ACLOCAL_AMFLAGS = -I m4 AM_CFLAGS = @VKD3D_CFLAGS@ AM_CPPFLAGS = -I$(srcdir)/include -I$(srcdir)/include/private -I$(builddir)/include/private AM_LDFLAGS = -no-undefined widl_headers = \ include/vkd3d_d3d12.h \ include/vkd3d_d3d12sdklayers.h \ include/vkd3d_d3dcommon.h \ include/vkd3d_d3dx9shader.h \ include/vkd3d_dxgi.h \ include/vkd3d_dxgi1_2.h \ include/vkd3d_dxgi1_3.h \ include/vkd3d_dxgi1_4.h \ include/vkd3d_dxgibase.h \ include/vkd3d_dxgiformat.h \ include/vkd3d_dxgitype.h \ tests/dxcompiler.h vkd3d_public_headers = \ include/vkd3d.h \ include/vkd3d_d3d12.h \ include/vkd3d_d3d12sdklayers.h \ include/vkd3d_d3d9types.h \ include/vkd3d_d3dcommon.h \ include/vkd3d_d3dcompiler.h \ include/vkd3d_d3dcompiler_types.h \ include/vkd3d_d3dx9shader.h \ include/vkd3d_dxgibase.h \ include/vkd3d_dxgiformat.h \ include/vkd3d_shader.h \ include/vkd3d_types.h \ include/vkd3d_utils.h \ include/vkd3d_windows.h vkd3d_tests = \ tests/vkd3d_api \ tests/vkd3d_common \ tests/vkd3d_shader_api vkd3d_cross_tests = \ tests/d3d12 \ tests/d3d12_invalid_usage \ tests/hlsl_d3d12 vkd3d_shader_tests = \ tests/hlsl/abs.shader_test \ tests/hlsl/all.shader_test \ tests/hlsl/angle-unit.shader_test \ tests/hlsl/any.shader_test \ tests/hlsl/arithmetic-float-uniform.shader_test \ tests/hlsl/arithmetic-float.shader_test \ tests/hlsl/arithmetic-int-uniform.shader_test \ tests/hlsl/arithmetic-int.shader_test \ tests/hlsl/arithmetic-uint.shader_test \ tests/hlsl/array-dimension.shader_test \ tests/hlsl/array-parameters.shader_test \ tests/hlsl/array-size-expr.shader_test \ tests/hlsl/asfloat.shader_test \ tests/hlsl/asuint.shader_test \ tests/hlsl/attributes.shader_test \ tests/hlsl/bitwise.shader_test \ tests/hlsl/bool-cast.shader_test \ tests/hlsl/bool-semantics.shader_test \ tests/hlsl/cast-64-bit.shader_test \ tests/hlsl/cast-broadcast.shader_test \ tests/hlsl/cast-componentwise-compatible.shader_test \ tests/hlsl/cast-componentwise-equal.shader_test \ tests/hlsl/cast-to-float.shader_test \ tests/hlsl/cast-to-half.shader_test \ tests/hlsl/cast-to-int.shader_test \ tests/hlsl/cast-to-uint.shader_test \ tests/hlsl/cbuffer.shader_test \ tests/hlsl/ceil.shader_test \ tests/hlsl/clamp.shader_test \ tests/hlsl/clip.shader_test \ tests/hlsl/combined-samplers.shader_test \ tests/hlsl/comma.shader_test \ tests/hlsl/compute.shader_test \ tests/hlsl/conditional.shader_test \ tests/hlsl/const.shader_test \ tests/hlsl/cross.shader_test \ tests/hlsl/d3dcolor-to-ubyte4.shader_test \ tests/hlsl/ddxddy.shader_test \ tests/hlsl/discard.shader_test \ tests/hlsl/distance.shader_test \ tests/hlsl/dot.shader_test \ tests/hlsl/duplicate-modifiers.shader_test \ tests/hlsl/entry-point-semantics.shader_test \ tests/hlsl/exp.shader_test \ tests/hlsl/expr-indexing.shader_test \ tests/hlsl/float-comparison.shader_test \ tests/hlsl/floor.shader_test \ tests/hlsl/fmod.shader_test \ tests/hlsl/for.shader_test \ tests/hlsl/frac.shader_test \ tests/hlsl/function-cast.shader_test \ tests/hlsl/function-overload.shader_test \ tests/hlsl/function-return.shader_test \ tests/hlsl/function.shader_test \ tests/hlsl/fwidth.shader_test \ tests/hlsl/gather-offset.shader_test \ tests/hlsl/gather.shader_test \ tests/hlsl/getdimensions.shader_test \ tests/hlsl/half.shader_test \ tests/hlsl/hard-copy-prop.shader_test \ tests/hlsl/initializer-flatten.shader_test \ tests/hlsl/initializer-implicit-array.shader_test \ tests/hlsl/initializer-invalid-arg-count.shader_test \ tests/hlsl/initializer-local-array.shader_test \ tests/hlsl/initializer-matrix.shader_test \ tests/hlsl/initializer-multi.shader_test \ tests/hlsl/initializer-nested.shader_test \ tests/hlsl/initializer-numeric.shader_test \ tests/hlsl/initializer-objects.shader_test \ tests/hlsl/initializer-static-array.shader_test \ tests/hlsl/initializer-struct.shader_test \ tests/hlsl/intrinsic-override.shader_test \ tests/hlsl/invalid.shader_test \ tests/hlsl/is-front-face.shader_test \ tests/hlsl/ldexp.shader_test \ tests/hlsl/length.shader_test \ tests/hlsl/lerp.shader_test \ tests/hlsl/lit.shader_test \ tests/hlsl/load-level.shader_test \ tests/hlsl/log.shader_test \ tests/hlsl/logic-operations.shader_test \ tests/hlsl/loop.shader_test \ tests/hlsl/majority-pragma.shader_test \ tests/hlsl/majority-syntax.shader_test \ tests/hlsl/majority-typedef.shader_test \ tests/hlsl/math.shader_test \ tests/hlsl/matrix-indexing.shader_test \ tests/hlsl/matrix-semantics.shader_test \ tests/hlsl/max.shader_test \ tests/hlsl/minimum-precision.shader_test \ tests/hlsl/mul.shader_test \ tests/hlsl/multiple-rt.shader_test \ tests/hlsl/nested-arrays.shader_test \ tests/hlsl/nointerpolation.shader_test \ tests/hlsl/non-const-indexing.shader_test \ tests/hlsl/normalize.shader_test \ tests/hlsl/numeric-constructor-truncation.shader_test \ tests/hlsl/numeric-types.shader_test \ tests/hlsl/numthreads.shader_test \ tests/hlsl/object-field-offsets.shader_test \ tests/hlsl/object-parameters.shader_test \ tests/hlsl/object-references.shader_test \ tests/hlsl/pow.shader_test \ tests/hlsl/reflect.shader_test \ tests/hlsl/register-reservations.shader_test \ tests/hlsl/return-implicit-conversion.shader_test \ tests/hlsl/return.shader_test \ tests/hlsl/round.shader_test \ tests/hlsl/sample-bias.shader_test \ tests/hlsl/sample-grad.shader_test \ tests/hlsl/sample-level.shader_test \ tests/hlsl/sampler-offset.shader_test \ tests/hlsl/sampler.shader_test \ tests/hlsl/saturate.shader_test \ tests/hlsl/shader-interstage-interface.shader_test \ tests/hlsl/shape.shader_test \ tests/hlsl/side-effects.shader_test \ tests/hlsl/sign.shader_test \ tests/hlsl/single-numeric-initializer.shader_test \ tests/hlsl/smoothstep.shader_test \ tests/hlsl/sqrt.shader_test \ tests/hlsl/state-block-syntax.shader_test \ tests/hlsl/static-initializer.shader_test \ tests/hlsl/step.shader_test \ tests/hlsl/storage-qualifiers.shader_test \ tests/hlsl/struct-array.shader_test \ tests/hlsl/struct-assignment.shader_test \ tests/hlsl/struct-semantics.shader_test \ tests/hlsl/switch.shader_test \ tests/hlsl/swizzle-constant-prop.shader_test \ tests/hlsl/swizzle-matrix.shader_test \ tests/hlsl/swizzles.shader_test \ tests/hlsl/technique-fx_2.shader_test \ tests/hlsl/technique-fx_4.shader_test \ tests/hlsl/technique-fx_5.shader_test \ tests/hlsl/ternary.shader_test \ tests/hlsl/texture-load-offset.shader_test \ tests/hlsl/texture-load-typed.shader_test \ tests/hlsl/texture-load.shader_test \ tests/hlsl/texture-ordering.shader_test \ tests/hlsl/transpose.shader_test \ tests/hlsl/trigonometry.shader_test \ tests/hlsl/trunc.shader_test \ tests/hlsl/type-names.shader_test \ tests/hlsl/uav-load.shader_test \ tests/hlsl/uav-out-param.shader_test \ tests/hlsl/uav-rwbuffer.shader_test \ tests/hlsl/uav-rwstructuredbuffer.shader_test \ tests/hlsl/uav-rwtexture.shader_test \ tests/hlsl/uniform-parameters.shader_test \ tests/hlsl/uniform-semantics.shader_test \ tests/hlsl/vector-indexing-uniform.shader_test \ tests/hlsl/vector-indexing.shader_test \ tests/hlsl/writemask-assignop-0.shader_test \ tests/hlsl/writemask-assignop-1.shader_test \ tests/hlsl/writemask-assignop-2.shader_test \ tests/hlsl/writemask-assignop-3.shader_test \ tests/preproc-if-expr.shader_test \ tests/preproc-if.shader_test \ tests/preproc-ifdef.shader_test \ tests/preproc-invalid.shader_test \ tests/preproc-macro.shader_test \ tests/preproc-misc.shader_test vkd3d_test_headers = \ tests/d3d12_crosstest.h \ tests/d3d12_test_utils.h \ tests/dxcompiler.h \ tests/shader_runner.h \ tests/utils.h \ tests/vulkan_procs.h vkd3d_demos = \ demos/vkd3d-gears \ demos/vkd3d-triangle vkd3d_demos_headers = \ demos/demo.h \ demos/demo_win32.h \ demos/demo_xcb.h BUILT_SOURCES = $(widl_headers) \ include/private/vkd3d_version.h noinst_LTLIBRARIES = libvkd3d-common.la libvkd3d_common_la_SOURCES = \ include/private/vkd3d_debug.h \ libs/vkd3d-common/blob.c \ libs/vkd3d-common/debug.c \ libs/vkd3d-common/error.c \ libs/vkd3d-common/memory.c \ libs/vkd3d-common/utf8.c libvkd3d_common_la_LIBADD = @PTHREAD_LIBS@ lib_LTLIBRARIES = libvkd3d-shader.la libvkd3d.la libvkd3d-utils.la VKD3D_V_FLEX = $(vkd3d_v_flex_@AM_V@) vkd3d_v_flex_ = $(vkd3d_v_flex_@AM_DEFAULT_V@) vkd3d_v_flex_0 = @echo " FLEX " $@; vkd3d_v_flex_1 = VKD3D_V_BISON = $(vkd3d_v_bison_@AM_V@) vkd3d_v_bison_ = $(vkd3d_v_bison_@AM_DEFAULT_V@) vkd3d_v_bison_0 = @echo " BISON " $@; vkd3d_v_bison_1 = libs/vkd3d-shader/preproc.yy.c: libs/vkd3d-shader/preproc.l @$(MKDIR_P) libs/vkd3d-shader $(VKD3D_V_FLEX)$(FLEX) $(LFLAGS) -o $@ $< libs/vkd3d-shader/preproc.tab.c libs/vkd3d-shader/preproc.tab.h &: libs/vkd3d-shader/preproc.y @$(MKDIR_P) libs/vkd3d-shader $(VKD3D_V_BISON)$(BISON) $(YFLAGS) -d -o libs/vkd3d-shader/preproc.tab.c $< libs/vkd3d-shader/hlsl.yy.c: $(srcdir)/libs/vkd3d-shader/hlsl.l @$(MKDIR_P) libs/vkd3d-shader $(VKD3D_V_FLEX)$(FLEX) $(LFLAGS) -o $@ $< libs/vkd3d-shader/hlsl.tab.c libs/vkd3d-shader/hlsl.tab.h &: libs/vkd3d-shader/hlsl.y @$(MKDIR_P) libs/vkd3d-shader $(VKD3D_V_BISON)$(BISON) $(YFLAGS) -d -o libs/vkd3d-shader/hlsl.tab.c $< BUILT_SOURCES += \ libs/vkd3d-shader/hlsl.tab.h \ libs/vkd3d-shader/preproc.tab.h vkd3d_shader_yyfiles = \ libs/vkd3d-shader/hlsl.tab.c \ libs/vkd3d-shader/hlsl.tab.h \ libs/vkd3d-shader/hlsl.yy.c \ libs/vkd3d-shader/preproc.tab.c \ libs/vkd3d-shader/preproc.tab.h \ libs/vkd3d-shader/preproc.yy.c CLEANFILES = $(vkd3d_shader_yyfiles) nodist_libvkd3d_shader_la_SOURCES = $(vkd3d_shader_yyfiles) libvkd3d_shader_la_SOURCES = \ include/private/list.h \ include/private/rbtree.h \ include/private/vkd3d_common.h \ include/private/vkd3d_debug.h \ include/private/vkd3d_memory.h \ include/vkd3d_shader.h \ libs/vkd3d-shader/checksum.c \ libs/vkd3d-shader/d3d_asm.c \ libs/vkd3d-shader/d3dbc.c \ libs/vkd3d-shader/dxbc.c \ libs/vkd3d-shader/dxil.c \ libs/vkd3d-shader/glsl.c \ libs/vkd3d-shader/hlsl.c \ libs/vkd3d-shader/hlsl.h \ libs/vkd3d-shader/hlsl_codegen.c \ libs/vkd3d-shader/hlsl_constant_ops.c \ libs/vkd3d-shader/ir.c \ libs/vkd3d-shader/preproc.h \ libs/vkd3d-shader/spirv.c \ libs/vkd3d-shader/tpf.c \ libs/vkd3d-shader/vkd3d_shader.map \ libs/vkd3d-shader/vkd3d_shader_main.c \ libs/vkd3d-shader/vkd3d_shader_private.h libvkd3d_shader_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_SHADER_SOURCE -I$(srcdir)/libs/vkd3d-shader @SPIRV_TOOLS_CFLAGS@ libvkd3d_shader_la_LDFLAGS = $(AM_LDFLAGS) -version-info 8:0:7 libvkd3d_shader_la_LIBADD = libvkd3d-common.la @SPIRV_TOOLS_LIBS@ -lm if HAVE_LD_VERSION_SCRIPT