D12_DRED_ALLOCATION_NODE *pHeadRecentFreedAllocationNode; } D3D12_DRED_PAGE_FAULT_OUTPUT; typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT1 { D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode; const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode; } D3D12_DRED_PAGE_FAULT_OUTPUT1; typedef enum D3D12_DRED_PAGE_FAULT_FLAGS { D3D12_DRED_PAGE_FAULT_FLAGS_NONE = 0x0, } D3D12_DRED_PAGE_FAULT_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DRED_PAGE_FAULT_FLAGS);") typedef enum D3D12_DRED_DEVICE_STATE { D3D12_DRED_DEVICE_STATE_UNKNOWN = 0x0, D3D12_DRED_DEVICE_STATE_HUNG = 0x3, D3D12_DRED_DEVICE_STATE_FAULT = 0x6, D3D12_DRED_DEVICE_STATE_PAGEFAULT = 0x7, } D3D12_DRED_DEVICE_STATE; typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT2 { D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode; const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode; D3D12_DRED_PAGE_FAULT_FLAGS PageFaultFlags; } D3D12_DRED_PAGE_FAULT_OUTPUT2; typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA1 { HRESULT DeviceRemovedReason; D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT AutoBreadcrumbsOutput; D3D12_DRED_PAGE_FAULT_OUTPUT PageFaultOutput; } D3D12_DEVICE_REMOVED_EXTENDED_DATA1; typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA2 { HRESULT DeviceRemovedReason; D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput; D3D12_DRED_PAGE_FAULT_OUTPUT1 PageFaultOutput; } D3D12_DEVICE_REMOVED_EXTENDED_DATA2; typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA3 { HRESULT DeviceRemovedReason; D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput; D3D12_DRED_PAGE_FAULT_OUTPUT2 PageFaultOutput; D3D12_DRED_DEVICE_STATE DeviceState; } D3D12_DEVICE_REMOVED_EXTENDED_DATA3; typedef struct D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA { D3D12_DRED_VERSION Version; union { D3D12_DEVICE_REMOVED_EXTENDED_DATA Dred_1_0; D3D12_DEVICE_REMOVED_EXTENDED_DATA1 Dred_1_1; D3D12_DEVICE_REMOVED_EXTENDED_DATA2 Dred_1_2; D3D12_DEVICE_REMOVED_EXTENDED_DATA3 Dred_1_3; }; } D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA; [ uuid(82bc481c-6b9b-4030-aedb-7ee3d1df1e63), object, local, pointer_default(unique) ] interface ID3D12DeviceRemovedExtendedDataSettings : IUnknown { void SetAutoBreadcrumbsEnablement(D3D12_DRED_ENABLEMENT enablement); void SetPageFaultEnablement(D3D12_DRED_ENABLEMENT enablement); void SetWatsonDumpEnablement(D3D12_DRED_ENABLEMENT enablement); } [ uuid(dbd5ae51-3317-4f0a-adf9-1d7cedcaae0b), object, local, pointer_default(unique) ] interface ID3D12DeviceRemovedExtendedDataSettings1 : ID3D12DeviceRemovedExtendedDataSettings { void SetBreadcrumbContextEnablement(D3D12_DRED_ENABLEMENT enablement); } [ uuid(98931d33-5ae8-4791-aa3c-1a73a2934e71), object, local, pointer_default(unique) ] interface ID3D12DeviceRemovedExtendedData : IUnknown { HRESULT GetAutoBreadcrumbsOutput(D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *output); HRESULT GetPageFaultAllocationOutput(D3D12_DRED_PAGE_FAULT_OUTPUT *output); } [ uuid(9727a022-cf1d-4dda-9eba-effa653fc506), object, local, pointer_default(unique) ] interface ID3D12DeviceRemovedExtendedData1 : ID3D12DeviceRemovedExtendedData { HRESULT GetAutoBreadcrumbsOutput1(D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 *output); HRESULT GetPageFaultAllocationOutput1(D3D12_DRED_PAGE_FAULT_OUTPUT1 *output); } [ uuid(67fc5816-e4ca-4915-bf18-42541272da54), object, local, pointer_default(unique) ] interface ID3D12DeviceRemovedExtendedData2 : ID3D12DeviceRemovedExtendedData1 { HRESULT GetPageFaultAllocationOutput2(D3D12_DRED_PAGE_FAULT_OUTPUT2 *output); D3D12_DRED_DEVICE_STATE GetDeviceState(); } typedef enum D3D12_BACKGROUND_PROCESSING_MODE { D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED = 0x0, D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS = 0x1, D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK = 0x2, D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM = 0x3, } D3D12_BACKGROUND_PROCESSING_MODE; typedef enum D3D12_MEASUREMENTS_ACTION { D3D12_MEASUREMENTS_ACTION_KEEP_ALL = 0x0, D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS = 0x1, D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY = 0x2, D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS = 0x3, } D3D12_MEASUREMENTS_ACTION; [ uuid(c70b221b-40e4-4a17-89af-025a0727a6dc), object, local, pointer_default(unique) ] interface ID3D12Device6 : ID3D12Device5 { HRESULT SetBackgroundProcessingMode( D3D12_BACKGROUND_PROCESSING_MODE mode, D3D12_MEASUREMENTS_ACTION action, HANDLE event, BOOL *further_measurements_desired); } cpp_quote("DEFINE_GUID(D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED, 0x62b0084e, 0xc70e, 0x4daa, 0xa1, 0x09, 0x30, 0xff, 0x8d, 0x5a, 0x04, 0x82);") typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT { UINT NodeIndex; UINT Count; } D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT; typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES { UINT NodeIndex; UINT Count; GUID *pTypes; } D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES; typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC1 { UINT NodeMask; D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags; GUID ProtectionType; } D3D12_PROTECTED_RESOURCE_SESSION_DESC1; [ uuid(d6f12dd6-76fb-406e-8961-4296eefc0409), object, local, pointer_default(unique) ] interface ID3D12ProtectedResourceSession1 : ID3D12ProtectedResourceSession { D3D12_PROTECTED_RESOURCE_SESSION_DESC1 GetDesc1(); } [ uuid(5c014b53-68a1-4b9b-8bd1-dd6046b9358b), object, local, pointer_default(unique) ] interface ID3D12Device7 : ID3D12Device6 { HRESULT AddToStateObject( const D3D12_STATE_OBJECT_DESC *addition, ID3D12StateObject *state_object_to_grow_from, REFIID riid, void **new_state_object); HRESULT CreateProtectedResourceSession1( const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *desc, REFIID riid, void **session); } [ uuid(9218e6bb-f944-4f7e-a75c-b1b2c7b701f3), object, local, pointer_default(unique) ] interface ID3D12Device8 : ID3D12Device7 { D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo2( UINT visible_mask, UINT resource_descs_count, const D3D12_RESOURCE_DESC1 *resource_descs, D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1); HRESULT CreateCommittedResource2( const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC1 *desc, D3D12_RESOURCE_STATES initial_resource_state, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, REFIID riid_resource, void **resource); HRESULT CreatePlacedResource1( ID3D12Heap *heap, UINT64 heap_offset, const D3D12_RESOURCE_DESC1 *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource); void CreateSamplerFeedbackUnorderedAccessView( ID3D12Resource *targeted_resource, ID3D12Resource *feedback_resource, D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor); void GetCopyableFootprints1( const D3D12_RESOURCE_DESC1 *resource_desc, UINT first_subresource, UINT subresources_count, UINT64 base_offset, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, UINT *rows_count, UINT64 *row_size_in_bytes, UINT64 *total_bytes); } [ uuid(9d5e227a-4430-4161-88b3-3eca6bb16e19), object, local, pointer_default(unique) ] interface ID3D12Resource1 : ID3D12Resource { HRESULT GetProtectedResourceSession(REFIID riid, void **protected_session); } [ uuid(be36ec3b-ea85-4aeb-a45a-e9d76404a495), object, local, pointer_default(unique) ] interface ID3D12Resource2 : ID3D12Resource1 { D3D12_RESOURCE_DESC1 GetDesc1(); } [ uuid(572f7389-2168-49e3-9693-d6df5871bf6d), object, local, pointer_default(unique) ] interface ID3D12Heap1 : ID3D12Heap { HRESULT GetProtectedResourceSession(REFIID riid, void **protected_session); } typedef enum D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE { D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD = 0x0, D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE = 0x1, D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR = 0x2, D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS = 0x3, } D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE; typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS { D3D12_CLEAR_VALUE ClearValue; } D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS; typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS { D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE Type; union { D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS Clear; }; } D3D12_RENDER_PASS_BEGINNING_ACCESS; typedef enum D3D12_RENDER_PASS_ENDING_ACCESS_TYPE { D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD = 0x0, D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE = 0x1, D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE = 0x2, D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS = 0x3, } D3D12_RENDER_PASS_ENDING_ACCESS_TYPE; typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS { UINT SrcSubresource; UINT DstSubresource; UINT DstX; UINT DstY; D3D12_RECT SrcRect; } D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS; typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS { ID3D12Resource *pSrcResource; ID3D12Resource *pDstResource; UINT SubresourceCount; const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS *pSubresourceParameters; DXGI_FORMAT Format; D3D12_RESOLVE_MODE ResolveMode; BOOL PreserveResolveSource; } D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS; typedef struct D3D12_RENDER_PASS_ENDING_ACCESS { D3D12_RENDER_PASS_ENDING_ACCESS_TYPE Type; union { D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS Resolve; }; } D3D12_RENDER_PASS_ENDING_ACCESS; typedef struct D3D12_RENDER_PASS_RENDER_TARGET_DESC { D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor; D3D12_RENDER_PASS_BEGINNING_ACCESS BeginningAccess; D3D12_RENDER_PASS_ENDING_ACCESS EndingAccess; } D3D12_RENDER_PASS_RENDER_TARGET_DESC; typedef struct D3D12_RENDER_PASS_DEPTH_STENCIL_DESC { D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor; D3D12_RENDER_PASS_BEGINNING_ACCESS DepthBeginningAccess; D3D12_RENDER_PASS_BEGINNING_ACCESS StencilBeginningAccess; D3D12_RENDER_PASS_ENDING_ACCESS DepthEndingAccess; D3D12_RENDER_PASS_ENDING_ACCESS StencilEndingAccess; } D3D12_RENDER_PASS_DEPTH_STENCIL_DESC; typedef enum D3D12_RENDER_PASS_FLAGS { D3D12_RENDER_PASS_FLAG_NONE = 0x0, D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES = 0x1, D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS = 0x2, D3D12_RENDER_PASS_FLAG_RESUMING_PASS = 0x4 } D3D12_RENDER_PASS_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RENDER_PASS_FLAGS);") [ uuid(dbb84c27-36ce-4fc9-b801-f048c46ac570), object, local, pointer_default(unique) ] interface ID3D12MetaCommand : ID3D12Pageable { UINT64 GetRequiredParameterResourceSize( D3D12_META_COMMAND_PARAMETER_STAGE stage, UINT parameter_index); } typedef struct D3D12_DISPATCH_RAYS_DESC { D3D12_GPU_VIRTUAL_ADDRESS_RANGE RayGenerationShaderRecord; D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE MissShaderTable; D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE HitGroupTable; D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE CallableShaderTable; UINT Width; UINT Height; UINT Depth; } D3D12_DISPATCH_RAYS_DESC; [ uuid(8754318e-d3a9-4541-98cf-645b50dc4874), object, local, pointer_default(unique) ] interface ID3D12GraphicsCommandList4 : ID3D12GraphicsCommandList3 { void BeginRenderPass( UINT render_targets_count, const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets, const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil, D3D12_RENDER_PASS_FLAGS flags); void EndRenderPass(); void InitializeMetaCommand( ID3D12MetaCommand *meta_command, const void *initialization_parameters_data, SIZE_T initialization_parameters_data_size_in_bytes); void ExecuteMetaCommand( ID3D12MetaCommand *meta_command, const void *execution_parameters_data, SIZE_T execution_parameters_data_size_in_bytes); void BuildRaytracingAccelerationStructure( const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc, UINT postbuild_info_descs_count, const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs); void EmitRaytracingAccelerationStructurePostbuildInfo( const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc, UINT src_acceleration_structures_count, const D3D12_GPU_VIRTUAL_ADDRESS *src_acceleration_structure_data); void CopyRaytracingAccelerationStructure( D3D12_GPU_VIRTUAL_ADDRESS dst_acceleration_structure_data, D3D12_GPU_VIRTUAL_ADDRESS src_acceleration_structure_data, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode); void SetPipelineState1(ID3D12StateObject *state_object); void DispatchRays(const D3D12_DISPATCH_RAYS_DESC *desc); } typedef enum D3D12_SHADER_CACHE_MODE { D3D12_SHADER_CACHE_MODE_MEMORY = 0x0, D3D12_SHADER_CACHE_MODE_DISK = 0x1, } D3D12_SHADER_CACHE_MODE; typedef enum D3D12_SHADER_CACHE_FLAGS { D3D12_SHADER_CACHE_FLAG_NONE = 0x0, D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED = 0x1, D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR = 0x2, } D3D12_SHADER_CACHE_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_FLAGS);") typedef struct D3D12_SHADER_CACHE_SESSION_DESC { GUID Identifier; D3D12_SHADER_CACHE_MODE Mode; D3D12_SHADER_CACHE_FLAGS Flags; UINT MaximumInMemoryCacheSizeBytes; UINT MaximumInMemoryCacheEntries; UINT MaximumValueFileSizeBytes; UINT64 Version; } D3D12_SHADER_CACHE_SESSION_DESC; typedef enum D3D12_BARRIER_LAYOUT { D3D12_BARRIER_LAYOUT_UNDEFINED = 0xffffffff, D3D12_BARRIER_LAYOUT_COMMON = 0x0, D3D12_BARRIER_LAYOUT_PRESENT = 0x0, D3D12_BARRIER_LAYOUT_GENERIC_READ = 0x1, D3D12_BARRIER_LAYOUT_RENDER_TARGET = 0x2, D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS = 0x3, D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE = 0x4, D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ = 0x5, D3D12_BARRIER_LAYOUT_SHADER_RESOURCE = 0x6, D3D12_BARRIER_LAYOUT_COPY_SOURCE = 0x7, D3D12_BARRIER_LAYOUT_COPY_DEST = 0x8, D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE = 0x9, D3D12_BARRIER_LAYOUT_RESOLVE_DEST = 0xa, D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE = 0xb, D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ = 0xc, D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE = 0xd, D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ = 0xe, D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE = 0xf, D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ = 0x10, D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE = 0x11, D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON = 0x12, D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ = 0x13, D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS = 0x14, D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE = 0x15, D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE = 0x16, D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST = 0x17, D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON = 0x18, D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ = 0x19, D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS = 0x1a, D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE = 0x1b, D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE = 0x1c, D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST = 0x1d, D3D12_BARRIER_LAYOUT_VIDEO_QUEUE_COMMON = 0x1e, } D3D12_BARRIER_LAYOUT; typedef enum D3D12_BARRIER_SYNC { D3D12_BARRIER_SYNC_NONE = 0x0, D3D12_BARRIER_SYNC_ALL = 0x1, D3D12_BARRIER_SYNC_DRAW = 0x2, D3D12_BARRIER_SYNC_INPUT_ASSEMBLER = 0x4, D3D12_BARRIER_SYNC_VERTEX_SHADING = 0x8, D3D12_BARRIER_SYNC_PIXEL_SHADING = 0x10, D3D12_BARRIER_SYNC_DEPTH_STENCIL = 0x20, D3D12_BARRIER_SYNC_RENDER_TARGET = 0x40, D3D12_BARRIER_SYNC_COMPUTE_SHADING = 0x80, D3D12_BARRIER_SYNC_RAYTRACING = 0x100, D3D12_BARRIER_SYNC_COPY = 0x200, D3D12_BARRIER_SYNC_RESOLVE = 0x400, D3D12_BARRIER_SYNC_EXECUTE_INDIRECT = 0x800, D3D12_BARRIER_SYNC_PREDICATION = 0x800, D3D12_BARRIER_SYNC_ALL_SHADING = 0x1000, D3D12_BARRIER_SYNC_NON_PIXEL_SHADING = 0x2000, D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO = 0x4000, D3D12_BARRIER_SYNC_VIDEO_DECODE = 0x100000, D3D12_BARRIER_SYNC_VIDEO_PROCESS = 0x200000, D3D12_BARRIER_SYNC_VIDEO_ENCODE = 0x400000, D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE = 0x800000, D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE = 0x1000000, D3D12_BARRIER_SYNC_SPLIT = 0x80000000, } D3D12_BARRIER_SYNC; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BARRIER_SYNC);") typedef enum D3D12_BARRIER_ACCESS { D3D12_BARRIER_ACCESS_COMMON = 0, D3D12_BARRIER_ACCESS_VERTEX_BUFFER = 0x1, D3D12_BARRIER_ACCESS_CONSTANT_BUFFER = 0x2, D3D12_BARRIER_ACCESS_INDEX_BUFFER = 0x4, D3D12_BARRIER_ACCESS_RENDER_TARGET = 0x8, D3D12_BARRIER_ACCESS_UNORDERED_ACCESS = 0x10, D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE = 0x20, D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ = 0x40, D3D12_BARRIER_ACCESS_SHADER_RESOURCE = 0x80, D3D12_BARRIER_ACCESS_STREAM_OUTPUT = 0x100, D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT = 0x200, D3D12_BARRIER_ACCESS_PREDICATION = 0x200, D3D12_BARRIER_ACCESS_COPY_DEST = 0x400, D3D12_BARRIER_ACCESS_COPY_SOURCE = 0x800, D3D12_BARRIER_ACCESS_RESOLVE_DEST = 0x1000, D3D12_BARRIER_ACCESS_RESOLVE_SOURCE = 0x2000, D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ = 0x4000, D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE = 0x8000, D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE = 0x10000, D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ = 0x20000, D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE = 0x40000, D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ = 0x80000, D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE = 0x100000, D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ = 0x200000, D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE = 0x400000, D3D12_BARRIER_ACCESS_NO_ACCESS = 0x80000000, } D3D12_BARRIER_ACCESS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BARRIER_ACCESS);") typedef enum D3D12_BARRIER_TYPE { D3D12_BARRIER_TYPE_GLOBAL = 0x0, D3D12_BARRIER_TYPE_TEXTURE = 0x1, D3D12_BARRIER_TYPE_BUFFER = 0x2, } D3D12_BARRIER_TYPE; typedef enum D3D12_TEXTURE_BARRIER_FLAGS { D3D12_TEXTURE_BARRIER_FLAG_NONE = 0x0, D3D12_TEXTURE_BARRIER_FLAG_DISCARD = 0x1, } D3D12_TEXTURE_BARRIER_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_TEXTURE_BARRIER_FLAGS);") typedef struct D3D12_BARRIER_SUBRESOURCE_RANGE { UINT IndexOrFirstMipLevel; UINT NumMipLevels; UINT FirstArraySlice; UINT NumArraySlices; UINT FirstPlane; UINT NumPlanes; } D3D12_BARRIER_SUBRESOURCE_RANGE; typedef struct D3D12_GLOBAL_BARRIER { D3D12_BARRIER_SYNC SyncBefore; D3D12_BARRIER_SYNC SyncAfter; D3D12_BARRIER_ACCESS AccessBefore; D3D12_BARRIER_ACCESS AccessAfter; } D3D12_GLOBAL_BARRIER; typedef struct D3D12_TEXTURE_BARRIER { D3D12_BARRIER_SYNC SyncBefore; D3D12_BARRIER_SYNC SyncAfter; D3D12_BARRIER_ACCESS AccessBefore; D3D12_BARRIER_ACCESS AccessAfter; D3D12_BARRIER_LAYOUT LayoutBefore; D3D12_BARRIER_LAYOUT LayoutAfter; ID3D12Resource *pResource; D3D12_BARRIER_SUBRESOURCE_RANGE Subresources; D3D12_TEXTURE_BARRIER_FLAGS Flags; } D3D12_TEXTURE_BARRIER; typedef struct D3D12_BUFFER_BARRIER { D3D12_BARRIER_SYNC SyncBefore; D3D12_BARRIER_SYNC SyncAfter; D3D12_BARRIER_ACCESS AccessBefore; D3D12_BARRIER_ACCESS AccessAfter; ID3D12Resource *pResource; UINT64 Offset; UINT64 Size; } D3D12_BUFFER_BARRIER; typedef struct D3D12_BARRIER_GROUP { D3D12_BARRIER_TYPE Type; UINT32 NumBarriers; union { const D3D12_GLOBAL_BARRIER *pGlobalBarriers; const D3D12_TEXTURE_BARRIER *pTextureBarriers; const D3D12_BUFFER_BARRIER *pBufferBarriers; }; } D3D12_BARRIER_GROUP; [ uuid(28e2495d-0f64-4ae4-a6ec-129255dc49a8), object, local, pointer_default(unique) ] interface ID3D12ShaderCacheSession : ID3D12DeviceChild { HRESULT FindValue( const void *key, UINT key_size, void *value, UINT *value_size); HRESULT StoreValue( const void *key, UINT key_size, const void *value, UINT value_size); void SetDeleteOnDestroy(); D3D12_SHADER_CACHE_SESSION_DESC GetDesc(); } typedef enum D3D12_SHADER_CACHE_KIND_FLAGS { D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CACHE_FOR_DRIVER = 0x1, D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CONVERSIONS = 0x2, D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_DRIVER_MANAGED = 0x4, D3D12_SHADER_CACHE_KIND_FLAG_APPLICATION_MANAGED = 0x8, } D3D12_SHADER_CACHE_KIND_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_KIND_FLAGS);") typedef enum D3D12_SHADER_CACHE_CONTROL_FLAGS { D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE = 0x1, D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE = 0x2, D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR = 0x4, } D3D12_SHADER_CACHE_CONTROL_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_CONTROL_FLAGS);") [ uuid(4c80e962-f032-4f60-bc9e-ebc2cfa1d83c), object, local, pointer_default(unique) ] interface ID3D12Device9 : ID3D12Device8 { HRESULT CreateShaderCacheSession( const D3D12_SHADER_CACHE_SESSION_DESC *desc, REFIID riid, void **session); HRESULT ShaderCacheControl( D3D12_SHADER_CACHE_KIND_FLAGS kinds, D3D12_SHADER_CACHE_CONTROL_FLAGS control); HRESULT CreateCommandQueue1( const D3D12_COMMAND_QUEUE_DESC *desc, REFIID creator_id, REFIID riid, void **command_queue); } [ uuid(517f8718-aa66-49f9-b02b-a7ab89c06031), object, local, pointer_default(unique) ] interface ID3D12Device10 : ID3D12Device9 { HRESULT CreateCommittedResource3( const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC1 *desc, D3D12_BARRIER_LAYOUT initial_layout, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, UINT32 castable_formats_count, DXGI_FORMAT *castable_formats, REFIID riid_resource, void **resource); HRESULT CreatePlacedResource2( ID3D12Heap *heap, UINT64 heap_offset, const D3D12_RESOURCE_DESC1 *desc, D3D12_BARRIER_LAYOUT initial_layout, const D3D12_CLEAR_VALUE *optimized_clear_value, UINT32 castable_formats_count, DXGI_FORMAT *castable_formats, REFIID riid, void **resource); HRESULT CreateReservedResource2( const D3D12_RESOURCE_DESC *desc, D3D12_BARRIER_LAYOUT initial_layout, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, UINT32 castable_formats_count, DXGI_FORMAT *castable_formats, REFIID riid, void **resource); } [ uuid(bc66d368-7373-4943-8757-fc87dc79e476), object, local, pointer_default(unique) ] interface ID3D12VirtualizationGuestDevice : IUnknown { HRESULT ShareWithHost( ID3D12DeviceChild *object, HANDLE *handle); HRESULT CreateFenceFd( ID3D12Fence *fence, UINT64 fence_value, int *fence_fd); } [ uuid(7071e1f0-e84b-4b33-974f-12fa49de65c5), object, local, pointer_default(unique) ] interface ID3D12Tools : IUnknown { void EnableShaderInstrumentation(BOOL enable); BOOL ShaderInstrumentationEnabled(); } cpp_quote("DEFINE_GUID(CLSID_D3D12Debug, 0xf2352aeb, 0xdd84, 0x49fe, 0xb9, 0x7b, 0xa9, 0xdc, 0xfd, 0xcc, 0x1b, 0x4f);") cpp_quote("DEFINE_GUID(CLSID_D3D12Tools, 0xe38216b1, 0x3c8c, 0x4833, 0xaa, 0x09, 0x0a, 0x06, 0xb6, 0x5d, 0x96, 0xc8);") cpp_quote("DEFINE_GUID(CLSID_D3D12DeviceRemovedExtendedData, 0x4a75bbc4, 0x9ff4, 0x4ad8, 0x9f, 0x18, 0xab, 0xae, 0x84, 0xdc, 0x5f, 0xf2);") cpp_quote("DEFINE_GUID(CLSID_D3D12SDKConfiguration, 0x7cda6aca, 0xa03e, 0x49c8, 0x94, 0x58, 0x03, 0x34, 0xd2, 0x0e, 0x07, 0xce);") [ uuid(e9eb5314-33aa-42b2-a718-d77f58b1f1c7), object, local, pointer_default(unique) ] interface ID3D12SDKConfiguration : IUnknown { HRESULT SetSDKVersion(UINT version, const char *path); } typedef enum D3D12_AXIS_SHADING_RATE { D3D12_AXIS_SHADING_RATE_1X = 0x0, D3D12_AXIS_SHADING_RATE_2X = 0x1, D3D12_AXIS_SHADING_RATE_4X = 0x2, } D3D12_AXIS_SHADING_RATE; typedef enum D3D12_SHADING_RATE { D3D12_SHADING_RATE_1X1 = 0x0, D3D12_SHADING_RATE_1X2 = 0x1, D3D12_SHADING_RATE_2X1 = 0x4, D3D12_SHADING_RATE_2X2 = 0x5, D3D12_SHADING_RATE_2X4 = 0x6, D3D12_SHADING_RATE_4X2 = 0x9, D3D12_SHADING_RATE_4X4 = 0xa, } D3D12_SHADING_RATE; typedef enum D3D12_SHADING_RATE_COMBINER { D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0x0, D3D12_SHADING_RATE_COMBINER_OVERRIDE = 0x1, D3D12_SHADING_RATE_COMBINER_MIN = 0x2, D3D12_SHADING_RATE_COMBINER_MAX = 0x3, D3D12_SHADING_RATE_COMBINER_SUM = 0x4, } D3D12_SHADING_RATE_COMBINER; [ uuid(55050859-4024-474c-87f5-6472eaee44ea), object, local, pointer_default(unique) ] interface ID3D12GraphicsCommandList5 : ID3D12GraphicsCommandList4 { void RSSetShadingRate( D3D12_SHADING_RATE base_shading_rate, const D3D12_SHADING_RATE_COMBINER *combiners); void RSSetShadingRateImage( ID3D12Resource *shading_rate_image); } const UINT D3D12_SHADING_RATE_X_AXIS_SHIFT = 2; const UINT D3D12_SHADING_RATE_VALID_MASK = 3; cpp_quote("#define D3D12_MAKE_COARSE_SHADING_RATE(x, y) ((x) << D3D12_SHADING_RATE_X_AXIS_SHIFT | (y))") cpp_quote("#define