libvkd3d_shader_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d-shader/vkd3d_shader.map EXTRA_libvkd3d_shader_la_DEPENDENCIES = $(srcdir)/libs/vkd3d-shader/vkd3d_shader.map endif EXTRA_DIST = \ libs/vkd3d-shader/hlsl.l \ libs/vkd3d-shader/hlsl.y \ libs/vkd3d-shader/preproc.l \ libs/vkd3d-shader/preproc.y libvkd3d_la_SOURCES = \ include/private/vkd3d_blob.h \ include/private/vkd3d_common.h \ include/private/vkd3d_debug.h \ include/private/vkd3d_memory.h \ include/private/vkd3d_shader_utils.h \ include/private/vkd3d_test.h \ include/private/vkd3d_utf8.h \ include/vkd3d_d3d12.idl \ include/vkd3d_d3dcommon.idl \ include/vkd3d_unknown.idl \ libs/vkd3d/command.c \ libs/vkd3d/device.c \ libs/vkd3d/resource.c \ libs/vkd3d/state.c \ libs/vkd3d/utils.c \ libs/vkd3d/vkd3d.map \ libs/vkd3d/vkd3d_main.c \ libs/vkd3d/vkd3d_private.h \ libs/vkd3d/vkd3d_shaders.h \ libs/vkd3d/vulkan_procs.h libvkd3d_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_SOURCE libvkd3d_la_LDFLAGS = $(AM_LDFLAGS) -version-info 10:0:9 libvkd3d_la_LIBADD = libvkd3d-common.la libvkd3d-shader.la @DL_LIBS@ @PTHREAD_LIBS@ if HAVE_LD_VERSION_SCRIPT libvkd3d_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d/vkd3d.map EXTRA_libvkd3d_la_DEPENDENCIES = $(srcdir)/libs/vkd3d/vkd3d.map endif libvkd3d_utils_la_SOURCES = \ libs/vkd3d-utils/vkd3d_utils.map \ libs/vkd3d-utils/vkd3d_utils_main.c \ libs/vkd3d-utils/vkd3d_utils_private.h libvkd3d_utils_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_UTILS_SOURCE libvkd3d_utils_la_LDFLAGS = $(AM_LDFLAGS) -version-info 4:5:3 libvkd3d_utils_la_LIBADD = libvkd3d-common.la libvkd3d-shader.la libvkd3d.la @PTHREAD_LIBS@ if HAVE_LD_VERSION_SCRIPT libvkd3d_utils_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d-utils/vkd3d_utils.map EXTRA_libvkd3d_utils_la_DEPENDENCIES = $(srcdir)/libs/vkd3d-utils/vkd3d_utils.map endif EXTRA_DIST += ANNOUNCE LICENSE pkgconfigdir = $(libdir)/pkgconfig pkginclude_HEADERS = $(vkd3d_public_headers) nodist_pkgconfig_DATA = libvkd3d.pc libvkd3d-shader.pc libvkd3d-utils.pc CLEANFILES += libvkd3d.pc libvkd3d-shader.pc libvkd3d-utils.pc EXTRA_DIST += \ libs/vkd3d/libvkd3d.pc.in \ libs/vkd3d-shader/libvkd3d-shader.pc.in \ libs/vkd3d-utils/libvkd3d-utils.pc.in bin_PROGRAMS = vkd3d-compiler vkd3d-dxbc vkd3d_compiler_SOURCES = programs/vkd3d-compiler/main.c vkd3d_compiler_CFLAGS = $(AM_CFLAGS) @NCURSES_CFLAGS@ vkd3d_compiler_LDADD = libvkd3d-shader.la @NCURSES_LIBS@ vkd3d_dxbc_SOURCES = programs/vkd3d-dxbc/main.c vkd3d_dxbc_CFLAGS = $(AM_CFLAGS) @NCURSES_CFLAGS@ vkd3d_dxbc_LDADD = libvkd3d-shader.la @NCURSES_LIBS@ LDADD = libvkd3d.la libvkd3d-shader.la libvkd3d-utils.la AM_DEFAULT_SOURCE_EXT = .c TEST_EXTENSIONS = .shader_test if BUILD_TESTS check_PROGRAMS = $(vkd3d_tests) $(vkd3d_cross_tests) tests/shader_runner TESTS = $(vkd3d_tests) $(vkd3d_cross_tests) $(vkd3d_shader_tests) tests_d3d12_LDADD = $(LDADD) @PTHREAD_LIBS@ @DL_LIBS@ tests_d3d12_invalid_usage_LDADD = $(LDADD) @DL_LIBS@ tests_hlsl_d3d12_LDADD = $(LDADD) @DL_LIBS@ tests_shader_runner_CFLAGS = $(AM_CFLAGS) -I$(builddir)/tests @OPENGL_CFLAGS@ tests_shader_runner_LDADD = $(LDADD) @OPENGL_LIBS@ @DL_LIBS@ tests_shader_runner_SOURCES = \ tests/shader_runner.c \ tests/shader_runner_d3d9.c \ tests/shader_runner_d3d11.c \ tests/shader_runner_d3d12.c \ tests/shader_runner_gl.c \ tests/shader_runner_vulkan.c tests_vkd3d_api_LDADD = libvkd3d.la @DL_LIBS@ tests_vkd3d_shader_api_LDADD = libvkd3d-shader.la SHADER_TEST_LOG_COMPILER = tests/shader_runner endif EXTRA_DIST += $(vkd3d_shader_tests) if BUILD_DEMOS DEMOS_LDADD = $(LDADD) libvkd3d-shader.la @DL_LIBS@ @DEMO_LIBS@ DEMOS_CFLAGS = $(AM_CFLAGS) @DEMO_CFLAGS@ bin_PROGRAMS += $(vkd3d_demos) demos_vkd3d_gears_SOURCES = demos/gears.c demos/gears_hlsl.h demos_vkd3d_gears_CFLAGS = $(DEMOS_CFLAGS) demos_vkd3d_gears_LDADD = $(DEMOS_LDADD) -lm demos_vkd3d_triangle_SOURCES = demos/triangle.c demos/triangle_hlsl.h demos_vkd3d_triangle_CFLAGS = $(DEMOS_CFLAGS) demos_vkd3d_triangle_LDADD = $(DEMOS_LDADD) endif noinst_HEADERS = $(vkd3d_test_headers) $(vkd3d_demos_headers) VKD3D_V_WIDL = $(vkd3d_v_widl_@AM_V@) vkd3d_v_widl_ = $(vkd3d_v_widl_@AM_DEFAULT_V@) vkd3d_v_widl_0 = @echo " WIDL " $@; vkd3d_v_widl_1 = if HAVE_WIDL CLEANFILES += $(widl_headers) endif EXTRA_DIST += $(widl_headers) $(widl_headers:.h=.idl) $(widl_headers): %.h: %.idl if HAVE_WIDL $(VKD3D_V_WIDL)$(WIDL) -I$(srcdir)/include -h -o $@ $< else @echo "widl is required to generate $@" endif libvkd3d-utils.pc: $(srcdir)/libs/vkd3d-utils/libvkd3d-utils.pc.in Makefile $(AM_V_GEN)$(SED) -e 's![@]prefix[@]!$(prefix)!g' \ -e 's![@]exec_prefix[@]!$(exec_prefix)!g' \ -e 's![@]includedir[@]!$(includedir)!g' \ -e 's![@]libdir[@]!$(libdir)!g' \ -e 's![@]PACKAGE_VERSION[@]!$(PACKAGE_VERSION)!g' \ $< > $@ libvkd3d-shader.pc: $(srcdir)/libs/vkd3d-shader/libvkd3d-shader.pc.in Makefile $(AM_V_GEN)$(SED) -e 's![@]prefix[@]!$(prefix)!g' \ -e 's![@]exec_prefix[@]!$(exec_prefix)!g' \ -e 's![@]includedir[@]!$(includedir)!g' \ -e 's![@]libdir[@]!$(libdir)!g' \ -e 's![@]PACKAGE_VERSION[@]!$(PACKAGE_VERSION)!g' \ $< > $@ libvkd3d.pc: $(srcdir)/libs/vkd3d/libvkd3d.pc.in Makefile $(AM_V_GEN)$(SED) -e 's![@]prefix[@]!$(prefix)!g' \ -e 's![@]exec_prefix[@]!