D3D12_GET_COARSE_SHADING_RATE_X_AXIS(val) (((val) >> D3D12_SHADING_RATE_X_AXIS_SHIFT) & D3D12_SHADING_RATE_VALID_MASK)") cpp_quote("#define D3D12_GET_COARSE_SHADING_RATE_Y_AXIS(val) ((val) & D3D12_SHADING_RATE_VALID_MASK)") typedef struct D3D12_DISPATCH_MESH_ARGUMENTS { UINT ThreadGroupCountX; UINT ThreadGroupCountY; UINT ThreadGroupCountZ; } D3D12_DISPATCH_MESH_ARGUMENTS; [ uuid(c3827890-e548-4cfa-96cf-5689a9370f80), object, local, pointer_default(unique) ] interface ID3D12GraphicsCommandList6 : ID3D12GraphicsCommandList5 { void DispatchMesh( UINT thread_group_count_x, UINT thread_group_count_y, UINT thread_group_count_z); } [ uuid(dd171223-8b61-4769-90e3-160ccde4e2c1), object, local, pointer_default(unique) ] interface ID3D12GraphicsCommandList7 : ID3D12GraphicsCommandList6 { void Barrier( UINT32 barrier_groups_count, const D3D12_BARRIER_GROUP *barrier_groups); }; cpp_quote("#ifndef D3D12_IGNORE_SDK_LAYERS") cpp_quote("#include \"vkd3d_d3d12sdklayers.h\"") cpp_quote("#endif") typedef HRESULT (__stdcall *PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER)( const void *data, SIZE_T data_size, REFIID iid, void **deserializer); [local] HRESULT __stdcall D3D12CreateRootSignatureDeserializer( const void *data, SIZE_T data_size, REFIID iid, void **deserializer); typedef HRESULT (__stdcall *PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER)( const void *data, SIZE_T data_size, REFIID iid, void **deserializer); [local] HRESULT __stdcall D3D12CreateVersionedRootSignatureDeserializer( const void *data, SIZE_T data_size, REFIID iid, void **deserializer); typedef HRESULT (__stdcall *PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)( const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc, D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob); [local] HRESULT __stdcall D3D12SerializeRootSignature( const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc, D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob); typedef HRESULT (__stdcall *PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)( const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc, ID3DBlob **blob, ID3DBlob **error_blob); [local] HRESULT __stdcall D3D12SerializeVersionedRootSignature( const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *root_signature_desc, ID3DBlob **blob, ID3DBlob **error_blob); typedef HRESULT (__stdcall *PFN_D3D12_CREATE_DEVICE)(IUnknown *adapter, D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device); [local] HRESULT __stdcall D3D12CreateDevice(IUnknown *adapter, D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device); typedef HRESULT (__stdcall *PFN_D3D12_GET_DEBUG_INTERFACE)(REFIID iid, void **debug); [local] HRESULT __stdcall D3D12GetDebugInterface(REFIID iid, void **debug); [local] HRESULT __stdcall D3D12EnableExperimentalFeatures(UINT feature_count, const IID *iids, void *configurations, UINT *configurations_sizes); cpp_quote("static const UUID D3D12ExperimentalShaderModels = { 0x76f5573e, 0xf13a, 0x40f5, { 0xb2, 0x97, 0x81, 0xce, 0x9e, 0x18, 0x93, 0x3f } };") cpp_quote("static const UUID D3D12TiledResourceTier4 = { 0xc9c4725f, 0xa81a, 0x4f56, { 0x8c, 0x5b, 0xc5, 0x10, 0x39, 0xd6, 0x94, 0xfb } };") cpp_quote("static const UUID D3D12MetaCommand = { 0xc734c97e, 0x8077, 0x48c8, { 0x9f, 0xdc, 0xd9, 0xd1, 0xdd, 0x31, 0xdd, 0x77 } };") typedef HRESULT (__stdcall *PFN_D3D12_GET_INTERFACE)(REFCLSID clsid, REFIID iid, void **debug); [local] HRESULT __stdcall D3D12GetInterface(REFCLSID clsid, REFIID iid, void **debug);