$(exec_prefix)!g' \ -e 's![@]includedir[@]!$(includedir)!g' \ -e 's![@]libdir[@]!$(libdir)!g' \ -e 's![@]PACKAGE_VERSION[@]!$(PACKAGE_VERSION)!g' \ $< > $@ include/private/vkd3d_version.h: dummy-vkd3d-version @$(MKDIR_P) include/private version=`(GIT_DIR=$(top_srcdir)/.git git rev-parse --short HEAD 2>/dev/null || echo '') \ | $(SED) -e 's!\(..*\)! (git \1)!' \ | $(SED) -n -e '$$s!\(.*\)!#define VKD3D_VCS_ID "\1"!p'` \ && (echo $$version | cmp -s - $@) \ || echo $$version >$@ || ($(RM) $@ && exit 1) .SILENT: include/private/vkd3d_version.h CLEANFILES += include/private/vkd3d_version.h .PHONY: dummy-vkd3d-version dummy-vkd3d-version: ## Cross-compile tests cross_implibs = crosslibs/d3d12 CROSS_CPPFLAGS = -I$(srcdir)/include -I$(srcdir)/include/private -I$(builddir)/include -I$(builddir)/tests CROSS_CFLAGS = -g -O2 -Wall -municode ${CROSS_CPPFLAGS} -D__USE_MINGW_ANSI_STDIO=0 -DVKD3D_CROSSTEST=1 EXTRA_DIST += $(cross_implibs:=.cross32.def) $(cross_implibs:=.cross64.def) EXTRA_DIST += tests/shader_runner_d3d11.c tests/shader_runner_d3d9.c shader_runner_cross_sources = \ $(srcdir)/tests/shader_runner.c \ $(srcdir)/tests/shader_runner_d3d9.c \ $(srcdir)/tests/shader_runner_d3d11.c \ $(srcdir)/tests/shader_runner_d3d12.c driver_cross_sources = \ $(srcdir)/tests/driver.c if HAVE_CROSSTARGET32 CROSS32_CC = @CROSSCC32@ CROSS32_DLLTOOL = @CROSSTARGET32@-dlltool CROSS32_IMPLIBS = $(cross_implibs:=.cross32.a) CROSS32_EXEFILES = if BUILD_TESTS CROSS32_EXEFILES += $(vkd3d_cross_tests:=.cross32.exe) endif if BUILD_DEMOS CROSS32_EXEFILES += $(vkd3d_demos:demos/vkd3d-%=demos/%.cross32.exe) endif CROSS32_FILES = $(CROSS32_EXEFILES) if BUILD_TESTS CROSS32_FILES += tests/shader_runner.cross32.exe CROSS32_FILES += tests/driver.cross32.exe endif CLEANFILES += $(CROSS32_IMPLIBS) $(CROSS32_FILES) crosstest32: $(CROSS32_FILES) -include tests/$(DEPDIR)/*.cross32.Po -include demos/$(DEPDIR)/*.cross32.Po $(CROSS32_IMPLIBS): %.cross32.a: %.cross32.def @${MKDIR_P} crosslibs $(AM_V_GEN)$(CROSS32_DLLTOOL) -k -m i386 --as-flags=-32 -d $< -l $@ $(CROSS32_EXEFILES): %.cross32.exe: %.c $(CROSS32_IMPLIBS) $(widl_headers) $(AM_V_CCLD)depbase=`echo $@ | $(SED) 's![^/]*$$!$(DEPDIR)/&!;s!\.exe$$!!'`; \ $(CROSS32_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $< $(CROSS32_IMPLIBS) -ldxgi -lgdi32 -ld3dcompiler_47 && \ $(am__mv) $$depbase.Tpo $$depbase.Po tests/shader_runner.cross32.exe: $(shader_runner_cross_sources) $(CROSS32_IMPLIBS) $(widl_headers) $(AM_V_CCLD)depbase=`echo $@ | sed 's![^/]*$$!$(DEPDIR)/&!;s!\.exe$$!!'`; \ $(CROSS32_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $(shader_runner_cross_sources) $(CROSS32_IMPLIBS) -ldxgi -lgdi32 -ld3dcompiler_47 && \ $(am__mv) $$depbase.Tpo $$depbase.Po tests/driver.cross32.exe: $(driver_cross_sources) $(AM_V_CCLD)depbase=`echo $@ | sed 's![^/]*$$!$(DEPDIR)/&!;s!\.exe$$!!'`; \ $(CROSS32_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $(driver_cross_sources) && \ $(am__mv) $$depbase.Tpo $$depbase.Po else crosstest32: endif if HAVE_CROSSTARGET64 CROSS64_CC = @CROSSCC64@ CROSS64_DLLTOOL = @CROSSTARGET64@-dlltool CROSS64_IMPLIBS = $(cross_implibs:=.cross64.a) CROSS64_EXEFILES = if BUILD_TESTS CROSS64_EXEFILES += $(vkd3d_cross_tests:=.cross64.exe) endif if BUILD_DEMOS CROSS64_EXEFILES += $(vkd3d_demos:demos/vkd3d-%=demos/%.cross64.exe) endif CROSS64_FILES = $(CROSS64_EXEFILES) if BUILD_TESTS CROSS64_FILES += tests/shader_runner.cross64.exe CROSS64_FILES += tests/driver.cross64.exe endif CLEANFILES += $(CROSS64_IMPLIBS) $(CROSS64_FILES) crosstest64: $(CROSS64_FILES) -include tests/$(DEPDIR)/*.cross64.Po -include demos/$(DEPDIR)/*.cross64.Po $(CROSS64_IMPLIBS): %.cross64.a: %.cross64.def @${MKDIR_P} crosslibs $(AM_V_GEN)$(CROSS64_DLLTOOL) -k -m i386:x86-64 --as-flags=-64 -d $< -l $@ $(CROSS64_EXEFILES): %.cross64.exe: %.c $(CROSS64_IMPLIBS) $(widl_headers) $(AM_V_CCLD)depbase=`echo $@ | sed 's![^/]*$$!$(DEPDIR)/&!;s!\.exe$$!!'`; \ $(CROSS64_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $< $(CROSS64_IMPLIBS) -ldxgi -lgdi32 -ld3dcompiler_47 && \ $(am__mv) $$depbase.Tpo $$depbase.Po tests/shader_runner.cross64.exe: $(shader_runner_cross_sources) $(CROSS64_IMPLIBS) $(widl_headers) $(AM_V_CCLD)depbase=`echo $@ | sed 's![^/]*$$!$(DEPDIR)/&!;s!\.exe$$!!'`; \ $(CROSS64_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $(shader_runner_cross_sources) $(CROSS64_IMPLIBS) -ldxgi -lgdi32 -ld3dcompiler_47 && \ $(am__mv) $$depbase.Tpo $$depbase.Po tests/driver.cross64.exe: $(driver_cross_sources) $(AM_V_CCLD)depbase=`echo $@ | sed 's![^/]*$$!$(DEPDIR)/&!;s!\.exe$$!!'`; \ $(CROSS64_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $(driver_cross_sources) && \ $(am__mv) $$depbase.Tpo $$depbase.Po else crosstest64: endif tests/crosstests.txt: FORCE $(AM_V_GEN) for i in $(vkd3d_cross_tests) ; do echo $$i ; done > $@ tests/shader_tests.txt: FORCE $(AM_V_GEN) for i in $(vkd3d_shader_tests) ; do echo $$i ; done > $@ crosstest-lists: tests/crosstests.txt tests/shader_tests.txt CLEANFILES += tests/crosstests.txt tests/shader_tests.txt FORCE: .PHONY: crosstest crosstest32 crosstest64 crosstest-lists FORCE crosstest: crosstest32 crosstest64 crosstest-lists if BUILD_DOC @DX_RULES@ all: doxygen-doc CLEANFILES += $(DX_CLEANFILES) endif